Kenshi
Cities Rebalanced-The Shek Territories
159 Comments
Tomasoyu 22 hours ago 
I was playing this mod with reactive world and i found a bug, when the player capture Tora the Fearless (at Exile's Camp) reactive world trigger a world state that start the reconstruction of the shrek ruins, this causes walls and new buildings to spawn making the town inaccessible.
Onychion Jun 7 @ 12:56am 
The sword shop in the Admag is not accessible to the public. Outwardly, everything looks absolutely fine, but the characters don't want to cross the threshold. What could be the problem? I don't have any other mods that change the layout of the city.
Sheriff  [author] Dec 8, 2024 @ 6:11pm 
Finished building interiors will cut out any ground clipping through them.
Sasquatch Dec 8, 2024 @ 4:07pm 
After repairing the stationhouse in the hub, it has terrain clipping inside the building, will this be fixed when it's built or is it just because the building is level with the ground?
MotaRin Dec 2, 2024 @ 2:38am 
I don't have any other mods changing buildings or landscape. If I turn off this mod and do import then it's fixed
Sheriff  [author] Dec 2, 2024 @ 2:26am 
Its not broken for me, probably a mod conflict.
MotaRin Dec 1, 2024 @ 3:12pm 
This mod breaks this location
https://kenshi.fandom.com/wiki/Tiny_Settlement
LoserCat. Aug 20, 2024 @ 4:51pm 
Sorry forgot to update my issue, i fixed it, there was another mod messing with it.
Sheriff  [author] Aug 19, 2024 @ 2:19pm 
I can't replicate the issue even with kaizo enabled, so I don't really know how to fix it.
LoserCat. Aug 18, 2024 @ 8:22pm 
Whats the best place in the load order for this mod? very bottom or top? Because even when i start a new game the buildings are still munted and i cant find any other mod that is messing with the town.
LoserCat. Aug 17, 2024 @ 5:56pm 
Im guessing it couldve been Kenshi Kaizo, but i dont see a change when it gets removed and i cant figure out what could be causing it lol, might just deal with it.
Sheriff  [author] Aug 17, 2024 @ 11:17am 
Either you added the mod to an existing game and would need to import your save, or there is a mod conflict causing it.
LoserCat. Aug 17, 2024 @ 1:54am 
Squin has buildings lapsing inside each other, is there a fix or do i need to make a new save?
trotsky Jul 19, 2024 @ 12:01pm 
Парень, продолжай в том же духе!
nIKNAKNUIE Jun 1, 2024 @ 1:05pm 
@crunk aint dead

Keen to see it man!
Lupe Fenris May 12, 2024 @ 11:32am 
I think there are bugs in Admag and Squin as well. :LIS_poker_face:
Sheriff  [author] Jan 9, 2024 @ 1:05pm 
Do whatever you want.
crunk aint dead Jan 7, 2024 @ 7:34pm 
Howdy I made a mod where I merged this with Vanilla Architecture Plus and made them compatible, overhauling most locations in the game! Would you be ok with me uploading the mod, with credit?
Trinity Nov 20, 2023 @ 2:31am 
always loved mods like this from skyrim (when playing skyrim)
Amelio Nov 18, 2023 @ 10:10am 
Are other mods with compatibility issues with this mod?
Sheriff  [author] Nov 17, 2023 @ 11:01am 
Not really, lots of town overrides in kaizo so things probably won't change right or may be missing important buildings/npcs.
Amelio Nov 16, 2023 @ 12:59pm 
there's some old stuff clipping with the new, is this mod compatible with kaizo?
bakerroy99 Sep 18, 2023 @ 1:54pm 
THANK YOU!!!
Sheriff  [author] Sep 18, 2023 @ 9:56am 
Ghost is at the Old Frontlines.
bakerroy99 Sep 18, 2023 @ 7:26am 
I can not find ghost
crux Aug 15, 2023 @ 7:53pm 
Yup, I did delete them. Thanks for fixing it. I am really enjoying all your Rebalanced series.
Sheriff  [author] Aug 14, 2023 @ 5:44pm 
You can just delete the bugged ones, that place is always causing me issues during merges due to the zones overlapping.
crux Aug 14, 2023 @ 2:12pm 
zone 26.33, the waystation in the borderzone, has a couple storage containers on the roof that block access to some turrets. Results in glitchy npcs trying to man them.
squirt cobain May 31, 2023 @ 12:46pm 
I'll try importing, thanks. Don't remember whether I did it or not
Sheriff  [author] May 30, 2023 @ 4:04pm 
Either a mod conflict or you didn't import your save, nothing I can do.
squirt cobain May 30, 2023 @ 1:01pm 
I'm having an issue where most buildings/city walls are duplicated so both the old city and the new rebuilt one are layered onto each other with many buildings being inaccessible/clipping into each other. Any fix?
Cugitay Feb 11, 2023 @ 3:24pm 
Unfortunately it conflicts with the "Less Buggy Bughouse" mod. admag completely duplicated towers.
Xoatl Jan 28, 2023 @ 12:32pm 
I think there might be an issue with living world or maybe the living world patch for this mod. Regardless I just ended up using the editor to delete the armor shop since I imagine the weapon shop to be more thematic to the shek. Thanks for the quick reply.
Sheriff  [author] Jan 28, 2023 @ 12:15pm 
Both of them shouldn't be in the same place, but the weapon shop's usual location is cursed in the mod so that you cannot enter it if you load in outside of Admag, so I guess its a good thing for you.
Xoatl Jan 28, 2023 @ 10:33am 
Something is wrong in Admag the armorshop and weaponshop are directly ontop of one another. Both assets appear. Both sides. Both insides too (both merchants in there as well as their respective stands/workshops). Its very crowded but I dont mind the extra merchants lol
DUCATISLO Dec 5, 2022 @ 12:54pm 
love your mod!
verybigcat Nov 26, 2022 @ 2:11pm 
A tip for anyone using these with Bounties Galore--you need to put these lower in the load order.
yippeekiay Oct 20, 2022 @ 3:00am 
ok, thanks - might be a game quirk from what I've been reading elsewhere. Thanks for the quick response ;o)
Sheriff  [author] Oct 19, 2022 @ 7:42pm 
I didn't make any changes to template or squads, so they should be there.
yippeekiay Oct 19, 2022 @ 12:18pm 
Hoping you pop into Steam one day soon & see this question:-

When you added to the Dust King Tower did you inadvertently move CAT or did so on purpose as he isn't in a prisoner cage. When I checked the FCS it says he's locked up somewhere still. Thanks.
Asur Aug 15, 2022 @ 1:54am 
Sheriff, can I use your mods in my Second Life of Kenshi mod? I'll put yours in the mod description
Droklet Jan 17, 2022 @ 7:14pm 
so this mod is part of Genesis, but doesnt work properly in it. Making Waystation close to hub dissapear, but it works standalone.
Sheriff  [author] Jan 7, 2022 @ 6:57am 
Likely a conflict with another mod.
Haperski Jan 7, 2022 @ 4:01am 
Hello.

I don't know why, but i got the Police building near the Thieves Tower in Admag duplicated and clip each other (I mean half of the other building is inside the other duplicate of the building). I can go in, but I cant go out because the door clip trough the interior wall in the other duplicate. Theres also 20ish hundred guardians trapped inside too.
GE0 Nov 21, 2021 @ 11:19pm 
So small update, I decided to try this mod with Kindrad's "Less Buggy Bughouse", and that seems to have fixed the issue with the weapons shop in Admag as I'm able to get in. I'll do some more testing to see if that's true for different races based on size.
GE0 Nov 15, 2021 @ 8:30am 
The only thing I can think of is it might have something to do with me running Kenshi in experimental mode, as I too remember using your mode a couple years ago with no issue.

There shouldn't be anything else in my load order that affects terrain/building orientation besides your Southern Cities mod, and I doubt that's conflicting.

Appreciate your work, and glad to see you're still around!
Sheriff  [author] Nov 15, 2021 @ 8:07am 
I swear it didn't used to do that... I'll fix it when I have time but it would require an import. If you really want to shop there you could probably just move it yourself in the editor for now.
GE0 Nov 14, 2021 @ 11:10pm 
Hello,

I believe I have found an issue with the weapons shop in Admag, I am able to get up onto the steps of the building, but I am unable to get inside to shop.
Fantasy System Aug 24, 2021 @ 2:01pm 
@Sheriff Making a new playthrough, and I was wondering. Do you still use this mod yourself, and if not what do you recommend instead? also if you still recommend this mod, what mod do you use for the northern cities?
Sheriff  [author] May 16, 2021 @ 10:33am 
Presumably a mod conflict or failure to import.