XCOM 2
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MGee's WOTC Highways
   
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13.003 MB
Jun 30, 2019 @ 5:39pm
Jul 6, 2019 @ 2:44pm
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MGee's WOTC Highways

Description
Did you think levels weren't gratuitous enough? Is a mission a fail if you didn't explode at least a third of the map? Does cover camping deeply sicken you?

If so, this mod is for you! This mod encourages fast moving and exploding solutions by running you down highways full of vehicles, bring your own shredder cannon, and beware of lost mega swarms!

Mod currently includes highway level additions for guerilla ops missions in slums, wilderness and tunnel missions. 9 plots with 17 parcels.




I had the original idea in mind for long war 2, I've done some testing, but not enough to know the full true broken extent of how this mod is going to work with WOTC, shenanigans are likely!

Should be compatible with all save games and other map mods

****I took down the other mod because it is profoundly broken, and it's an unfortunately long journey to figure out how to fix it because the WOTC dev kit is a nightmare, I'll put it back up once I can be damn sure it works
Popular Discussions View All (1)
1
May 11, 2020 @ 9:55am
Mod Compatibility Edits
Mgee
164 Comments
TROCH22 May 27 @ 8:10am 
@RambelZambel
@son0fether
Has this map been stable now since the workaround?
RambelZambel Mar 20 @ 4:40pm 
thx
RambelZambel Mar 20 @ 4:40pm 
rename fix saved my day
son0fether Mar 16 @ 2:50pm 
I'm definitely getting weird holes in the terrain in the mission, but the soldier and enemies all can path around, so it's good enough.
son0fether Mar 16 @ 2:43pm 
UPDATE WITH WORKAROUND, fixes infinite map loading
TL;DR, replace that plot's data with a different plot

1) Figure out which plot isn't loading. Both I and others have had problems with Plot_SLM_HWY_Mgee_01. You can check the log file in \Documents\My Games\XCOM2 War of the Chosen\XComGame\Logs\Launch.log for a line like this:
Log: LoadMap: Plot_SLM_HWY_Mgee_01?Name=Player?Team=255?game=XComGame.XComTacticalGame

2) go to the mod's Content\Plots folder: \steamapps\workshop\content\268500\1787366627\Content\Plots. There's .umap files in there, named after plot files.

Rename the .umap file for the plot that isn't working to something else, like giving it the .bak extension. Then copy the umap for a different (working) plot, like Plot_SLM_HWY_Mgee_02.umap, and rename that copied file to the old file's name, e.g. Plot_SLM_HWY_Mgee_01.umap. Now the data for the 02 plot will be loaded when the game tries to load the 01 plot.
son0fether Mar 16 @ 1:08pm 
I just hit an infinite loading for a mission with a Plot_SLM_HWY_Mgee_01 map. Disabling this mod unfortunately also doesn't let me load that mission, so I think I'm going to have to skip it.

For anyone else using this mod, to disable that plot and the 09 plot mentioned below, I've added '#' before the lines with those plot ids in the following file:
\steamapps\workshop\content\268500\1787366627\Config\XComPlots.ini
Dragon32 Jul 14, 2024 @ 4:10am 
@Soul, TAKEDA 🔴 SHINGEN
I've disabled Plot_SLM_HWY_Mgee_09 too, there's some reports of infinite loading with that one as well.

I've also made the parcel edits listed in the Discussion for "Additional Mission Types Redux".

I haven't had any problems yet with those changes, YMMV, getting these maps is down to RNG
Soul Jul 13, 2024 @ 9:48pm 
Sooooo it seem bugged on some maps
I played fine on a lot of your highway maps,but THIS one :
Small plot
'Plot_SLM_HWY_Mgee_01'
Keep infinite loading me,and huh yeah its a pain.
can I disable this specific plot or do I have to remove the whole mod?
Edit : found in the ini I can,nice,cause I love the mod,but infinite is a real pain lol
Daddy Takeda Jul 11, 2024 @ 2:04pm 
So was it fixed or not?
Tedster Feb 16, 2024 @ 6:08pm 
Correction to last comment, it's just AdventRoadblock02 that's missing the laptop hack blueprint.