DayZ
726 ratings
BuildAnywhere
 
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Type: Mod
File Size
Posted
Updated
0.270 MB
Nov 25, 2018 @ 1:49am
Jul 12 @ 6:39am
16 Change Notes ( view )

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BuildAnywhere

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Description
Build Anywhere
Current version 1.6 (17-JULY-2019)

Allows ghosts to be set anywhere for placing objects and building of components where the vanilla game normally would not. There are some limitations, for example if you cannot see the trigger points (ie putting a fence completely inside a wall, you will not be able to actually build it as the wall will obstruct your view of the fence).

Server Owners:
Install the mod on your client to download.
Right click on the mod in Launcher and Browse Files
Copy the @BuildAnywhere directory to your DayZServer directory root
add -mod=@BuildAnywhere to your launch parameters (or ;@BuildAnywhere after other mods)
Copy BuildAnywhere.bikey from inside @BuildAnywhere/Keys to the Keys difrectory in the root of your DayZServer

NOTE: This is required on both client and server to function. Requires verifySignatures=3; to be set in serverDZ.cfg.
Be sure to copy the provided Key from Keys to your Keys folder.

MASSIVE THANKS TO Scenic of the APEX DayZ community for his help removing object collisions.

Special Thanks to [G.P.]NОIZZ(MC2) of the https://www.s-platoon.ru/ group for providing a fix for tents falling through the roofs.


Repo available at: GitHub[github.com]

License:
ADPL-SA[www.bohemia.net]
Popular Discussions View All (9)
84
4 hours ago
Servers using BuildAnywhere
Cleetus
48
Sep 18 @ 12:01am
Report Bugs
ChawDinky
4
Jan 1 @ 5:19am
dayz sa launcher crash how to fix?
tmo_18
< >
345 Comments
pictishprince 41 minutes ago 
@Cleetus wow, threats of legal nonsense that will never occur.......childlike actions are not becoming of you. Oh wait you named yourself Cleetus......
pictishprince 42 minutes ago 
@DiGiaComtech Well I know that once it was removed and the backup was returned, no problems after, Tried to add it again, after the 1.05 update, and the server crashes right after starting. Remove the mod and server starts just fine.
Cleetus  [author] 12 hours ago 
As DiGiaComTech said, there are no xml changes in this mod at all. You can tell them that their slander will be met with legal repercussions if the wish to continue that path.
DiGiaComTech Oct 13 @ 5:40pm 
@pictishprince ... I've been using this mod for quite awhile now without having any such issues. There is nothing in this mos that alters any XML files. Note that DayZ rewrites our XML files every time they push a new version to all game server providers. And this causes me to have to redo all of my files whenever this happens. ... Bottom line, it's NOT the mod :steamfacepalm:
pictishprince Oct 13 @ 5:35pm 
I removed this mod from my server, corrupted the xml files according to the company I lease my server space from.
Magotdeth Sep 18 @ 1:54pm 
This needs an update badly!!!
krissdubai Sep 18 @ 11:16am 
this mod working on the last version of dayz ??? was just wondering? thx
John Raeder Sep 15 @ 11:29pm 
Collision restrictions absolutely suck
F.A.N.T.O.M Sep 8 @ 12:12am 
Когда заработает на 1.05
[G.P.]NOlZZ(MC2)  [author] Sep 5 @ 7:38am 
Dear Cleetus
I'l re-publish the new version of BuildAnywhere (with fixes and improvements) in my Workshop!