RimWorld

RimWorld

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Animal Gear
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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1.903 MB
Oct 17, 2018 @ 12:55pm
Jul 12, 2024 @ 11:28am
32 Change Notes ( view )

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Animal Gear

Description
Version 1.5.0.1

This mod is a framework to enable animals to have gear / equipment (like colonists) for the gear itself you should also subscribe to "Animal Equipment" OR "Animal Gear Basic" (only one of them, "Animal Equipment" is recommended as it is newer and has more content) after that you can of course add smaller mods like 'Dog Collars' etc.

New (new) main mod for the actual animal armor/gear "Animal Equipment":
https://steamcommunity.com/sharedfiles/filedetails/?id=2568865984

(previously old 'Animal Armor: Vanilla')
https://steamcommunity.com/sharedfiles/filedetails/?id=1743423205

This mod only enables this to be possible, there are no clothes/gear for animals in this mod. See the "Animal Gear: Basic"-mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1541439112
"Animal Gear: Vanilla"-mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1743423205

Description:

Requires at least HugsLib 5.0.0

Load order
// HugsLib
//----If used---- CombatExtended
// Animal Gear

Makes it possible for animals to have "gear" / clothes like normal colonists.

What they should wear can be set through outfits in the animal tab (like normal colonists). The animals go and equip the items on their own after that (if they can reach them etc. like colonists).

You can set "Nudist" or dissallow items and they will take them off (sometimes you have to edit the "Nudist" outfit when adding new clothes-mods).

I always felt that something like this was missing and it was very hard to have animals participate in an attack without to much of a risk of beeing hurt or dying








Short tutorial: "How to make gear":

- Get the mod "Animal Gear Basic" to have an example.

- To get an item in the game, you only need the XML with the item-infos and the matching textures
(a basic one for the item on the ground and 3 per animal)
- Important parts in the XML:

1. For which bodypart is this piece of clothing for example wolfs: "\AnimalGear\Helper\Bodies_Animal_Quadruped.xml_Info"
one item of clothing can only be for animals that all have this bodypart!
<groups> <li>Neck</li> </groups>
and then in your XML:
<bodyPartGroups> <li>Neck</li> </bodyPartGroups>

2. This defines that this is an item only for animals and which specific animals can use this item,
in this case the timber and artic wolf (each needs a set of textures, even if they are in this case the same)
You can find the excact names in "\RimWorld\Mods\Core\Defs\ThingDefs_Races\"
and in this case "Races_Animal_WildCanines.xml" <defName>WolfTimber</defName>
<tags> <li)Animal</li> <li)WolfArctic</li> <li)WolfTimber</li> ... </tags>

- There is a texture at "\Mods\AnimalGear\Helper\ItemName.png"
that can be helpful to see how the item shows up on the animal or as a placeholder when testing

- As animals don't have seperate head-textures, clothes have to be drawn different then for pawns
(see "dogscarf_Husky_south.png" for example)


(If you have different life-stage or female graphics defined,
the mod looks for them first like this [normalDefName]_[lifeStageIndex]_female
for example "item_WolfTimber_0_north.png" instead of normally "item_WolfTimber_north.png"
for the youngest version otherwise it uses the normal texture. You still need to define all 3 textures for this variant!
)

Other Mods for this framework (I know of):
Animal Gear: Basic:
https://steamcommunity.com/sharedfiles/filedetails/?id=1541439112

Horses(RW1.0 only):
https://steamcommunity.com/sharedfiles/filedetails/?id=1541439350

Drake from the Ni'Hal mod(RW1.0 only):
https://steamcommunity.com/sharedfiles/filedetails/?id=1534132871

Insect Upgrades (more interactions and armor):
https://steamcommunity.com/sharedfiles/filedetails/?id=1742165242

Animal Gear Vanilla(deprecated use 'Animal Equipment' below):
https://steamcommunity.com/sharedfiles/filedetails/?id=1743423205

Animal Equipment:
https://steamcommunity.com/sharedfiles/filedetails/?id=2568865984

Dog Collars
https://steamcommunity.com/sharedfiles/filedetails/?id=2644644983

Interactions with / helpful mods:

Draftable Animals ('force wear' + re-color at styling stations):
https://steamcommunity.com/sharedfiles/filedetails/?id=2590957984

Wearing Armor Info:
https://steamcommunity.com/sharedfiles/filedetails/?id=1839305669

Drop All Inventory:
https://steamcommunity.com/sharedfiles/filedetails/?id=2336610918

if I shouldn't be able to update my mods in the future, feel free to create a new version or re-use parts of it)
Popular Discussions View All (12)
25
Aug 9, 2021 @ 4:24pm
Migrating armors defs
Dylan
13
Oct 27, 2021 @ 11:56am
XML Optimizations
Owlchemist
6
Oct 25, 2021 @ 1:21pm
debug log for the [] {} error if needed :)
1stReaper
581 Comments
Travioli 5 hours ago 
1.6?
Andreas Jun 25 @ 8:19am 
Any plans for a 1.6 update?
Travioli Jun 23 @ 4:44pm 
My personal issue was to do with my computer, not Rimworld or this mod
Gender Bender Jun 23 @ 2:06am 
i also have the issue with shield belt. animals become invisible and error message spamming the log.

https://gist.github.com/HugsLibRecordKeeper/ba0be299db66357731b23b920597d031
(^0v0^)OriginalOwl Jun 8 @ 9:55am 
the clothing drop down menu has disappeared for my animals
Travioli May 29 @ 10:08pm 
Ah okay so this mod causes a lot of bugs?
Yummyyuck May 25 @ 4:16pm 
One of the Vanilla Expanded mods adds a new type of shield belt. Some animals will randomly try to wear this shield belt, and if they do you'll get an "error drawing animal" spamming your logs, and the animal will be invisible until you take it off
Alex Mar 10 @ 2:11pm 
can you change the default apparel policy somehow?
AlekseyLeben Jan 23 @ 2:56am 
Does it work with "Vanilla Ideology Expanded - Dryads"?
Taran Litel Punz Dec 11, 2024 @ 6:11pm 
Same here to Francoziro, it also causes extreme amount of bugs