Cities: Skylines

Cities: Skylines

49 ratings
Edgecumbe River - Temperate Volcano Valley
 
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File Size
Posted
Updated
10.122 MB
Oct 5 @ 7:20am
Oct 5 @ 8:19am
2 Change Notes ( view )
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Edgecumbe River - Temperate Volcano Valley

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In 1 collection by Sidai
Edgecumbe River - Temperate Volcano Valley 1-Click Collection
31 items
Description
Edgecumbe River - Temperate Volcano Valley by Sidai

Putauaki (Māori: Pūtauaki; also known in English as Mount Edgecumbe) is a dacite volcanic cone in the Bay of Plenty of New Zealand. The mountain rises to 820 m above sea level, and is visible from far away within the waters of the Bay of Plenty. The last substantial volcanic eruption occurred around 300 BCE, producing a cubic kilometre of lava.

Captain James Cook named the mountain "Mount Edgecumbe" on 2 November 1769, possibly in honour of John Edgecombe, the sergeant of marines on his vessel, the Endeavour.

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General notes
True to life map made using awesome Terrain Party[terrain.party]. The easiest way to get real-world height maps for Cities: Skylines.

Real World Location: No real 1:1 location this time. The map is loosely based on the geography of Southern Island of New Zealand. The volcano is actualy located on Norther Island.

BonBonB Map Review: Cities Skylines - What Map - Map Review 452 - Edgecumbe River -- 14/15 Stars


Version Log
Click here for change log: Version 1.2.


Map Collection
In general you only need the assets and mods listed to the right. This is the basic detail level of the map. If you want the full detail experience then subscribe to all the assets in the collection. For easy subscription click "Subscribe to all" in the following collection: Edgecumbe River - Temperate Volcano Valley - all Required Items in one Click


Features
  • Temperate theme settled in early autum.
  • Optimized for 81 tiles gameplay.
  • All outside connections available
  • Plenty of flat space in the center of the map to build.
  • Mountains and a Volcano (Steaming and Glowing in the night!) in the background.
  • Snow on the hills and a glacier.
  • Some Custom made intersections.

It's best suited for 81 Map Tiles, these are very detailed and optimized. There is a ship route available into the river, but it is not interconnected to avoid stupid ships driving around like crazy.

Clouds and Fog Toggler:
  • Disable Clouds - ON

Daylight Classic:
  • Classic sunlight color - ON
  • Classic sunlight intensity - ON


Ultimate Eyecandy
  • Global light intensity: ~5.4
  • Ambient light intensity: ~0.95
  • LUT: Relight.Average

Relight Settings
  • Brightness: 0.95
  • Gamma: 0.95
  • Contrast: 0.95
  • Temperature: -0.5
  • Tint: 0.3
  • Sun Temperature: -0.45
  • Sun Tint: 0.5
  • Sky Temperature: -0.4
  • Sky Tint: 0.3
  • Moon Temperature: 0.45
  • Moon Tint: 0.7
  • Moon Light: 0.8
  • Twilight Tint: -0.6

Notes on map themes
I specifically designed this map for the map theme "SCT-NATURERESERVE" from Raffa. The map theme is only recommended, the map is fully playable without it.

Notes on trees
Because it's a really dense forest, i had to plopp more trees than the game allowes - ~800k instead of 250k. Because of that the Unlimited trees mod is listed as dependency.

If you don't like subscribe to the trees, grass or filler patches, they just don't appear ingame.

Notes on intersections and roads
I used the following premade intersections:

All credits go the the respective creators.

Final notes
For gameplay on all 81 tiles, please subscribe to 81 Tiles mod by BloodyPenguin.

Screenshots were taken with Daylight Classic mod by BloodyPenguin, SCT-NATURERESERVE theme and Relight.Average LUT mod by Ronyx69. Use Ultimate Eyecandy mod by Judazzz for even more options to adjust visuals to whatever you like.

Remember, if you like this map, please rate. It helps the community (and me).
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14 Comments
core79 Oct 10 @ 8:12am 
Really nice map!
Horanth Oct 10 @ 7:55am 
Nicely done and a credit to your obvious talent and dedication, top notch.
sgall23241 Oct 8 @ 10:14am 
Saw this on Bon Bon B's Youtube site, and afterwards downloaded it immediately. Excellent work, thank you....
Sidai  [author] Oct 8 @ 2:09am 
thanks @ all :2015holly: :steamhappy:
Hendrik Oct 8 @ 1:30am 
Hi Sidai .... BonBonB reviewed your map today .. and oh my god! Your map looks absolutely amazing (I voted 5 stars for you!!!!!) I love your map - your roads and rails are perfectly done - your trees look great, and your castle looks very good too.
I hope next month you will also be number 1 in the Viewers Choice chart.
Here is the link to the video, I hope you enjoy it (I did). :-)
https://www.youtube.com/watch?v=UzdsKCrPUdI
CertainDeath Oct 7 @ 3:29pm 
A like from me, even if i did not download it, its looking very good.
mistahlova Oct 6 @ 7:58am 
It's a thing of beauty
Black Fire Oct 6 @ 5:23am 
nice map ! :steamhappy:
sindar Oct 6 @ 4:41am 
@Sidai, thanks for clarifying. I use NE2 anyhow, but was concerned some folks not reading descriptions very well may have an issue. Glad to read they will not. Will save you lots of repeated question and complaints then. ;-)
Sidai  [author] Oct 6 @ 12:26am 
@Sindar: Thx mate. To your question, yes some intersections used Next2 but i converted them to Mass Transit Roads, so Next2 Mod is not needed.