RimWorld

RimWorld

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Children, school and learning
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
4.585 MB
Oct 17, 2018 @ 12:54pm
May 30, 2024 @ 4:20pm
86 Change Notes ( view )

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Children, school and learning

Description
Version 1.7.6.4

Description:

Requires at least HugsLib 7.0.0

Load order
// HugsLib
// Children, school and learning

// Birds&Bees (not required, but has to be after CSL if used - has more fertility related stuff etc.)

1.4 UPDATE:

The 1.4 version should work OK with and without Biotech, but behaviour is of course different, without Biotech most things are like they were in 1.3 with CSL and with Biotech it merges the behaviour of both were possible / like configured.

Old 1.3 saves also may have issues with 1.4, as there was naming overlap with Biotech

see the 1.4 thread for details:
https://steamcommunity.com/workshop/filedetails/discussion/1541438230/3473990693221555328/

Children are born 15 years old [configurable].
- This mod does not claim realism, I just liked the way this was implemented in the old game 'Diggles: The Myth of Fenris'
- Pregnancy functions the same as with animals [chance configurable]. The looks of the child are based on the parents (Partially for AlienRaces)
- Children 'inherit' skills from the parents [configurable], but have random passions and traits
- Birth control 'drug' can be crafted and given a schedule (needs a newly created drug policy in running game to show up, one pill lasts 5 days, can be added with 'Prepare Carefully' under medical, bought or produced with 'Drug production' and 'Medicine production' research in the 'Drug Lab' like medicine)
- Children are born after 45 days(15 days early-stage (not visible, but chance to vomit) / 15 days middle-stage / 15 days late-stage) (these are unchanged base-game values! There is now an option to modify this without having to change the base game or mod files)
- Artificial pregnancy through a medical operation (if the colonist has a partner/lover they are used, but it is also possible to have a pregnancy without a partner) (two female partners or an unfertile father can have a child through this) Needs better than herbal medicine
- Discover pregnancy operation - pregnancy is normally not visible for the first third of its duration (base game behavior, but can now also be disabled in the options for colonists)
- Remove pregnancy operation

Includes a blackboard and school-table where skilled pawns can teach different subjects.
- There is now a new schedule-tab for each blackboard and school-table
- Rooms now also influence XP learned with items relevant to each subject
(teacher and room factors can be seen in the new schedule-tab)

- Students can learn 1 year until they are 16 [configurable]
- Teachers should have the intellectual skill at a decent level (3-5 or higher, otherwise they teach less) + a high level in the tought subject (around 7 for most, probably needs balancing)
- You can set up certain times in which school activities get higher priority over the normal work

Materials needed to study:
- Cooking: Most raw food
- Medicine: All medicine (default: 1 herbal)
- Mining: Stone blocks or steel (default: 1 steel)
- Contruction: 1 wood log
- Tailoring: 1 (most textiles/leathers)
- Crafting: 1 wood log
- Growing: Raw plant matter / food
- Others: Nothing
(See also Si-Cafe's patch to remove these below)

Can be added to a running game / save!
Removing the mod:
With the game and save loaded, go to the bottom of the mod-options for this mod and click 'remove the mod'
If you have removed the mod by accident and are stuck with a black/grey screen after loading - there is an experimental option to try to fix the map (will loose defined areas [like home, roof etc.] enable 'Try to fix map' at the bottom of the mod-options before loading the save - after that you can properly remove the mod)

The settings are in:
'HugsLib\ModSettings.xml'

Mods that have advanced interactions with this mod:
(Optional mods that directly or indirectly interact with CSL)

- Birds & Bees (Unofficially updated for 1.3)
(now supported with CSL 1.7.4.1)
Adds a lot more fertility interactions
https://steamcommunity.com/sharedfiles/filedetails/?id=2821429175

- Baby & Children (Updated for 1.2&1.3)
Adds better looks and functionality for children
https://steamcommunity.com/sharedfiles/filedetails/?id=2559574784
older version:
https://steamcommunity.com/sharedfiles/filedetails/?id=2373187996

- Children, school and learning fertility operations
"Adds a fertility inhibiting and restoring surgeries. Also, makes vanilla sterilize surgery affect CSL fertility stat for animals."
https://steamcommunity.com/sharedfiles/filedetails/?id=2758412518

- Medical Supplements
Has additional birth-control
https://steamcommunity.com/sharedfiles/filedetails/?id=2195037369

- Age Matters (Port for 1.0&1.1&1.2&1.3)
Younger children behave more realistic
https://steamcommunity.com/sharedfiles/filedetails/?id=2264291966
older version:
https://steamcommunity.com/sharedfiles/filedetails/?id=2010940147

- Si-Cafe:
Removes noise and material-need while learning:



- Capi:


Interesting mods:
(Optional)

- Gain skill passions
Enables dynamic changing passions (may also be helpful when having passion issues)
https://steamcommunity.com/sharedfiles/filedetails/?id=2072521087

Mod compatibility (see the discussion/thread below):
- "GiddyUp!": Using mounts to ride to school will currently not work when the mount is not within the school-zone already! (Colonists may stand still [in shock ;D] until school is over) You have to set the school-zone/area as forbidden for riding in GiddyUp! for it to work. You can also set a drop-spot outside the zone.

- "Common Sense" might have issues with the SchoolZone that you can define (they might stay in it forever if the mod is active)

- Multiplayer: it would probably be easiest to commission Charlotte over on the "Multiplayer Compatibility"-mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1629973374 (last I looked at it there were desync's on birth at least)

Review and download for owners of the non Steam version:
https://rim-world.com/children-school-and-learning-mod/
Thanks for keeping the download up to date!

Video by Jadziax:
https://www.youtube.com/watch?v=SOUVgvh_9t4
Some things changed/improved with the recent update (like the schedule), but a mostly up to date and nice overview

Always make sure you actually have the latest version in the ingame mod-list, lately the workshop is sometimes weird.. (unsub/re-sub helps)

if I shouldn't be able to update my mods in the future, feel free to create a new version or re-use parts of it)
Popular Discussions View All (53)
588
Mar 16 @ 5:00pm
PINNED: Troubleshooting & Bug reports
Dylan
62
Jan 12 @ 4:58pm
PINNED: Mod compatibility thread
Dylan
12
May 9, 2024 @ 7:15pm
Cant feed the children
Quarter One
2,702 Comments
IsaactheIsolated 2 hours ago 
bug非常多!它直接造成我一个存档永久性的崩溃!HEAVILY BUGGED ,MIGHT CAUSE PERMANENT SAVE CRASHES!
JayleeVT May 21 @ 12:08pm 
I would love a version of this that was JUST the school. Biotech is fantastic, but the private tutoring thing with one adult to one child for learning is silly. I miss having an actual school.
Paztek May 21 @ 10:39am 
Saw on a Reddit thread that this was causing my labor not to output children and it's true it did.
Removed it from my load order and now my colonists can have children again.
OwnGoal99 May 14 @ 1:25pm 
Is this old save compatible?
viirinsoftworks May 4 @ 9:11am 
What I'm trying to do:

I have Biotech and a bunch of alien races (androids, monster girls, kijin, drow, goblins, apini).

I want Children School and Learning to handle the pregnancies, since Dylan put so much work into making sure hair/skin colors were mixed from their family members. I also want CSL to do its "don't make inbreds" checks.

I want the babies to be born at 0, since Biotech handles babies pretty well. I remember years ago Dylan said that Rimworld would have to handle babies, which it does.

I want CSL to handle hybrids, since a lot of my couples are mixed (Android+Wolfgirl, Human+Forest Fairy).
Sleban May 1 @ 12:02pm 
Yeah you need a chalk board and a desk then set the schedule to do so
Klolita Apr 30 @ 5:17pm 
can you set lessons?
Sleban Apr 29 @ 1:37pm 
You can change the age they are born but i cant say if it will work with that mod
ozfresh Apr 28 @ 9:29pm 
Can I change the age they start with in the settings? What if im not using Biotech, and instead using the woohoo mod for pregnancy?
viirinsoftworks Apr 18 @ 10:55pm 
The video link says the video is private. Not sure if its true or not, most of my bookmarked video links don't work, but the video is there if I copy/paste the title to the search bar. Stupid Youtube.