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Ilmoita käännösongelmasta
Your documentation mentions the replacement icon, but i'm not sure what the +ATTACHMENT_REPLACEMENT command would look like, or where to find the locations of the "green" paths. Is the command:
+ATTACHMENT_REPLACEMENT=("template", "type", "replacement icon=...") or
+ATTACHMENT_REPLACEMENT=("template", "socket", "replacement icon=...")?
Thanks again for such a great mod!
I ask because I want the ammo from [WOTC] Cut Content Ammo to look like Cut Content Ammo by GrimyBunyip. The two are duplicates and can't run together, but I really like how the latter looks, but the former has better rounds overall. Any advice? Thanks!
+Edit_X2WeaponTemplate = (T = "PLASMAGRENADEMK3", P = "Cost",\\
Cost = (ResourceCosts[0] = (ItemTemplateName = "Supplies", Quantity = 20),\\
ResourceCosts[1] = (ItemTemplateName = "AlienAlloy", Quantity = 1),\\
ResourceCosts[2] = (ItemTemplateName = "EleriumDust", Quantity = 1),\\
ArtifactCosts[0] = (ItemTemplateName = "EleriumCore", Quantity = 1)))
Similar to this:
+Edit_X2WeaponTemplate = (T = "Medikit", P = "HideIfResearched", OP = "Remove")
+Edit_X2WeaponTemplate = (T = "NanoMedikit", P = "HideIfResearched", OP = "Remove")
+Edit_X2WeaponTemplate = (T = "NanoMedikit", P = "BaseItem", OP = "Remove")
+Edit_X2WeaponTemplate = (T = "BioMedikit", P = "BaseItem", OP = "Remove")
making them buildable can be done in WSR or Template Master by setting CanBeBuilt to true and adding a cost
Read the documentation, the "WEAPONS_TO_HIDE_KEEP_SCHEMATIC" command does just that.
Alternatively, you can do that with the Item Hider mod using in-game UI.