Stellaris

Stellaris

Not enough ratings
Planetary Feature Preservation
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
11.843 KB
Mar 30, 2019 @ 10:53am
Mar 30, 2019 @ 3:24pm
2 Change Notes ( view )

Subscribe to download
Planetary Feature Preservation

Description
NOT 2.3 RECOMMENDED | content-wise, but should still work just fine and be stable

Sad to lose rare planetary bonuses through terraforming? Wondering where those crystalline caverns went after hiveing your world? Experiencing data-corruption after transforming Zanaam into a super-computer? Depressed from purging all migrating trees in the forest reserve? Well then, read on!

Selected special planetary features/deposits, such as those given by events and anomalies, will no longer be removed upon normal terraforming and/or upon terraforming into hive/machine/ecumenopolis.

EXAMPLES: Odd Factory, Ancient Particle Accelerator, Portal Research Area, Dragonslayer Monument, Loop-Plowed Farm

> Hive/machine/ecumenopolis terraforming no longer wipes special resource deposits.

> Given that normal farming/generator/mining district bonuses are irrelevant for hive/machine/ecumenopolis worlds, these instead receive free jobs and a reduction to max district count, along with an optional decision to demolish such planetary features.

Refer to Full list of changes for details.

Requirements:
~Utility: clear_deposits Replacement
Recommended:
Clean Rare-Feature Frame
Utility: Show/Hide Mod-added Planet. Decisions
Popular Discussions View All (1)
0
Mar 30, 2019 @ 3:03pm
PINNED: Full list of changes
Vaeringjar
16 Comments
superpeashootr Oct 21, 2022 @ 7:02am 
Yea it seems to work just fine
Vaeringjar  [author] Oct 20, 2022 @ 7:29pm 
IIRC it should work fine if the code that handles the relevant edited terraforming hasn't changed at all, and is not incompatible with another mod's changes. Features/deposits added since 2.2 are obviously not included. Features that no longer exist will throw a harmless error.
tilarium Oct 16, 2022 @ 1:55am 
Try it and report back?
superpeashootr Oct 15, 2022 @ 4:02pm 
Mod necro, but does this work for 3.5 due to its simplicity? Or will it break things?
Sentry Ward Nov 14, 2020 @ 5:30pm 
About Spire: relic worlds are always build for science, not anything else. So I think + research should be preserved.

And this is compatipable with 2.8?
hyper_fool_80 Oct 29, 2020 @ 4:14am 
Does this work with Features added by Mods Such as PD, GPM, MEM?
ุReshy Jun 26, 2020 @ 8:16am 
I'd probably make sure the Central Spire is retained, since it provides a major source of researcher jobs, and you normally cannot get that off the Ecumenopolis as there's no research districts. Something you could do for the restored Ecumenopolis is make the old Reactor Pits/Solar Arrays produce energy passively once the city's restored, making the planet more self-sufficent.
Razkil Jun 17, 2020 @ 11:13am 
@Vaeringjar how about restoring the "central spire"? Like once the arcology is restored, you can restore the spire, removing the bonuses, but creating free research jobs and some extra housing (as in clearing the fallen spire would probably free up some space nearby it). Could be a way to make the arcology a bit more interesting. Just a suggestion though, i got no experience modding at all lol
Vaeringjar  [author] Mar 28, 2020 @ 4:01pm 
I'll be updating this at some point. I've been playing some and am noting down what I come across. For relic worlds I'll be making the "industrial sector" be retained, just not sure about the "central spire". I've noticed a bunch of GPM deposits are not being retained either.
juicetin17 Mar 28, 2020 @ 2:55pm 
If this does get updated, could relic world features be preserved when they're restored? Obviously max district slots wouldn't make sense, but perhaps they could add jobs?