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I ask because I want the ammo from [WOTC] Cut Content Ammo to look like Cut Content Ammo by GrimyBunyip. The two are duplicates and can't run together, but I really like how the latter looks, but the former has better rounds overall. Any advice? Thanks!
+Edit_X2WeaponTemplate = (T = "PLASMAGRENADEMK3", P = "Cost",\\
Cost = (ResourceCosts[0] = (ItemTemplateName = "Supplies", Quantity = 20),\\
ResourceCosts[1] = (ItemTemplateName = "AlienAlloy", Quantity = 1),\\
ResourceCosts[2] = (ItemTemplateName = "EleriumDust", Quantity = 1),\\
ArtifactCosts[0] = (ItemTemplateName = "EleriumCore", Quantity = 1)))
Similar to this:
+Edit_X2WeaponTemplate = (T = "Medikit", P = "HideIfResearched", OP = "Remove")
+Edit_X2WeaponTemplate = (T = "NanoMedikit", P = "HideIfResearched", OP = "Remove")
+Edit_X2WeaponTemplate = (T = "NanoMedikit", P = "BaseItem", OP = "Remove")
+Edit_X2WeaponTemplate = (T = "BioMedikit", P = "BaseItem", OP = "Remove")
making them buildable can be done in WSR or Template Master by setting CanBeBuilt to true and adding a cost
Read the documentation, the "WEAPONS_TO_HIDE_KEEP_SCHEMATIC" command does just that.
Alternatively, you can do that with the Item Hider mod using in-game UI.
Yes, add it as a default attachment.
Thanks, Will do.
Use XSkin instead.
+CHANGE_ABILITY_TEMPLATE = (TEMPLATE = "WOTC_APA_AmbushToggle", ICON_IMAGE = "img:///UILibrary_WOTC_APA_Class_Pack.perk_Ambush")
I cant seem to get this work.
Oh for Frith's sake... lol. Yes, that did it. Thanks all. :-D
Try "cannon" not "canon", unless you're changing some religious law.
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=Canon_CV, DONOR_TEMPLATE=Canon_CV)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=Canon_MG, DONOR_TEMPLATE=Canon_CV)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=Canon_BM, DONOR_TEMPLATE=Canon_CV)
По идее такая замена должна заменять анимации тоже, не знаю с чего бы звуку пропадать.
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=Cannon_CV, DONOR_TEMPLATE=WP_Z6Rotary, HIDE_ACCEPTOR_ATTACHMENTS=True, HIDE_DONOR_TEMPLATE=True, HIDE_DONOR_SCHEMATIC=True)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=Cannon_MG, DONOR_TEMPLATE=WP_Z6Rotary, HIDE_ACCEPTOR_ATTACHMENTS=True, HIDE_DONOR_TEMPLATE=True, HIDE_DONOR_SCHEMATIC=True)
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=Cannon_BM, DONOR_TEMPLATE=WP_Z6Rotary, HIDE_ACCEPTOR_ATTACHMENTS=True, HIDE_DONOR_TEMPLATE=True, HIDE_DONOR_SCHEMATIC=True)
+WEAPONS_TO_HIDE=WP_Z6Rotary_MG
+WEAPONS_TO_HIDE=WP_Z6Rotary_BM
Anything I'm missing here, or any other ways to approach this? Thanks. (again!)
(testing these on a fresh debug cheat campaign, in case that affects anything)
Here's what I'm doing:
+CHANGE_TEMPLATE=(TEMPLATE=WP_GethSpitfire, SET_CAN_BE_BUILT=1, SET_STARTING_ITEM=0, HIDE_IF_PURCHASED=Cannon_MG, CHANGE_REQUIREMENTS=true, RESOURCE_COSTS[0]=(costs here))
+CHANGE_TEMPLATE=(TEMPLATE=WP_GethSpitfire_MG, SET_CAN_BE_BUILT=1, SET_STARTING_ITEM=0, HIDE_IF_PURCHASED=Cannon_BM, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredTechs[0]=GaussWeapons), RESOURCE_COSTS[0]=(costs here))
+CHANGE_TEMPLATE=(TEMPLATE=WP_GethSpitfire_BM, SET_CAN_BE_BUILT=1, SET_STARTING_ITEM=0, CHANGE_REQUIREMENTS=true, REQUIREMENTS=(RequiredTechs[0]=HeavyPlasma), RESOURCE_COSTS[0]=(costs here))
So that's where you got the syntax from. Very weird. The fact that it's in the documentation indicates that this functionality was present in the mod at some point. But I don't see it in the mod project for Weapon Skin Replacer. Very, very weird. Updated the doc, thanks.
I'll try this and report. Thanks again.
That's not a valid syntax. WSR cannot add abilities to weapon upgrades. You can try using Template Master for this. Example command would be:
+Edit_X2WeaponUpgradeTemplate = (T = "FreeFireUpgrade_Bsc", P = "BonusAbilities", V = "CoolUnderPressure")
Use FreeFireUpgrade_Adv and FreeFireUpgrade_Sup for advanced and superior hair triggers respectively. FreeFireUpgrade upgrade itself is not used anywhere in the game, I'm pretty sure.
Using this format:
+GIVE_ABILITIES=(WEAPON_UPGRADE="FreeFireUpgrade", ABILITY="CoolUnderPressure")
Doesn't seem to work. I've tried different combinations of speech-marks as l see neither element has them in other 'GIVE_ABILITIES' examples from the doc, but no luck so far.
You probably have some mod that removes Suppression from weapons/soldiers that "shouldn't" have it.
I want to use this mod to give all rifles/bullpups suppression by default. I'm using your Five Tier Overhaul mod and when I got to coil I could no longer use suppression. It still says that both weapon categories have suppression when I'm in the armory, but I don't have the option on missions.
+GIVE_ABILITIES=(TEMPLATE=AssaultRifle_CG, ABILITY=Suppression)
+GIVE_ABILITIES=(TEMPLATE=Bullpup_CG, ABILITY=Suppression)
It might be included into mod's exclusion list in the config.
Probably incorrect template name. Use XSkin mod, no need for config crawling.
Dont understand why it doesnt work, i try to replace the canon of playable aliens with muton elite canon from lwotc integrated alien pack. I tried mid campaign, nothing changes, i have the first basic tier of the canon, and in the template of PA PA_MutonCannon is the conventional TemplateName.
Thank you again a million @Iridar!