RimWorld

RimWorld

[1.0] Endgame Buildings
25 Comments
Squirting Elephant  [author] Feb 26, 2020 @ 2:41pm 
Version 1.1:
https://steamcommunity.com/sharedfiles/filedetails/?id=2008140847

I released it rather quickly and I have to sleep and other stuff to do tomorrow so if something doesn't work, please let me know. This version also has mod settings.
Loko Feb 25, 2020 @ 12:36pm 
any update for 1.1 coming out?? could not play without it
TimelessCoyote Feb 17, 2020 @ 8:31pm 
Thanks, I appreciate the update ^.^
Squirting Elephant  [author] Feb 17, 2020 @ 4:34am 
Yesterday I accidentally shortly overwrote this mod with another mod. Oops ^^.

I just uploaded a new version that should fix the "0 power" bug caused yesterday. Also you can change the power value through the mod settings in the mod settings menu.

No this drill (currently) only drills vanilla ores.
TimelessCoyote Feb 16, 2020 @ 7:49pm 
Fusion Reactor is generating zero power for some reason
Red Wizard Jan 9, 2020 @ 10:46am 
Does the drill mine materials from mods like the Omni Core Drill?
Flixbox Aug 31, 2019 @ 2:29am 
ResearchPal has a search bar, Tasmanian.
Mciejju Aug 21, 2019 @ 10:52pm 
I don't use research mod since it mixes up all mods into one and it makes finding those researches really hard.
Squirting Elephant  [author] Aug 21, 2019 @ 12:51pm 
I probably need a screenshot Tasmanian because I personally don't have any problems with the research screen. Also do you use a research mod?
Mciejju Aug 21, 2019 @ 11:50am 
Could you please make it so there is an option to make the research from this mod go into separate tab instead of making the vanilla tab so high. All of the other mods make a different tab and because of your mod making everything go so much higher the last tab is covered by tutorial button. Also the other tabs look uglier because half of them is blank space.
Squirting Elephant  [author] Jul 25, 2019 @ 1:40am 
@Force:
Thanks for informing me. It did not scale linearly but now it does.
Force Jul 22, 2019 @ 12:39pm 
Thanks so much! I use OgreStack so this is a fantastic update! Does the work amount scale linearly?
Squirting Elephant  [author] Jul 22, 2019 @ 7:45am 
@Force:
I Added bills for 20 and 50 meals with a 5% and a 10% ingredient penalty respectively.
However, if you do not use OgreStack (or a similar item-stacker mod) then your colonists will dump a LOT of stacks at your kitchen for these bulk orders :D
Force Jul 13, 2019 @ 5:51pm 
Is it possible to add bills for (make new lavish meal x10, x20, and x50), with the ingredients and work amounts properly scaled? That would help my absurdly large colony! Thank you!
Seltsam Jul 12, 2019 @ 3:00pm 
oh XD
Squirting Elephant  [author] Jul 12, 2019 @ 10:14am 
The PC is a dropdown button. You have to use the dropdown menu to build a different version.

See this link [i.imgur.com]
Seltsam Jul 12, 2019 @ 8:15am 
for some reason for the pcs i got the animal one and not the rest ?
Squirting Elephant  [author] Jul 1, 2019 @ 10:26am 
Actually I quickly created it:
Planetary Drill+

Requires a separate research. Let me know if that will do. I used a quick recolor for the graphic for now.
Squirting Elephant  [author] Jul 1, 2019 @ 9:25am 
"Is there really such thing as "too OP"? Its late game, isnt it?"
Well yes & no. At max skill-rank it gives 300% mining-speed and the amount of ores that are being pooped out are just insane, even for endgame. When used in conjunction with Misc Robots++ they will also mine at completely insane speeds at which point you might as well just cheat, so I disabled skills for the Planetary Drill.

@devid.bell & Imperial_Waffle
Since more people want this, I think I will create a separate mining drill that uses skills (but in a separate mod that you can add to this one as an extension). I'm playing a Path of Exile race atm but in a few days I'll make it for you.
david.bell Jun 30, 2019 @ 10:26am 
@Squirting Elephant could you make the skills an option in settings so you can choose if you want skills?
Imperial_Waffle Jun 28, 2019 @ 2:36pm 
Is there really such thing as "too OP"? Its late game, isnt it?
Squirting Elephant  [author] Jun 25, 2019 @ 11:44am 
Why do you need settings for that? The drill can mine all vanilla ores except chunks (regular drills can mine chunks). There is no skill used for the drill since it would make the drill way too op. I tested it with skills but sorry, too op.
david.bell Jun 25, 2019 @ 11:38am 
For the drill can you make an option in settings so we can set what to mine and what skill to get doing so?
pgames-food May 25, 2019 @ 8:54pm 
the building looks quite nice :)
hello computer :)
Squirting Elephant  [author] May 25, 2019 @ 1:40pm 
Added two new buildings. A planetary drill for acquiring endgame resources and computers for leveling up your colonists skills.

The new planetary drill may need some rebalancing and I will tweak the stats as required over time.