Stellaris

Stellaris

Planetary Feature Preservation
17 Comments
dunnachius Sep 26, 2024 @ 8:20pm 
OK so this mod still works to protect planetary features when making archologies.

I''m happy.. but confused.

Well it works to preserve the "storm forged foundry
Machixius Oct 21, 2022 @ 7:02am 
Yea it seems to work just fine
Vaeringjar  [author] Oct 20, 2022 @ 7:29pm 
IIRC it should work fine if the code that handles the relevant edited terraforming hasn't changed at all, and is not incompatible with another mod's changes. Features/deposits added since 2.2 are obviously not included. Features that no longer exist will throw a harmless error.
tilarium Oct 16, 2022 @ 1:55am 
Try it and report back?
Machixius Oct 15, 2022 @ 4:02pm 
Mod necro, but does this work for 3.5 due to its simplicity? Or will it break things?
Sentry Ward Nov 14, 2020 @ 5:30pm 
About Spire: relic worlds are always build for science, not anything else. So I think + research should be preserved.

And this is compatipable with 2.8?
hyper_fool_80 Oct 29, 2020 @ 4:14am 
Does this work with Features added by Mods Such as PD, GPM, MEM?
ุReshy Jun 26, 2020 @ 8:16am 
I'd probably make sure the Central Spire is retained, since it provides a major source of researcher jobs, and you normally cannot get that off the Ecumenopolis as there's no research districts. Something you could do for the restored Ecumenopolis is make the old Reactor Pits/Solar Arrays produce energy passively once the city's restored, making the planet more self-sufficent.
Razkil Jun 17, 2020 @ 11:13am 
@Vaeringjar how about restoring the "central spire"? Like once the arcology is restored, you can restore the spire, removing the bonuses, but creating free research jobs and some extra housing (as in clearing the fallen spire would probably free up some space nearby it). Could be a way to make the arcology a bit more interesting. Just a suggestion though, i got no experience modding at all lol
Vaeringjar  [author] Mar 28, 2020 @ 4:01pm 
I'll be updating this at some point. I've been playing some and am noting down what I come across. For relic worlds I'll be making the "industrial sector" be retained, just not sure about the "central spire". I've noticed a bunch of GPM deposits are not being retained either.
juicetin17 Mar 28, 2020 @ 2:55pm 
If this does get updated, could relic world features be preserved when they're restored? Obviously max district slots wouldn't make sense, but perhaps they could add jobs?
Mr. Smooooth Mar 24, 2020 @ 8:35am 
Most recently I lost several bubbling swamp(exotic gas) on a basic terraforming.(Tropical to Ocean)
Vaeringjar  [author] Mar 24, 2020 @ 8:30am 
there is a chance, but idk what the timing will be like

in some stellaris version they changed this somewhat though, so if you have feedback on what deposits are disappearing and upon which terraforming it'd help
Mr. Smooooth Mar 24, 2020 @ 4:38am 
is there any chance this could get updated to the current version?
Vaeringjar  [author] Jun 4, 2019 @ 8:51pm 
Seems like this mod will have to be revised for 2.3

"* Terraforming worlds no longer re-rolls districts, blockers, unique deposits"

The change doesn't affect hive/machine/ecumenopolis though.
Vaeringjar  [author] Apr 12, 2019 @ 4:15am 
@zulu9812
Can't think of any way this mod would be able to cause such an issue. This mod edits specific deposits, and the "clear_deposits" utility mod only touches the hive/machine terraforming event and arcology decision, and otherwise doesn't take effect unless a modder makes use of it.

What other mods are you using? Try looking for incompatibilities using SCModManager. Maybe one of the mods isn't compatible with 2.2?

This mod is safe to remove mid-game (though it may lead to some oddities, but won't cause technical issues), so try seeing if it still happens with this disabled.
zulu9812 Apr 12, 2019 @ 2:31am 
I have a recurring bug and I think it might be to do with this mod. When I have primitive worlds in my empire and I've built outposts above them, sometimes the pops all disappear and the planet becomes terraformable (the outpost is still present and I can still select the different missions). When this happens, the planet in questions loses all of it's generator, mining and farming districts (i.e. all squares gone, can only build city districts). Could that be something to do with this mod?