Stellaris

Stellaris

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Utility: Show/Hide Mod-added Planet. Decisions
 
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0.003 MB
Mar 30, 2019 @ 10:40am
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Utility: Show/Hide Mod-added Planet. Decisions

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In 1 collection by Vaeringjar
Vaeringjar's Mods
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Description
2.3 COMPATIBLE

If you use several mods that add planetary decisions, you know how cluttered the decision panel can become. This utility allows you to hide and unhide planetary decisions added by mods. Simple!

Adding this feature to your own mod is very straightforward and simple. Best of all, your modded decision will still work just fine whether the player is using this utility or not! Though obviously, to benefit from this feature the player will need this utility installed.

Technicalities:

> MP friendly.
> For planetary decisions.
> Not recommended for decisions used too often, but perfect for decision not commonly used.
> All you need to do is add "NOT = { owner = { has_country_flag = cf_hide_decisions } }" to the "potential = { }" entry in your planetary decision. If your planetary decision has no such entry, just add it like so:

potential = { NOT = { owner = { has_country_flag = cf_hide_decisions } } }

Uninstall note: Do not uninstall this utility if you have set it to hide decisions ^_^. If so, just reinstall it, click to show all decisions, then uninstall again.

UI mod used in the images shown: UI Overhaul 1080p & 1440p

List of mods making use of this feature:
Planetary Feature Preservation
~Glavius's Ultimate AI for 2.2.6

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6 Comments
Vaeringjar  [author] Jun 6, 2019 @ 2:06am 
2.3 compatible, probably 2.4 compatible too, and 2.5 and 2.6
Vaeringjar  [author] Apr 24, 2019 @ 2:21pm 
@DustCloud

Your claim is simply absurd.
Mod only checks if a planet is owned and if the owner has a specific country_flag. It being a planetary decision, checking if a planet is owned will never give you an error. If the planet is owned, checking if the owner has a country_flag will never give an error either. I tried to replicate your error knowing very well it'd be a waste of time, and no, I could not replicate it.

"Been mis coded"... Maybe you should check your installation integrity and a mods' code before spitting out such nonsense. This specific mods' coding is near-perfect. This mod does by no means create a "massive error log" nor does it show "[trigger_impl.cpp:799]", in fact, it shows no errors at all. Perhaps you should upload your actual error log instead of downvoting a well-functioning piece of work and providing no actual useful info nor feedback in the process. What a joke.
DustCloud Apr 24, 2019 @ 12:31pm 
ALERT! this mod create massive error log, which will ultimately destory ur process
it shows [trigger_impl.cpp:799] (so it might be trigger been mis coded, on planet section)
tested under non-other-mod condition, with time goes by, the error log getting bigger and bigger, one i encounter has reach 100 MB
Vaeringjar  [author] Mar 31, 2019 @ 12:46am 
@Glavius
Awesome!
Glavius Mar 30, 2019 @ 10:49pm 
Added
dan5tr4n63r Mar 30, 2019 @ 12:23pm 
Wow man this looks interesting...I will keep my eyes on it...it would make so much easier to point out whats vanilla and whats mods...