RimWorld

RimWorld

46 ratings
[1.0] Endgame Buildings
   
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Mod, 1.0
File Size
Posted
Updated
28.008 MB
May 16, 2019 @ 11:17am
Feb 17, 2020 @ 5:28am
14 Change Notes ( view )

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[1.0] Endgame Buildings

Description
For version 1.1 please see:
https://steamcommunity.com/sharedfiles/filedetails/?id=2008140847

Adds more buildings for endgame content like planetary drills for acquiring endgame resources and computers that level up your colonists skills. Also hooks up the Electric Stove to tool cabinets.



Technical Info
  • Mod is mainly XML (C# only used for its own mod-settings) and overwrites nothing. Contains some XPath operations, very compatible.
  • Performance impact: The same as other comparable buildings.
  • Can safely be added to an existing game.
  • Before removing this mod from an existing game, please make sure that you destroyed all structures from this mod first, stop any research in progress from this mod and that you are not ordering the creation of new structures from this mod.
  • If you have have problems with researches overlapping each other (due to having many mods) please use a research mod like this one for example.
  • My planetary drill does NOT override any Core XML (or anything at all).
  • 100% Compatible with Misc Robots++, those robots can also use the Planetary Drill but you might want to prohibit them from using the PC's.
  • Translation ready.

New buildings:
  • Planetary drills for mining unlimited steel, plasteel, uranium, jade & gold. Does NOT create infestations.
  • A Hi-Tech Kitchen capable of creating Lavish Meals from basic ingredients (no more need for meat), lunchboxes and can improve hay. Note: you'll need some serious crop production before switching to the extended lavish meals since it requires a lot of ingredients and can quickly deplete your raw food reserves.
  • Educational computers for safely learning skills.
  • A tool cabinet that increase workspeed by 12% (and with more range) that stacks up to two times + the regular tool cabinets for a total of 12+12+6+6 = +36% workspeed.
  • An advanced Vitals Monitor.
  • A smaller reinstallable version of the ground penetrating scanner.
  • An expensive lategame fusion reactor that generates 25.000 power. No more spamming of Ship Reactors!
  • Armored shelves. I always hate it when droppods drop into my storage area and all of my shelves get blown up...
  • Commode (=improved dresser).
  • Hi-tech firefoam popper (has a large customisable explosion radius).

New Items:
  • Improved Hay (created by the Hi-Tech Kitchen).
  • Lunchbox Meal (Lavish) meant for traveling.
  • Lunchbox Casing (required by Lunchbox meal, created at smithy).

Incompatibilities
  • Load this mod AFTER "More Toolboxes" mod if you have it and it will be fine. It's not my mod causing the incompatibility btw.
  • Do NOT run this mod simultaneously with my other mod Hi-tech Kitchen (this mod already includes it).

Mods that go well with this mod (but not required):


[ko-fi.com]
25 Comments
Squirting Elephant  [author] Feb 26, 2020 @ 2:41pm 
Version 1.1:
https://steamcommunity.com/sharedfiles/filedetails/?id=2008140847

I released it rather quickly and I have to sleep and other stuff to do tomorrow so if something doesn't work, please let me know. This version also has mod settings.
Loko Feb 25, 2020 @ 12:36pm 
any update for 1.1 coming out?? could not play without it
TimelessCoyote Feb 17, 2020 @ 8:31pm 
Thanks, I appreciate the update ^.^
Squirting Elephant  [author] Feb 17, 2020 @ 4:34am 
Yesterday I accidentally shortly overwrote this mod with another mod. Oops ^^.

I just uploaded a new version that should fix the "0 power" bug caused yesterday. Also you can change the power value through the mod settings in the mod settings menu.

No this drill (currently) only drills vanilla ores.
TimelessCoyote Feb 16, 2020 @ 7:49pm 
Fusion Reactor is generating zero power for some reason
Red Wizard Jan 9, 2020 @ 10:46am 
Does the drill mine materials from mods like the Omni Core Drill?
Flixbox Aug 31, 2019 @ 2:29am 
ResearchPal has a search bar, Tasmanian.
Mciejju Aug 21, 2019 @ 10:52pm 
I don't use research mod since it mixes up all mods into one and it makes finding those researches really hard.
Squirting Elephant  [author] Aug 21, 2019 @ 12:51pm 
I probably need a screenshot Tasmanian because I personally don't have any problems with the research screen. Also do you use a research mod?
Mciejju Aug 21, 2019 @ 11:50am 
Could you please make it so there is an option to make the research from this mod go into separate tab instead of making the vanilla tab so high. All of the other mods make a different tab and because of your mod making everything go so much higher the last tab is covered by tutorial button. Also the other tabs look uglier because half of them is blank space.