XCOM 2
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[WotC] Glaive- Massive melee Weapon(ver.1.5)
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Jan 19, 2019 @ 8:05am
Jan 2, 2023 @ 4:38am
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[WotC] Glaive- Massive melee Weapon(ver.1.5)

In 1 collection by Alterd-Rushnano
XCOM:Puella Magi
18 items
Description
Add a powerful melee weapon for the Your soldier.

Somebody would have thought about this.- Why did not anyone make a melee weapon combined with a gun? & why does not XCOM use massive melee weapons like Spear or Glaive? This mode solves the above mentioned drawbacks.


With this MOD you can equip a powerful primary melee weapon in exchange for giving up the gun. Unlike other melee weapons, requires reload because it use Cartridge propellant- However, this equipment can show explosive combat ability in close combat.

DETAIL
The Glaive is the primary weapon for Ranger, PsiOperative and Reaper and Secondary Weapon for Ranger. This weapon allows for a very powerful melee attack in exchange for the complete loss of ranged attacks by these mechanics.
If equipped with this weapon, the following skills can be used instead of the standard fire and overwatch.

1.Massive Melee Weapon
"Add extra melee attack that consumes ammo and guarantees to hit. also deals extra AoE damage around If soldier did not move last turn"
ㄴWield:"Guaranteed hit Attack an adjacent target with your Glaive (Ammo cost=1)
ㄴSwipe: "deals extra AoE damage around If soldier did not move last turn"


2.Built-in firearm Spear
"When equipped as a primary weapon, unlocks the melee alert and long-range shooting and melee Overwatch triggers on enemies within 4 tiles."


If your soldier have a separate primary-firearm skill (example: rapid fire) you can also use that skill with Glaive.



ITEM INFO
Like other primary weapons, the Glaive can also be equipped with upgrade parts. In particular, since Kinetic Strike Modules have Ammo restrictions, unlike other melee weapons - upgraded magazine upgrades that are not favored in general primary melee weapons may be useful.

In addition, if you remove all Chosen, you can create the ultimate Glaive -The exiles.Although most Chosen weapons will be used as raw materials to make this weapon, it will be well worth it.


Tier1 : Glaive
"The Glaves are massive melee weapons that allow fatal melee attacks at the expense of soldier's agility."
(Damage=2, Spread = 1, Crit = 2, Upgrade slot= 1
Critchance = 10%, Shred = 1, Ammo= 2, Rupture= 1, Stunchance=50%)
ㄴWield: (Damage=5, Spread = 1, Crit = 2, Shred = 1, Rupture=1)


Tier2: Arc Glaive
"When pure kinetic energy is no longer sufficient in the field, the Arc Glaive may prove necessary. It boosts the standard Glaive's combat effectiveness with the addition of an electric field and bit's force field."
-Unlocked by research the ADVENT Stun Lancer Autopsy.
(Damage=3, Spread = 2, Crit = 4, Upgrade slot= 2
Critchance = 10%, Shred = 2, Ammo= 3, Rupture= 1,Stunchance=75%)
ㄴWield: (Damage=6, Spread = 1, Crit = 2, Shred = 2, Rupture=2)



Tier3: Fusion Glaive
"The Fusion Glaive encases a plasma-heated metallic core in a micro-thin Force field, enabling devastating melee attacks that are capable of setting enemies a flame."
-Unlocked by research the Archon Autopsy
(Damage=4, Spread = 3, Crit = 6, Upgrade slot= 3
Critchance = 10%, Shred = 3, Ammo= 4, Rupture= 3,Stunchance=100%+ chance to fire)
ㄴWield: (Damage=7, Spread = 1, Crit = 3, Shred = 3, Rupture=3)


Chosen Weapon: The Exiles
"With all Chosen's legacy in Our hands, it's now possible to implement a new weapon system that Elder wanted to have. This Glaive is powerful both near and far, dealing devastating damage to enemies without psionic aptitude."
-Unlocked by All Chosen Autopsy research (Assassin, Hunter, Warlock)
-Items consumed: EleriumCore 10, Codex Brain 10
ㄴWield and Swipe are always activated at the same time (regardless of melee distance and last turn).
ㄴGuaranteed critical strike against non-Psionic targets.
ㄴUnlike other Glave, Has Standard shot and Squaresight.
(Damage=6, Spread = 5, Crit = 8,
Critchance = 10%, Shred = 3, Ammo= 4, Rupture= 3,Stunchance=100%+ chance to fire)
ㄴWield: (Damage=8, Spread = 1, Crit = 4, Shred = 42, Rupture=4)


Special thanks
Musashi- Swipe's animation was extracted from his Dual Wield Melee. Thank you.
roland3710-Glaive's Spear has been improved by using resources from Eldar Weapons [WOTC] by roland3710.
Iridar-I modeled Glaive's projectile launcher from Iridar's Underbarrel Attachments.
Popular Discussions View All (3)
5
Mar 19, 2023 @ 1:06am
Vote on Changes to Wield and Swipe
Alterd-Rushnano
3
Nov 30, 2024 @ 3:06am
Log error
45fg45
0
Dec 15, 2023 @ 1:24am
简体中文 Simplified Chinese Localization
Tommy
260 Comments
Sest May 8 @ 7:37am 
This thing is the strongest melee weapon with the right perks.
Kaldin Feb 20 @ 8:36pm 
@Snip3s, why you lying? No one said that.
This weapon is reloadable lmfao. Guess guns are useless once their magazines are emptied...
Snip3s Feb 18 @ 11:28pm 
I dont know if y9ou are still monitoring it, but this mod is kinda good for 2 attacks then its uselss and apparently so everyone else has said the same along the same lines
Excrucia Jan 20 @ 11:02pm 
So I have been playing XCOM recently and I have this mod in (To use it with Rusty's Psionics). I noticed that Wield and swipe go off while i am next to a target tho it very inconsistent(I made sure about the ammo). I am using True Primary secondaries instead of Primary Secondaries as it's require for another mod I use. Could this be the cause of the issue? The melee attacks are linked to the passive for everyone else btw. You have to be NEXT to a target for wield and not move for swipe (Yes I know its a bit weird)
VenerableBlue Jan 16 @ 9:15am 
I can't equip this weapon at all and let alone put it as a primary and i have all the mods need to do so. Any help on how to fix this?
Digan Jan 9 @ 11:04am 
I do have True Primary Secondaries, that shouldnt matter right??
Digan Jan 9 @ 11:01am 
Im confused on how this weapon is supposed to work....
It was good with its Wield and Swipe earlier, Now all i see is Only the Ranged shot and Overwatch, no melee option at all?

Can some1 explain how this awesome weapon supposed to work?
Or is it completely fucked? using with RPGO.
Colomeitor Nov 19, 2024 @ 7:56pm 
I don't see the melee attack
RakkoHug~<3 Nov 12, 2024 @ 11:57pm 
Pardon me, Atreides, but have you tried editing ini files to include Templars?
Atreides Oct 28, 2024 @ 5:04am 
Any chance to add the weapons usable by the Templars or even a cosmetic version to use with the reskin weapon mod? Thanks for your work!