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@son0fether
Has this map been stable now since the workaround?
TL;DR, replace that plot's data with a different plot
1) Figure out which plot isn't loading. Both I and others have had problems with Plot_SLM_HWY_Mgee_01. You can check the log file in \Documents\My Games\XCOM2 War of the Chosen\XComGame\Logs\Launch.log for a line like this:
Log: LoadMap: Plot_SLM_HWY_Mgee_01?Name=Player?Team=255?game=XComGame.XComTacticalGame
2) go to the mod's Content\Plots folder: \steamapps\workshop\content\268500\1787366627\Content\Plots. There's .umap files in there, named after plot files.
Rename the .umap file for the plot that isn't working to something else, like giving it the .bak extension. Then copy the umap for a different (working) plot, like Plot_SLM_HWY_Mgee_02.umap, and rename that copied file to the old file's name, e.g. Plot_SLM_HWY_Mgee_01.umap. Now the data for the 02 plot will be loaded when the game tries to load the 01 plot.
For anyone else using this mod, to disable that plot and the 09 plot mentioned below, I've added '#' before the lines with those plot ids in the following file:
\steamapps\workshop\content\268500\1787366627\Config\XComPlots.ini
I've disabled Plot_SLM_HWY_Mgee_09 too, there's some reports of infinite loading with that one as well.
I've also made the parcel edits listed in the Discussion for "Additional Mission Types Redux".
I haven't had any problems yet with those changes, YMMV, getting these maps is down to RNG
I played fine on a lot of your highway maps,but THIS one :
Small plot
'Plot_SLM_HWY_Mgee_01'
Keep infinite loading me,and huh yeah its a pain.
can I disable this specific plot or do I have to remove the whole mod?
Edit : found in the ini I can,nice,cause I love the mod,but infinite is a real pain lol