XCOM 2
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[WOTC] Star Wars Galactic Republic Armory - Part 2: Electric Boogaloo
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Aug 28, 2019 @ 7:27pm
Oct 29, 2020 @ 3:27pm
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[WOTC] Star Wars Galactic Republic Armory - Part 2: Electric Boogaloo

Description
Welcome, little one. This is your first day. We expect great things from you. You have been born into dangerous times. A sharp mind will be the key to survival. But as often as not, it will be your inherent physical traits that win the day. And in this regard, you will be superior to your more common brethren. For you are a commando, something truly special. Your weapons, your armor, and most importantly, your brothers. The aipha of our world hunt in pods to bring down much larger prey. So too, will you join your brothers and become fierce hunters for the Republic.

This is it folks, the culmination of about 4 and a half months of work. With almost 600 unique customization options, culminating in my largest and most ambitious mod yet, and boy do I really hope you guys enjoy it.


FEATURES:
With over 1200 unique cosmetic options at your disposal, this mod is by far the most complete XCom 2 Clone trooper mod. Download this, and fight with your favorite boys in white.

DISCLAIMER:
The assets contained within the mod, and it's sub-mod, are NOT free release. If you want to borrow something for whatever reason, whether it be for another mod, or personal use, please ask first. There are several assets which were given only to this mod, and in order to respect the wishes of the original authors, I need to inform them first and seek permission.

You can ask here on Steam, or shoot me a DM on Discord at Lord_Poncho57#9649


Update 3.5 (Coming soon)
-New paint jobs for armors like the Desert Armor or Snow Trooper

Update 3.? (Coming later)
-Senate Commando update
-New armor paint jobs
-Additional gear pieces
-New legions, and expansions upon existing legions


FUTURE PROJECTS:
I do what I can with what I have, but some models are just so dated, they're just not usable. Things like the Engineer helmet, or Airborne helmet is evidence enough of this. Unfortunately, not everything has a premade high poly model that we can use for the mod, which is why some of the commissions came into play.

The Blaze Trooperproject has been fully funded thanks to several donations from you guys, special thanks to:
-Chef
-Deadput
-KADGE


RECOMMENDED MODS:
-Uniform Manager
or
-Unrestricted Cusomtization
-One Million Colors
and the sub mod for WotC
-One Million Colours Plugin For WOTC
-[WOTC] Star Wars Galactic Republic Weaponry
-[WOTC] Star Wars Galactic Republic Armory - Character Pool
-WotC Customize Soldier Size if you want to make your Blaze Trooper SWOLE

QUESTIONS AND ANSWERS:

Q: Can WOTC hero classes use the customization options?
A: Not naturally, no. The XcomContent ini is already over 3500 lines long, and I don't want to quadruple that. Maybe I'll do it one day to do a proper job, but for now, I'd recommend Unrestricted Cusomtization or Uniform Manager.


CREDITS:
-Dangernoodle - Big thanks to this guy for funding the more unique gear (Engineer, spec ops, marine right shoulder pad, AT-TE gunner gear, Ganch pauldron)
-Doci - Also a big thanks to this guy for creating the spec ops low poly, and helping me understand the science behind retoping and normal baking
-MajesticAndHolyWade - Creating the original phase 2 snow trooper/galactic marine mesh (Check out his Outer Rim Community Transmission he created to showcase what Mygeeto might look like for Battlefront 2.
-fletchasketch3[www.cgtrader.com] - Creating the high poly models for the spec ops and engineer, and the low poly airborne
-Bandit - Creating the gear Dangernoodle commissioned (AT-TE gunner gear, Ganch pauldron, Blaze Trooper)
-mul12[www.cgtrader.com] - Senate Commando gear
-SeriyPes[www.cgtrader.com] - Phase 2 pilot helmet high poly
-Fisher - Phase 2 pilot low poly, and UV
-Machine-10 - Phase 1 pilot gear
-Alexander Dmitriev[www.artstation.com] - Bad Batch armor
-Shiney FX - Several custom armor paint jobs
-DimDim - Rigging the phase 2 snow trooper, jungle trooper, and helped blaze trooper. Many thanks for the tint color replacer script as well.
-Condensed Turtle Flesh - Rigging the original base phase 2 armor
-Deggial Nox[www.nexusmods.com] - Phase 1 snow trooper, hybrid helmet mesh
-Count Grimhart, Majora, and SpartanMyth - Tint maps from the original phase 2 Clone Troopers
-Iridar - Scripts for the flashlight mechanics on the headlamps
-DICE - Phase 1 and 2 armor, BARC and ARF helmet, Jungle armor, ARC helmet and gear, and the clone commando
-Me, myself, and I: Rigging, retoping, texturing, modeling, and editing a majority of the gear in the mod

Special thanks to the TheTommyTrials for showcasing the mod, creating the trailer, taking various screenshots, throwing ideas, and helping bug test the mod from top to bottom.
53 Comments
WTFłłVIPΣR Feb 29, 2024 @ 7:30pm 
i need a tintable variant of the desert trooper it makes no sense having a clean shiny desert trooper he is in the dang desert yk.
ArglaxxFoebreaker Jun 5, 2022 @ 5:25pm 
Can we get one that seperates phase 1 and phase 2?
Mister Mann Feb 9, 2022 @ 7:43am 
I'm unsure if I'm missing something but the backpacks are missing from this
Captain of the chunk Jul 14, 2021 @ 12:16am 
any update on 3.5?
Dantonamo May 9, 2021 @ 6:14pm 
Thank you as always for updating, I always enjoy your work. I have been off for a while and i see there is new armours.
Bloodraven Dec 10, 2020 @ 5:49am 
@Lord_Poncho57

I tweaked around with my mods and it seems that be working now. I think it might have been some conflict between part 3 and the Templar Armor I use. Sense anytime I’d load up that armor appeared all over the clones. Danontamos Clones work fine with every other Clone but the Commandos are the only ones broken, likely due to that change you made in the armor. Their old assets are gone so they just default to the normal Xcom Soldier look.

Commando armor is appearing now so I would simply have to redress the clones myself. But that’s a lot of RC’s to redress. I will be taking a look at your own Character pool also.

Thank you for the help!:xcom2grenadier::xcom2psiop::xcom2specialist:
Lord_Poncho57  [author] Dec 6, 2020 @ 4:28pm 
Since yesterday? Sounds like an issue on your end, as I haven't made any updates in some time. But it sounds like it might be a load order issue if the assets aren't rendering. Maybe the main mod can't find the UPKs from part 2 and 3.

Dantonamo's Clones is super out of date with the additions and changes I've made to the mod, so I can't really provide support for whatever might be going on in it. However, I did create an official Character Pool here: https://steamcommunity.com/sharedfiles/filedetails/?id=2166665894

As for the commandos, some time ago I swapped over from the old TFU armor I was using to the BF2 armor. Additionally, I made a few changes to the code which likely broke some stuff in other mods.
Bloodraven Dec 6, 2020 @ 3:22pm 
I've encountered a few problems recently involving this. I used it months ago with Dantonamo's Clones for the Character pool, and I had no issues. Until recently I installed it all and went to play but I kept on encountering an issue. Whenever I started the game and went to start a new game none of the characters wore their armor. I went through numerous attempts to fix this. From uninstalling/reinstalling the game, uninstalling all other mods, verifying the cache, nothing worked.

Then I uninstalled part 3, and everything seemed to work once more. Then I noticed none of the Clone Commando armor was working. It appears in the listing for armor, but there is no model appearing on the characters.

Is there any idea of what could be causing this issue?
Nova Dec 6, 2020 @ 3:46am 
Hi there Poncho,

dince yesterday the republic armory mod seems to ahve given up on me.

It worked fine a few months back when i played last but now just the base mod seems to work. Even then just a bare minimum of looks will be loaded. when i add 2 + 3 mod and swap armor, the game freezes and i cant do anything. Ideas ? i need help
Lord_Poncho57  [author] Oct 25, 2020 @ 9:20pm 
Howdy everyone, just dropped a new update:

New Cosmetics:
-Shadow Tech armor (Comes with upper face prop in addition to the armor)
-Desert Trooper armor from S6 of TCW (Comes with lower face prop, thigh, and torso decorations in addition to the armor)
-Seven new armor sets from Shiny FX (Flare, Verd, Shepard, Jag, Shiny and Shiny Red, and Coil)
-Rangefinder visors with emissive glowing (Upper face prop)
-Mortar tube prop (Lower face prop)

Updated Cosmetics:
-Overhauled the ATTE gunner and heavy gunner head armor

NOTE: The Shadow Tech and new rangefinders feature tintable emissives which are controlled via the eye color. While the Shadow Tech also features a tintable visor controlled by the tattoo color. Adjust these before complaining about them being broken.