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I tweaked around with my mods and it seems that be working now. I think it might have been some conflict between part 3 and the Templar Armor I use. Sense anytime I’d load up that armor appeared all over the clones. Danontamos Clones work fine with every other Clone but the Commandos are the only ones broken, likely due to that change you made in the armor. Their old assets are gone so they just default to the normal Xcom Soldier look.
Commando armor is appearing now so I would simply have to redress the clones myself. But that’s a lot of RC’s to redress. I will be taking a look at your own Character pool also.
Thank you for the help!
Dantonamo's Clones is super out of date with the additions and changes I've made to the mod, so I can't really provide support for whatever might be going on in it. However, I did create an official Character Pool here: https://steamcommunity.com/sharedfiles/filedetails/?id=2166665894
As for the commandos, some time ago I swapped over from the old TFU armor I was using to the BF2 armor. Additionally, I made a few changes to the code which likely broke some stuff in other mods.
Then I uninstalled part 3, and everything seemed to work once more. Then I noticed none of the Clone Commando armor was working. It appears in the listing for armor, but there is no model appearing on the characters.
Is there any idea of what could be causing this issue?
dince yesterday the republic armory mod seems to ahve given up on me.
It worked fine a few months back when i played last but now just the base mod seems to work. Even then just a bare minimum of looks will be loaded. when i add 2 + 3 mod and swap armor, the game freezes and i cant do anything. Ideas ? i need help
New Cosmetics:
-Shadow Tech armor (Comes with upper face prop in addition to the armor)
-Desert Trooper armor from S6 of TCW (Comes with lower face prop, thigh, and torso decorations in addition to the armor)
-Seven new armor sets from Shiny FX (Flare, Verd, Shepard, Jag, Shiny and Shiny Red, and Coil)
-Rangefinder visors with emissive glowing (Upper face prop)
-Mortar tube prop (Lower face prop)
Updated Cosmetics:
-Overhauled the ATTE gunner and heavy gunner head armor
NOTE: The Shadow Tech and new rangefinders feature tintable emissives which are controlled via the eye color. While the Shadow Tech also features a tintable visor controlled by the tattoo color. Adjust these before complaining about them being broken.