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Planetary Feature Preservation
   
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30. März 2019 um 10:53
30. März 2019 um 15:24
2 Änderungshinweise (anzeigen)

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Planetary Feature Preservation

Beschreibung
NOT 2.3 RECOMMENDED | content-wise, but should still work just fine and be stable

Sad to lose rare planetary bonuses through terraforming? Wondering where those crystalline caverns went after hiveing your world? Experiencing data-corruption after transforming Zanaam into a super-computer? Depressed from purging all migrating trees in the forest reserve? Well then, read on!

Selected special planetary features/deposits, such as those given by events and anomalies, will no longer be removed upon normal terraforming and/or upon terraforming into hive/machine/ecumenopolis.

EXAMPLES: Odd Factory, Ancient Particle Accelerator, Portal Research Area, Dragonslayer Monument, Loop-Plowed Farm

> Hive/machine/ecumenopolis terraforming no longer wipes special resource deposits.

> Given that normal farming/generator/mining district bonuses are irrelevant for hive/machine/ecumenopolis worlds, these instead receive free jobs and a reduction to max district count, along with an optional decision to demolish such planetary features.

Refer to Full list of changes for details.

Requirements:
~Utility: clear_deposits Replacement
Recommended:
Clean Rare-Feature Frame
Utility: Show/Hide Mod-added Planet. Decisions
Beliebte Diskussionen Alle anzeigen (1)
0
30. März 2019 um 15:03
ANGEHEFTET: Full list of changes
Vaeringjar
16 Kommentare
superpeashootr 21. Okt. 2022 um 7:02 
Yea it seems to work just fine
Vaeringjar  [Autor] 20. Okt. 2022 um 19:29 
IIRC it should work fine if the code that handles the relevant edited terraforming hasn't changed at all, and is not incompatible with another mod's changes. Features/deposits added since 2.2 are obviously not included. Features that no longer exist will throw a harmless error.
tilarium 16. Okt. 2022 um 1:55 
Try it and report back?
superpeashootr 15. Okt. 2022 um 16:02 
Mod necro, but does this work for 3.5 due to its simplicity? Or will it break things?
Sentry Ward 14. Nov. 2020 um 17:30 
About Spire: relic worlds are always build for science, not anything else. So I think + research should be preserved.

And this is compatipable with 2.8?
hyper_fool_80 29. Okt. 2020 um 4:14 
Does this work with Features added by Mods Such as PD, GPM, MEM?
ุReshy 26. Juni 2020 um 8:16 
I'd probably make sure the Central Spire is retained, since it provides a major source of researcher jobs, and you normally cannot get that off the Ecumenopolis as there's no research districts. Something you could do for the restored Ecumenopolis is make the old Reactor Pits/Solar Arrays produce energy passively once the city's restored, making the planet more self-sufficent.
Razkil 17. Juni 2020 um 11:13 
@Vaeringjar how about restoring the "central spire"? Like once the arcology is restored, you can restore the spire, removing the bonuses, but creating free research jobs and some extra housing (as in clearing the fallen spire would probably free up some space nearby it). Could be a way to make the arcology a bit more interesting. Just a suggestion though, i got no experience modding at all lol
Vaeringjar  [Autor] 28. März 2020 um 16:01 
I'll be updating this at some point. I've been playing some and am noting down what I come across. For relic worlds I'll be making the "industrial sector" be retained, just not sure about the "central spire". I've noticed a bunch of GPM deposits are not being retained either.
juicetin17 28. März 2020 um 14:55 
If this does get updated, could relic world features be preserved when they're restored? Obviously max district slots wouldn't make sense, but perhaps they could add jobs?