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Αναφορά προβλήματος μετάφρασης
Campaign will be worked on. Especially the prologues. Since the intention is to become overwhelmed and technically you will win the scenario even if defeated. Which is supposedly the idea of prologue. The result and player intention did however result in a more bad player experience.
If you encounter more stuff that feels out of place feel free to post more campaign feedback. Its always welcome to get more things since the campaign was released about 5 years ago and most likely stuff can be little outdated and rough here & there.
Cheers
It will be updated since it's not clear that you're supposed to lose, flee or survive. Thats why you face 5 overwhelming enemies with spawning forces coming from everywhere. I have not had the time and opportunity to update the campaign since I realize that my intentions of the campaign are not clear and over the course of the year has been yelled at indefinitely over years for the stealth, convoy and defense missions since most players do play the games in standard conquest style.
An update will certainly come when I set up my workstation again. But the campaign will mostly play out better in future missions. Apart from Tanner's campaign which is more frantic style
I am eager to continue playing this campaign, I liked the second mission, we will see what happens with the next ones
That's why I decided to attack instead of defend, I was able to win it because of that, I think that if I defended it would be impossible since I was almost able to win it
and then 5 armies from 5 different factions attacked me at the same time without giving me time to create something to try to defend myself.
I already passed the second mission, nothing like the first, the first one felt like chaos, I was even scared that the next mission would be worse, it felt unfair and impossible if I followed the rules that the mission told me.
I don't know if something was broken, I don't know if the mission was intended to feel that way, the second mission felt calm and I enjoyed it.
It's not 25 turns, it's 50, I'm playing it on the normal difficulty, I don't know if that will affect the number of turns
I won the mission but doing the opposite of what I was supposed to do, attacking directly without trying to accommodate anything or setting up defenses
The mission was broken, enemies appeared that did not move because I had already killed their leader and their city.
Even so, the other enemies that I was not able to eliminate began to attack the cities that I had taken, there were so many units that I basically couldn't defend anything, I decided to leave the cities to him and try to entrench myself in my throne city.
I was able to win it in the end, but it felt like chaos, the mission was broken, units appeared that did not move (I had taken their cities and killed their leader), when the attacks began there was no way to stop them, even my ally in all my attempts annihilated him instantly
https://steamcommunity.com/sharedfiles/filedetails/?id=2879221715
Hello there. The prologue is been revised quite a lot over the years. Its typically abit of s burner. Some people defend, some people even attack the enemies. I can recommend to take out the most Easter city of Colm to prevent flanking. The goal is to survive, and I believe the goal is still 25 turns, if I'm not brain damaged and forgot that already.
However, there is back up escape route by going north east that essentially force due an escape of Uraina. Fleeing can be done by going north east of the corner by the river. It will prompt a continuou of the missions
A few tips and hints were placed to notify players of certain interests. Enemies do not go over mountains for example.