XCOM 2
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[WOTC] WSR Weapon Skin Replacer - Configuration
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Apr 11, 2019 @ 2:14am
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[WOTC] WSR Weapon Skin Replacer - Configuration

Description
This mod provides you with a configuration file for the Iridar's [WOTC] WSR Weapon Skin Replacer - Core so you can do things like:
  • Cosmetically modify weapons, including their models, animations, sounds and visual weapon attachments.
  • Reduce inventory clutter by permanently removing weapons and their schematics from Engineering. Useful if you don't want *all* of the weapons from a certain weapon mod.
  • Make gameplay modifications to items and weapons, such as adding and removing abilities, changing their Item and Weapon Category, Inventory Slot, number of weapon upgrade slots, damage stats, and much more.
  • Modify the tech tree by changing which items are created by which schematics, what research is required, edit resource costs, etc.
If you want your Assault Rifle to look and sound like a conventional Cannon with Coilgun attachments - you can do that. Make your Magnetic Rifle look and sound like Priest's Carbine? Make Chosen Assassin use a shovel? Easy. This mod is basically Unrestricted Customization for weapons and their attachments.

This functionality does not currently have any in-game UI; it all must be done through the configuration file. Using this mod is likely to require more effort than an average user is willing to spend, but it shouldn't be too difficult to figure out for anyone who puts their mind to it.

HOW TO USE

The XComWeaponSkinReplacer.ini configuration file is located at:
..\steamapps\workshop\content\268500\1709345052\Config\XComWeaponSkinReplacer.ini
I highly recommend to backup your configuration file, as it will be reset if you unsubscribe from the mod or verify game's files.

You can find instructions and examples of all commands you can enter into the configuration file here:
>>> GO HERE FOR EXTENSIVE DOCUMENTATION <<<

If documentation is not enough, you probably shouldn't use WSR, I will not be holding hands on this one.

REQUIREMENTS
COMPANION MODS

Boundir's Mods - look into this list if you'd like to further customize other aspects of the game, such as soldiers, enemies and abilities.

COMPATIBILITY

Should be compatible with almost everything. Safe to add or remove mid-campaign.

CREDITS AND DONATIONS

Please support me on Patreon[www.patreon.com] if you require tech support, have a suggestion for a feature, or simply wish to help me create more awesome mods.
Popular Discussions View All (2)
1
May 6, 2019 @ 12:26am
Config to change all vanilla pistols to conventional?
HoLyChEeZeZ
0
Jul 18, 2020 @ 3:10pm
Simple config for replacing all weapon tiers with conventional
Queen Victoria's Top Guy
217 Comments
CzechBall Jun 13 @ 2:26pm 
er, config code to make this work
CzechBall Jun 13 @ 2:23pm 
i'm looking at trying to alter the mag SMG so that it fires like the mag bullpup in its anims, if someone already has a mod for that, send me a link to it, if no mod exists rn, send me the code to make this work
Iridar  [author] May 27 @ 7:14am 
Sorry, but I'm not gonna be holding your hand here. If you can't figure it on your own, you can try asking for help on the modmaking discord.
Lebowskichild May 27 @ 3:25am 
Good morning @Iridar, thank you for your help so far.

I have added +WeaponCategories="C4" to the XComGameData.ini in OCWR

I have added these 3 lines in XComWeaponSkinReplacer.ini
+CHANGE_TEMPLATE=(TEMPLATE="TacticalC4", SET_WEAPON_CAT="C4", SET_INVENTORY_SLOT=eInvSlot_SecondaryWeapon)
+CHANGE_TEMPLATE=(TEMPLATE="TacticalX4", SET_WEAPON_CAT="C4", SET_INVENTORY_SLOT=eInvSlot_SecondaryWeapon)
+CHANGE_TEMPLATE=(TEMPLATE="TacticalE4", SET_WEAPON_CAT="C4", SET_INVENTORY_SLOT=eInvSlot_SecondaryWeapon)

And I have added this line to one of my custom classes in the XComClassData.ini

Would you happen to know if there is anything I have done wrong or missed?
Iridar  [author] May 27 @ 1:57am 
You need to give the X4 a new weapon category and set the secondary weapon inventory slot for it. Then in the soldier class config in XComClassData.ini, allow that weapon category in the secondary weapon slot.
Lebowskichild May 26 @ 11:23am 
Hi again @Iridar.

Could you explain what line I would need to add to this mods ini file to achieve turning the Tactical X4 item into a secondary weapon.

I have looked through the documentation for WSR but am unsure about which variables need to be added.
Iridar  [author] May 26 @ 7:17am 
Should be
Lebowskichild May 26 @ 7:10am 
Hi @Iridar. I was wondering if you could tell me, is it possible to use this mod to alter the availability of the WotC Tactical X4 mods item, so that it becomes a secondary weapon that can only be used by a specific class?
Grompaa Nov 13, 2024 @ 4:43pm 
That did it! Thank you so much! I'm really not proficient with coding so would have never found out that was the issue even if it was that simple. You're a life saver thank you really!
Dragon32 Nov 13, 2024 @ 4:35pm 
@Grompaa
By starting a line with ; you're commenting it out so the game never reads it.