Arma 3
575 ratings
HAFM NAVY Core & Weapons part
Data Type: Mod
Mod Type: Boat, Character, Weapon
File Size
25.249 MB
Sep 26, 2018 @ 9:01am
Feb 7, 2020 @ 4:48am
17 Change Notes ( view )

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HAFM NAVY Core & Weapons part

In 1 collection by Aplion
HAFM NAVY (Ships & Submarines) Collection
4 items
A requirement for HAFM submarines and Ships mods (not to be downloaded individually).

Current version 2.0

Main MOD (Ships) :

Operations manual (also included) external link:

HAFM NAVY Collection :

Copyright 2018 [Aplion, Devastator_cm] This item is not authorized for re-uploading on Steam, except by its own authors.
Popular Discussions View All (1)
Apr 8 @ 7:39pm
PINNED: Suggestions
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liwocom Jul 6 @ 4:41am 
It is better for the missile to hit 100 to 150 kilometers.
Aplion  [author] Dec 23, 2020 @ 10:25am 
@四级防了解一下 ... wrong mod ... this is NAVY mod and the error you got is probably from my ground units mod ... I'll fix that anyway.
Ka1t Dec 23, 2020 @ 8:16am 
Why is it displayed“No entry'bin/config.bin/Cfgweapons.HAFM_M107"?I can't solve it:steamsad:
weSSex Jul 19, 2020 @ 2:53am 
Devastator  [author] Jun 15, 2020 @ 12:25pm 
Florian document is not updated. Fixed text is published only in BI Forum.

Update of document will happen when we have a new release in future
Fluffy Jun 15, 2020 @ 8:51am 
@Aplion thank you very much, can you please notify him so if he have time he can look into the documentation (i think it needs to be fixed/updated) and if he likes to into my script too?

Thank you for the mod, amazing so far! You should create a github project so we can also submit bugs etc. and track them
Aplion  [author] Jun 15, 2020 @ 4:05am 
@FlorianGeyer ... for scripting matters you have to speak with Devastator ... I'm just the modeler :)
Fluffy Jun 14, 2020 @ 5:44pm 
Update: I have made a script to control the AI ship cruise missle launch so it can be used for missle to land support, scenery etc. feel free to include or do anything you want with it, if you can I'd also like to know why the submarines seems to not respond correctly to the depth command so I can fix that part too
Fluffy Jun 14, 2020 @ 2:31pm 
@Aplion i am trying to make a ship fire a cruise missle, I am following your manual and doing:

ship setVariable ["Cruise Waypoints", [0,0,0], true];
["HAFM_CruiseFire", [ship]] call CBA_fnc_serverEvent;

I get an error however:

"23:29:59 Error in expression <tVariable "Cruise Waypoints" select {_x select 1});
private _Target = obj>
23:29:59 Error position: <select 1});
private _Target = obj>
23:29:59 Error Generic error in expression
23:29:59 File \HAFM_Navy_Core\scripts\CruiseMissile_Fire.sqf [HAFM_fnc_CruiseMissile_Fire]..., line 71"

Any clue why it's not working?
Herzog Atomsprengkopfensen May 22, 2020 @ 10:51am 
I am looking for a script to start a mission with a helicopter attached to a ship.
Does anybody know something ?