Stellaris

Stellaris

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~Utility: clear_deposits Replacement
 
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Mar 30, 2019 @ 10:47am
Jun 21, 2019 @ 12:44am
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~Utility: clear_deposits Replacement

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In 1 collection by Vaeringjar
Vaeringjar's Mods
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Description
2.3 compatible

This modding utility is a substitute for vanilla indiscriminate "clear_deposits" effect, giving more control over what deposits to clear.
The most straightforward example use-case is as a solution to unwanted loss of modded deposits upon terraforming into ecumenopolis, which is included in the mod, making more complicated workarounds unnecessary.

Technicalities

> Scripted_effects included:
clear_standard_deposits clear_sr_deposits # sr = special resources clear_special_deposits # such as from anomalies and events clear_all_deposits # simply calls the above 3, along with any additional equivalent scripted_effects from other mods for compatibility clear_all_vanilla_deposits # as above, but excluding any added by mods
> You can mod what specific deposits are cleared or not, by directly editing a scripted_effect.
> You can mod which scripted effects are used, for example this mod includes swapping vanilla "clear_deposits" for "clear_all_deposits" in the ecumenopolis decision and in the hive/machine -worlds terraforming on_action event.
> Keep in mind this only relates to "clear_deposits", not "reroll_deposits" (which is used by "reset_planet" and "reroll_planet" vanilla scripted effects).

Overwrites & Compatibility

This utility is compatible with everything, as other mods' overwrites take priority.

> Terraforming on_action event "action.68" (Hive & Machine -worlds terraforming event) @ 02_special_decisions.txt
> Decision "decision_arcology_project". Note: related event "mega.200" is not affected by this mod. @ on_action_events.txt

This mod uses "000_" as the naming prefix for "overwritten" FIOS files, and "b_" for LIOS files. ("First/Last in only served")

Acknowledgements:
This mod is a result of fixing a feature/deposit-loss bug in my Mastery of Districts mod. Thank you Astral, ホールドタイト and starchitect for your feedback.
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26 Comments
Vaeringjar  [author] Mar 18 @ 1:55am 
@petrovytsh
Yeah I didn't update it for Ancient Relics as I barely played that version, and only bought the DLC after some time too. I'll have a look at it in the coming weeks.
petrovytsh Aug 29, 2019 @ 1:58pm 
Suddenly, I found an error.
... this is not so much a bug as a version mismatch.

When Baol Seeds are distributed to the precursor capital, all special district are removed.
Vaeringjar  [author] Jul 8, 2019 @ 5:21pm 
2/2

Then there's the modding ethos, where crediting work is a matter of respect for the community, and where cooperation and where are of mutual interest. The plagiariser has shown a complete disrespect for what makes a modding community healthy.

It's 100% plagiarism, absolutely no doubt about it. Now I've given him the opportunity to address this, and in the process result in a better mod/patch than it currently is, but to be honest I should be able to just straight up issue a takedown of his mod.
Vaeringjar  [author] Jul 8, 2019 @ 5:21pm 
1/2

nope, that's exactly how my code looked before the "Update: 12 Apr" "1.2
Slight code redesign.", and is basically the same code as right now, just written less efficiently.

If you notice the order of the deposits in it, including the spacing between the groupings, it is the exact same.
Take the filename "clear_deposits_replacement.txt". There's no chance in hell someone just randomly gives a file the exact same name, much less having the exact same code & writing style in it.
Then, the logic of how the mod works, he overwrites the same decisions in the same place with the same method, and does the same for the on_action_event. Even the naming of the scripted effect follows the logic of the naming I gave mine.
Then there's the idea and implementation. The solution to this problem is one I came up with and implemented as can be seen in this mod.

petrovytsh Jul 8, 2019 @ 4:55pm 
Hard hit. In fact, most likely - a coincidence. The content of the file is completely different - different style and syntax of scripts.
Vaeringjar  [author] Jul 8, 2019 @ 4:46pm 
@petrovytsh
Nice find!
It is incompatible with it because that mod is straight up plagiarism & uncredited use of my mod. The author, instead of using this utility as intended, an utility upon which many mods can work, he straight up didn't even rename the core file. I've invited him into addressing this issue.
petrovytsh Jul 8, 2019 @ 4:16pm 
@Vaeringjar
conflict is found:
https://steamcommunity.com/sharedfiles/filedetails/?id=1693561709
Same file names: clear_deposits_replacement.txt
petrovytsh Jul 8, 2019 @ 4:06pm 
@Plerion
tnx!
Plerion Jul 8, 2019 @ 12:24pm 
@petrovytsh - Use something like Paradoxos Mod Manager to look for conflicts. You may think some mods do not conflict, but many times they do.

https://github.com/ThibautSF/ParadoxosModManager/releases