XCOM 2
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[WOTC] Increase Pod Size By Force Level
 
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Oct 28, 2018 @ 7:57am
Nov 28, 2018 @ 6:18am
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[WOTC] Increase Pod Size By Force Level

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Description
[WOTC] Increase Pod Size By Force Level

This mod increase the size of the pods based in the Force Level.
The sizes of the pods are increased by 1 at force levels: 7,13 and 19. That increased if affected by a chance of 75%; check "How do i configure the mod - EXAMPLE".

This mod is CONFIGURABLE and to do it you will need MCM.

=== FAQ ===



Q: What are pods?
A: Pods are the 'groups' of enemies you encounter in tactical missions. Normally they can range in size from a single unit to a dozen, depending on difficulty and the type of enemy units in that pod.

Q: What is the Force Level?
A: The force Level is the power of the aliens, each 10,5 days (15 on legend) the force level will increase by 1 and more powerful aliens will join the fight. The force level start at 1 and end at 20.

Q: How do i configure the mod?
A: You can have up to 4 rules. When a rule is meet, the size of the pods will be increased X% of the times, you can make it 100% so everytime the pod size will be increased.
You can change the 'MinForceLevel' which means that when the force level is equal or higther than that the size of the pod will have a chance to be increased, that chance is set in 'Percentage'.
When the next rule is meet the rules before increase the pod size by 1, even if the chance is 0%.

EXAMPLE:
With the default settings(Img-2):
-When the force Level is 7, each pod have a 75% chance to increase his size by 1.
-When the Force Level is 13, each pod size will be increased by 1 and will have a 75% chance to be increased by an additional +1(2 total)
-When the Force Level is 19, each pod size will be increased by 2 and will have a 75% chance to be increased by an additional +1(3 total)

The max force level is 20, so putting it over it will never meet the rule.

=== Update 1.1 Independent rules ===
Increase the size of pods by a % scaled by Forcelevel
---EXAMPLE 1:---
StarForceLevel: 5
Percentage increase: 10
At forcelevel 12 there will be a 10*7 (Start at 5, so 12-5 = 7) 70% of getting the pod increased by 1.

---EXAMPLE 2:---
StarForceLevel: 1
Percentage increase: 30
At forcelevel 12 there will be a 30*12 360%.
That means pods increased by 3 and a 60% chance to by increased by another +1

Q: Reinforcement pods?
A:This mod does not (currently) modify the size of reinforcement pods. There is an update to the Highlander that is in the works, and when that goes through, this mod will start automatically affecting reinforcements pods, with no further update needed.

=== Advanced configuration ===
In the folder of the mod, there are a ini file where you can set any mission type to not take effect of this mod, where you can find some examples.

=== Requirements ===
* Requires WOTC.
* Requires XCOM2 Community Highlander: https://steamcommunity.com/sharedfiles/filedetails/?id=1134256495
* Requires MCM: https://steamcommunity.com/sharedfiles/filedetails/?id=667104300 (Optional)

=== Compatibility ===
* Does NOT require a new game. Removing this mod should also restore Pod sizes to their defaults in an ongoing game.
* This mod does not change or alter in any way any ini file, this mod adds more units to pods based on the rules of the ini files. This mod does not change any pod composition, just add more enemies to that pods, so this mod should work with any mod that modify the pod composition.
* This mod is not compataible with Diverse Alien Pods WOTC, which this mod is based on.

=== Thank to ===
This mod is based and use part of the code of Diverse Alien Pods WOTC: https://steamcommunity.com/sharedfiles/filedetails/?id=1535962428&searchtext=diverse made by @Ginger.

=== Update 1.1 ===

-Added new rules to increase the size of pods by a percertage for each forcelevel
-New Ambush missions filter
-New SITREP Surgical filter (max 3 soldiers)
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96 Comments
Tenebris 22 hours ago 
Would it be possible to add compatibility with RealityMachina's Restored SITREP's mod?? Specifically the Fireteam Sitrep, which limits your squad to 2 soldiers, I had a mission the other day where I had Fireteam, but NINETEEN enemies to deal with
youporkchop5 Mar 31 @ 5:24am 
I'm getting way more enemies than I would like (6 each pod) is there any way to decrease this? It seems like there is but it's hard to understand your writing
BTAxis Mar 24 @ 8:30am 
Actually I guess it's kind of moot. It seems pods won't spawn at all if force level goes over 20, even if I adjust the maximum force level restrictions for the encounter lists.

My purpose was to keep the campaign scaling up past force level 20, to add more time as well as a reason to keep researching. It doesn't seem that's the way to go about it though.
BTAxis Mar 24 @ 6:50am 
I meant the stock XCOM 2 ini.
hectorzx  [author] Mar 24 @ 6:35am 
Where you got "AlienHeadquarters_MaxForceLevel", you just invented it?
That "ini" file is not even related to this mod
BTAxis Mar 24 @ 6:02am 
If I set AlienHeadquarters_MaxForceLevel in XComGameData.ini to something higher than 20, will that work as expected? As in, will it keep ramping up the chance for extra aliens via the independent rules?
Dragon32 Mar 22 @ 3:05pm 
@Daniel_USA:
My understanding of the discussion earlier (see posts from 30 Oct, 2018 @ 6:42pm) was that the two mods will work together
Daniel_USA Mar 22 @ 12:53pm 
Yes, but technically no.
hectorzx  [author] Mar 22 @ 6:08am 
Yes, but only the aliens that this mod adds.
Daniel_USA Mar 22 @ 1:49am 
will the pods still spawn different aliens like diverse aliens pods does?