RimWorld

RimWorld

532 ratings
Crystalloid
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Mod, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
114.480 MB
Nov 22, 2018 @ 11:34am
Jun 23, 2023 @ 9:25am
20 Change Notes ( view )

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Crystalloid

Description
This mod requires the Alien Races Framework by Erdelf.

Version 2.4

Works with or without DLC



Crystalloids are a xenohuman race known for their crystalline purple and blue hued skin and hair as well as their affinity for psychic phenomenon. They diverged from Humanity several millennia ago, as evidenced by their xenobiology; their biolithic bodies containing a high concentration of a peculiar form of silica based mineral, giving them their unique characteristic hues and dense skin.

Crystalloids originate from an area of space called the "Mechanoid Exclusion Zone", a dangerous blocked off area of space dominated by hostile archotech AI. How the Crystalloids survived or even escaped it is not understood, any effort to probe or enter the MEZ is met with teeming swarms of drones.

Most Crystalloids live within a totalitarian collectivist society called the Ekkrian Collective, often shortened to "The Collective". The Collective is ruled by sects of mysterious and arcane families know as the Ekris. The Ekris are composed of some of the most potent psycasters to have ever exist, their limits unknown. Edging on the verge of divinity, their capabilities are seemingly only matched by Archotechs. Their rule in the Collective is absolute, but they speak in riddles and shrouded tongues, delegating most functions of the government to their appointed elite, the Dyarkkian, who discern meaning from their cryptic messages. The lower classes of society, especially the Awisa, are often oppressed and exploited. Their plights are further compounded by the compulsory connection to the Collective's psychic network, which monitors and punishes those who step out of line. Many dream of escaping, few act upon it, and fewer yet actually succeed.

The Collective typically inhabits the outer worlds, away from the core, and occasionally settle on Rimworlds and other fringe worlds. But the bulk of their population live on massive colony ships, known as Cascades, which have the bulk and population of entire Urbworld cities. These floating metropolises are rumored to be sustained by the power of the Ekris.



Crystalloid has a lot to offer; from materials to build your structures and weapons with, to psychically powered weaponry that sears flesh and melts metal. But it also features a hostile faction and their autonomous crystalline constructs that seek to destroy you. Without proper precautions, establishing a base in proximity to one of their strongholds will subject you to difficult raids that require special planning and strategy, and a lot of luck.

A full research tree will progress you though the mod; first leading you to reconfigure crystalline material into stronger crysteel, and beautiful crystalsilk. Then producing crystal shard firing weaponry, followed by psionic weaponry, as well as means to produce the crystalline material itself. You will also be able to utilize latent psychic energy as a fuel source for electricity!


Thanks to Tarojun, Erdelf, and Chjess on their help for the mod!

If you enjoyed this mod, I ask you help support the creator of the Framework, Erdelf, @ https://ko-fi.com/erdelf
Popular Discussions View All (1)
57
Dec 27, 2023 @ 9:40am
Bug Reporting
AtomicRavioli
658 Comments
Starempire42 Aug 14 @ 7:48pm 
man this mod has been fucked by game updates so much
Sun Cultist Jul 25 @ 11:25pm 
I miss this sometimes bros
Ruggedgolem Jul 13 @ 3:51pm 
Its been over 2 years since this mods last update. Don't Unless someone is gonna fork this is... pretty dead in the water.
Jet Jul 11 @ 4:59pm 
1.6!
Innominatom Apr 18 @ 4:05am 
Будет обновление на версию 1.5?
Lasershadow Apr 9 @ 6:17pm 
This looks like a very neat race. Please provide 1.5 update!
Halfelfaedyn Feb 15 @ 4:11am 
It woul dbe awesome to have an update.
Talvi Jam Nov 24, 2024 @ 8:11am 
love this mode! any news for a 1.5 update?
adamcollecott Jul 11, 2024 @ 2:56am 
is therer a reason a psylink nuroformer wont work on one of these in my colony . and if so is there a diffrent way to give them psychic powers ?
Jet May 24, 2024 @ 10:24pm 
ONE OF THE BETTER FACTION TYPES