Kenshi
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Cities Rebalanced-The Shek Territories
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2.804 MB
Jan 7, 2019 @ 8:12pm
Aug 14, 2023 @ 5:39pm
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Cities Rebalanced-The Shek Territories

Description
This mod literally rebalances the lopsided walls and buildings of the cities and outposts of the Shek Kingdom and the Border Zone, as well as "improving" the look and functionalities of them without drastically changing them.

The current places that were changed are Admag, Berserker Village, Dust King's Tower, Last Stand, New Kralia, Old Frontlines, Rebel Base, Ruined Holy Outpost, Shek Ruins, Squin, The Great Fortress, The Hub, Tiny settlement, Tower of Ninjas and the two Waystations in the Border Zone.

Be sure to check out my other mods
Cities Rebalanced-The Southern Cities
Cities Rebalanced-The Outlands

Don't forget it requires an import for existing games.

Compatiblities and stuff
Any mod that alters the level data of the associated towns will most likely be incompatible, usually causing buildings to duplicate or reset their positions, mix and match with caution.

Compatibile mods
A List of any compatible mods that that I either used or bothered to check.
  • Legendary Weapons (just seems to have the zone data for the hub saved to it without any noticeable changes, just load this after it and it should be fine)
  • Reactive World This mod literally rebalances the lopsided walls and buildings of the cities and outposts of the Southern Region of the world, as well as "improving" the look and functionalities of them without drastically changing them.

    Permissions and crap:
    Feel free to use and redistribute my mod in whichever way you wish, but I would appreciate being credited for any of my work.

    Each individual area's mod and the old versions are available at the Nexus[www.nexusmods.com] for whatever reason you may want it for and feel free to leave suggestions or complaints.
    Patches
    Compatibility patches for various mods.

    Significant Changes
    Ghost has moved a little further southwest with some friends from the berserker village to a place more bifitting of a shek, berserkers still live in the village though.

    Known issues:
    Game related (I can't do anything about them)
    If you own a building in town and use the "import buildings" option, that building will not be changed and may be placed oddly in relation to the rest of the town.
    Mod related (I might do something about them eventually)
    Nothing so far.

    Permissions and crap:
    Feel free to use and redistribute my mod in whichever way you wish, but I would appreciate being credited for any of my work.


    Each individual area's mod and the old versions are available at the Nexus[www.nexusmods.com] for whatever reason you may want it for and feel free to leave suggestions or complaints.
Popular Discussions View All (4)
2
Dec 21, 2020 @ 7:13am
Can't find Ghost
Nactarune
2
1
Oct 15, 2020 @ 8:11am
Малый перевод удачи вам :) ;)
GRIZLIMEN ДОБРЫЙ
1
May 16, 2021 @ 10:33am
Floating Turrets in the Hub, even after import.
Yaltiaj
158 Comments
Onychion Jun 7 @ 12:56am 
The sword shop in the Admag is not accessible to the public. Outwardly, everything looks absolutely fine, but the characters don't want to cross the threshold. What could be the problem? I don't have any other mods that change the layout of the city.
Sheriff  [author] Dec 8, 2024 @ 6:11pm 
Finished building interiors will cut out any ground clipping through them.
Sasquatch Dec 8, 2024 @ 4:07pm 
After repairing the stationhouse in the hub, it has terrain clipping inside the building, will this be fixed when it's built or is it just because the building is level with the ground?
MotaRin Dec 2, 2024 @ 2:38am 
I don't have any other mods changing buildings or landscape. If I turn off this mod and do import then it's fixed
Sheriff  [author] Dec 2, 2024 @ 2:26am 
Its not broken for me, probably a mod conflict.
MotaRin Dec 1, 2024 @ 3:12pm 
This mod breaks this location
https://kenshi.fandom.com/wiki/Tiny_Settlement
LoserCat. Aug 20, 2024 @ 4:51pm 
Sorry forgot to update my issue, i fixed it, there was another mod messing with it.
Sheriff  [author] Aug 19, 2024 @ 2:19pm 
I can't replicate the issue even with kaizo enabled, so I don't really know how to fix it.
LoserCat. Aug 18, 2024 @ 8:22pm 
Whats the best place in the load order for this mod? very bottom or top? Because even when i start a new game the buildings are still munted and i cant find any other mod that is messing with the town.
LoserCat. Aug 17, 2024 @ 5:56pm 
Im guessing it couldve been Kenshi Kaizo, but i dont see a change when it gets removed and i cant figure out what could be causing it lol, might just deal with it.