Kenshi
Cities Rebalanced-The Shek Territories
Showing 1-9 of 9 entries
Update: Aug 14, 2023 @ 5:39pm

Deleted the extra crossbow turrets from the East Borderzone Waystation

Update: Jul 23, 2023 @ 1:09pm

Admag's Bughouse weapon shop has swapped locations with a residential tower to finally fix it.
Squin and The Hub had some torches/lights moved around.
Shek Ruins sneakily added in.

Update: Nov 16, 2022 @ 10:01pm

Remembered that Kenshi exists and that I never fixed the weapon shop in Admag, only way I could fix it was to delete the building and place a new bughouse due to "Kenshi" reasons.

Update: Dec 17, 2020 @ 2:51am

East Borderzone Way Station had a small wind generator lowered slightly.
Squin had a swamp walkboard deleted that was hidden under the ground infront of the police building.
Tiny Settlement was all mashed together due to the level merge order, has now been fixed.

Update: Jun 25, 2019 @ 2:44am

Minor fix to the East Border Zone Waystation due to some turrets and lights reverting to their default positions.

Update: Jun 23, 2019 @ 12:21am

Admag had its nav road changes removed in case of any potential issues (few things may have moved slightly), a small shack (general goods storage) and some other various things added.
Berserker Village had its nav road changes removed, reworked it somewhat again and moved Ghost further south.
Dust Tower was slightly modified.
Eastern Border Zone Waystation was slightly modified.
Last Stand was slightly modified.
New Kralia was slightly modified.
Old Frontlines was fixed it up and had a Broken Watchtower (GHOST AND BERSERKERS) and two Small Shacks (PROBABLY ALSO BERSERKERS) added.
Rebel Base was leveled out and had some bar goers added to it.
Ruined Holy Outpost was fixed up, replaced a Y-House with a Storm House and had some dusty squatters added to it.
Southern Border Zone Waystation was slightly modified.
Squin had its nav road changes removed, Police Tower moved, a Small Shack (general goods storage), Broken Watchtower (residential) and some other various things added.
The Great Fortress was slightly modified.
The Hub had its nav road changes removed and the station house moved to avoid foliage from popping up through it as well as some other buildings to accommodate its new position.
Tiny Settlement was fixed up, replaced a Y-House with a Stephouse, added a Storm House and a group of squatters to it.
Tower of Ninjas was leveled out.

Update: Jan 19, 2019 @ 8:53pm

The Hub was fixed and re-added, also added a Wind Generator and Well.
Last Stand was reworked again to be slightly less garbage (maybe) and a Station House and Longhouse were added to fill out some of the emptiness.

Update: Jan 8, 2019 @ 5:33pm

The Hub was removed due to it causing crashes.

Update: Jan 7, 2019 @ 8:12pm

The following "major" changes made to first version.
A battery shack and a broken tower in Admag (to "fix" the tower residence the shack blew up, welcome to Kenshi modding).
A Battery shack in Squin (didn't blow up any buildings luckily).
Changed the walls of the Dust Kings Tower.
Added a wind generator to The Hub.
Added a small wind generator to the waystation east of The Hub.
Made the great fortress great again... almost.
Made the Berserker village look it once had more than a single strech of wall.
Changed the town radius of Last Stand from 1>2.3 since it was too smol.
Added a "clone" of a bar and robotics sign for use in the waystations, shouldn't be buildable or conflict with any mods.