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Planetary Feature Preservation
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Mar 30, 2019 @ 10:53am
Mar 30, 2019 @ 3:24pm
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Planetary Feature Preservation

NOT 2.3 RECOMMENDED | content-wise, but should still work just fine and be stable

Sad to lose rare planetary bonuses through terraforming? Wondering where those crystalline caverns went after hiveing your world? Experiencing data-corruption after transforming Zanaam into a super-computer? Depressed from purging all migrating trees in the forest reserve? Well then, read on!

Selected special planetary features/deposits, such as those given by events and anomalies, will no longer be removed upon normal terraforming and/or upon terraforming into hive/machine/ecumenopolis.

EXAMPLES: Odd Factory, Ancient Particle Accelerator, Portal Research Area, Dragonslayer Monument, Loop-Plowed Farm

> Hive/machine/ecumenopolis terraforming no longer wipes special resource deposits.

> Given that normal farming/generator/mining district bonuses are irrelevant for hive/machine/ecumenopolis worlds, these instead receive free jobs and a reduction to max district count, along with an optional decision to demolish such planetary features.

Refer to Full list of changes for details.

~Utility: clear_deposits Replacement
Clean Rare-Feature Frame
Utility: Show/Hide Mod-added Planet. Decisions
Popular Discussions View All (1)
Mar 30, 2019 @ 3:03pm
PINNED: Full list of changes
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Vaeringjar  [author] Mar 28 @ 4:01pm 
I'll be updating this at some point. I've been playing some and am noting down what I come across. For relic worlds I'll be making the "industrial sector" be retained, just not sure about the "central spire". I've noticed a bunch of GPM deposits are not being retained either.
juicetin17 Mar 28 @ 2:55pm 
If this does get updated, could relic world features be preserved when they're restored? Obviously max district slots wouldn't make sense, but perhaps they could add jobs?
Mr. Smooooth Mar 24 @ 8:35am 
Most recently I lost several bubbling swamp(exotic gas) on a basic terraforming.(Tropical to Ocean)
Vaeringjar  [author] Mar 24 @ 8:30am 
there is a chance, but idk what the timing will be like

in some stellaris version they changed this somewhat though, so if you have feedback on what deposits are disappearing and upon which terraforming it'd help
Mr. Smooooth Mar 24 @ 4:38am 
is there any chance this could get updated to the current version?
Vaeringjar  [author] Jun 4, 2019 @ 8:51pm 
Seems like this mod will have to be revised for 2.3

"* Terraforming worlds no longer re-rolls districts, blockers, unique deposits"

The change doesn't affect hive/machine/ecumenopolis though.
Vaeringjar  [author] Apr 12, 2019 @ 4:15am 
Can't think of any way this mod would be able to cause such an issue. This mod edits specific deposits, and the "clear_deposits" utility mod only touches the hive/machine terraforming event and arcology decision, and otherwise doesn't take effect unless a modder makes use of it.

What other mods are you using? Try looking for incompatibilities using SCModManager. Maybe one of the mods isn't compatible with 2.2?

This mod is safe to remove mid-game (though it may lead to some oddities, but won't cause technical issues), so try seeing if it still happens with this disabled.
zulu9812 Apr 12, 2019 @ 2:31am 
I have a recurring bug and I think it might be to do with this mod. When I have primitive worlds in my empire and I've built outposts above them, sometimes the pops all disappear and the planet becomes terraformable (the outpost is still present and I can still select the different missions). When this happens, the planet in questions loses all of it's generator, mining and farming districts (i.e. all squares gone, can only build city districts). Could that be something to do with this mod?