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!!District Diversity
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1.483 MB
Jan 24 @ 5:03am
May 16 @ 1:17am
10 Change Notes ( view )

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!!District Diversity

In 1 collection by RevansSchatten
Diverse Galaxy
51 items

I just uploaded a huge update, as it will not work with your savegames it is a seperate mod. Make sure to subscribe to DistrictOverhaul, as it will recive future updates.

Have you ever thought that nearly every planet is the same (except some special ones), well this mod will change your gameplay of Stellaris forever.
Each planet now has a total of 5 - 6 districts. These new districts are a unique combination new districts, some uncapped, some with their own planetary deposits.

This mod has been build around Planetary Diversity and The Belt (V2.2) so all their planets have custom districts as well.

Some players have a problem with capped district, if this is the case install this compatibility patch.

For this mod to work, you need one of these UI mods:

Mod features:
  • 21 new districts for vanilla Stellaris, Planetary Diversity and The Belt (V2.2)
  • 1 new district for Dyson Swarm
  • 24 new planetary deposits
  • 10 new jobs
  • Download one of the 6 districts mod for a new planetview UI that allows for 6 districts
    This is required for the mod, otherwise it will not work properly.

  • This mod is supported by Bigger Colonys

Planned upcoming features:
  • Custom districts depending on the subclasses of Real Space New Frontiers
  • Support for multiple smaller mods.
  • Rewrite the current AI for the districts.
  • Add decisions to increase a planets planetary deposits.
  • Alternative districts for Hive-Minds, Robots and Fallen Empires.
  • Add planetary modifers which change the planets districts.
  • Bug fixes and translations (+ corrections) in the localisation.

This mod currently adds districts for these mods:
Planetary Diversity
The Belt (V2.2)
Dyson Swarm

and adds compatibility (additional districts coming soon) for:
More Events Mod

other mods that are compatible (but don't add new planet classes):
State of Lies

In case you use Glavius's Ultimate AI use this compatibility patch.

If you don't want to use Planetary Diversity use this compatibility patch.

If you have any mods that add new planets and you would like new districts for. Just simply send me a message.
In case you find any incompatibilitys please report them in the discussion section.

WARNING: This mod still is in beta, so expect some minor bugs. This mod is not savegame compatible, as the new planetary deposits will not gererate.
Currently your starting planet doesn't get the added planetary deposits, so some districts don't work on your starting planet.

This mod changes:
(the terraforming links for planetary diversity compatiblity)

All in all, any mod, that doesn't add planets with special districts should be compatible.

Full Version:
  • The full version will probably release around late april or may.
  • This is what it will contain:
    • A huge amount of new districts.
    • Alternative "vanilla" districts for some planet classes
    • Alternating districts depending on planetary modifiers
    • Alternative districts for hive minds and machine empires
    • Many new jobs
    • Planetary descisions to add planetary modifiers, which change districts
    • Planetary modifiers to specialise your planets even more
  • My progress:
    • I have succesfully integrated planet subclasses of Real Space New Frontier
    • All the districts (for launch) are implemented
    • All the planetary deposits are implemented
    • All the jobs are implemented
    • I reworked a lot of the district system to allow for easier compatibility
    • A few new ascension pearks are impelmented
    • A few new techs are implemented (these techs affect districts, also from other mods)
    • There still is a lot to do, especially creating all of the textures
    The testing version is available here.
Popular Discussions View All (2)
May 15 @ 11:44pm
PINNED: Bug Reports
Apr 21 @ 9:51pm
PINNED: All Districts
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kevinhann May 17 @ 3:46pm 
This one only has a compatibility patch with Glavius and won't work with Starnet, right?
troopersmith1 May 16 @ 10:01am 
Overhaul is the next step. It is a replacement
Bob11 May 16 @ 9:48am 
So if we're subbed to District Overhaul, we don't need this one? Or is the Overhaul an addition?
Male Maldives May 13 @ 11:09am 
@troopersmith1 Thanks it worked. I play with less then 1080p resolution, so didn't think to try it.
troopersmith1 May 12 @ 8:03pm 
UI Overhaul has a separate optional plugin to get the extra building slots. You can choose not to download it and the building slots remains as in vanilla.
Male Maldives May 12 @ 6:51pm 
Any compatible mods that add more district slots but not more building slots?
Shatari May 12 @ 1:28pm 
@Madmouse Ked: If you select your home planet and enter "event DistrictDiversity.0" (without the quotes), it will add some of the deposits for the special districts to your home world. This also works on any world that didn't have any.
troopersmith1 May 12 @ 9:42am 
@Madmouse Ked Thats because the planets doesn't have any deposits for the new planet class. Uncapped districts will work fine after terraforming but the deposits don't always generate. This was an issue that is actually present in the base game. I think Revan was trying to find a solution to that problem through events.
Madmouse Ked May 9 @ 6:20am 
I guess one weird thing is that so far every time I do it, I have a tourism district as an "option" but I can not actually build any.
Madmouse Ked May 9 @ 6:19am 
Been testing it myself at the moment. Since I had eco-arcology's show up with the normal houses rather than tthe residential arcology's. But so far the mod works as intended. (I.E. 50% get converted to residential)