Arma 3
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Hellenic Armed Forces Mod (HAFM) - NAVY (discontinued)
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Data Type: Mod
Mod Type: Boat
File Size
Posted
Updated
293.826 MB
Aug 24, 2017 @ 6:45am
Mar 30, 2020 @ 4:46am
21 Change Notes ( view )

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Hellenic Armed Forces Mod (HAFM) - NAVY (discontinued)

In 1 collection by Aplion
HAFM NAVY (Ships & Submarines) Collection
4 items
Description
After long period of efforts finally HAFM Naval mod came to a point that I and my friend Devastator_cm dreamed.

Version 2.0 practically is a totally new mod replacing the previous 1.5 version (in case both versions will be used at same time there will be incompatibility issue).

Bringing new ships, weapons, actions and capabilities, as much as possible like in the real life without breaking the game fun was our goal. We believe that we approached it by the best possible way so far.

This mod is coming after the successful Submarines mod, in order to complete another aspect of Naval warfare in ArmA 3.

For compatibility reasons we decided and split these two mods using another one as Common part/mod for Core and Weapon parts.
Due to this, the Common part/mod together with CBA are required for Submarines and Ships mods as base, without a direct dependency between Submarines and Ships
(Ships does not need Submarines to work neither Submarines need Ships).

Ships mod consists by six new Ships plus two from the old mod and are fully workable (not static).

New Ships are:

Turkish NAVY - Barbaros class MEKO200TN Frigate - https://en.wikipedia.org/wiki/Barbaros-class_frigate
Greek NAVY - Hydra class MEKO200HN Frigate - https://en.wikipedia.org/wiki/Hydra-class_frigate
French NAVY - FREMM class Frigate - https://en.wikipedia.org/wiki/FREMM_multipurpose_frigate
Russian NAVY - Admiral Grigorovich class Frigate - https://en.wikipedia.org/wiki/Admiral_Grigorovich-class_frigate
Russian NAVY - BUYAN-M class Corvette - https://en.wikipedia.org/wiki/Buyan-class_corvette
A replenishment ship for each BLUFOR and OPFOR sides.
Greek NAVY - Roussen-class fast attack craft - https://en.wikipedia.org/wiki/Roussen-class_fast_attack_craft
US NAVY - Arleigh Burke-class destroyer - https://en.wikipedia.org/wiki/Arleigh_Burke-class_destroyer

Also a variety of weapons - missiles - torpedoes - cruise missiles - countermeasures, together with defense systems, are included in order to make things more realistic.

So these Ships will also include:

- Active Radar Console (same as submarines but for shorter distances)
- Anti Ship Weapons Console (Torpedoes - CIWS - Missiles)
- Anti Missile Defense Console (CIWS - Missiles)
- Torpedoes Console (for Ships and Submarines)
- Countermeasures for incoming torpedoes (same as Submarines have)
- Cruise Missile Console (for deep strikes)
- Artillery Weapon (Artillery Cannon)
- Boats for leaving/entering the Ships (mainly for missions)
- Helicopter Landing (half-scripted - almost all helicopters can be land - unload cargo into Ship - load cargo from Ship - leave landing deck - etc)
- AI logic (in case ships are controlled solely by AIs, will perform evasive maneuvers and auto-defend or fire against targets)
- TFAR compatibility
- Replenishment Ship, with options to rearm - refuel - repair any same side Ship will be close to it (by the meaning of some minimum distance)
- Flags on ships (user can choose default flag texture or add his own through eden attributes)

Finally, in order to support mission makers and ensure compatibility for missions that have been build using the old mod version, there is an Optional part/addon
which mission makers can use in order to be able to rework their missions in ArmA 3 editor, updating with new ships
(with this addon any old mission can be loaded in editor and old ships will auto-replaced by new ones).

Ofcourse, a detailed operations manual is coming with that mod, explaining the most parts of it as well as a text file with classnames.

Special Thanks to Bohemia Interactive for the ArmA 3 game.


Required addons/mods for either Submarines or Ships:

CBA_A3

HAFM NAVY Core & Weapons - https://steamcommunity.com/sharedfiles/filedetails/?id=1523363834


Optional (for missions build using older ships version):

Helper addon for mission makers for missions made with older version - optional: https://steamcommunity.com/sharedfiles/filedetails/?id=1523395341

Operations manual (also included) external link: https://www.dropbox.com/s/c5jmjcufkpzuu8s/Naval%20Weapon%20Systems.pdf?dl=0

BIS forum release thread: https://forums.bohemia.net/forums/topic/219506-hafm-navy-ships-v20/

HAFM NAVY Collection : https://steamcommunity.com/sharedfiles/filedetails/?id=1543583710

HAFM Blog : https://hellenicarmedforcesmod.blogspot.gr/

Copyright 2018 [Aplion, Devastator_cm] This item is not authorized for re-uploading on Steam, except by its own authors.
Popular Discussions View All (7)
130
Aug 15, 2022 @ 1:12pm
PINNED: Suggestions
Devastator
112
Aug 10, 2022 @ 12:27pm
PINNED: Bug Reports
Devastator
31
Aug 13, 2021 @ 6:16am
More Ships Ideas
Christopher
< >
1,083 Comments
장우현 19 hours ago 
The ship can't go in a straight line
If you give the AI a command
Turn left and right and move forward
Ship not in a straight line at all
Is there a solution?
liwocom Oct 29 @ 10:16am 
The missile's range is too close.
Aplion  [author] Oct 29 @ 6:23am 
I'm positive the way as Devastator says ..
Devastator  [author] Oct 28 @ 10:47am 
I will definetelly do if Aplion wants that too but in Arma4 world :)
infamous930 Oct 28 @ 9:21am 
@Devastator

Hello, I would like to ask if you will continue working on this wonderful mod?
liwocom Oct 13 @ 2:02am 
J-10C
JF-17 Block III
Type 901
H-6K
H-20
Dark Sword
FH-97
WZ-7
J-8
J-20
J-16
J-15
J-11
Type 055 destroyer
Type 001 Liaoning
Type 22
Type 815 spy ship
Type 905 replenishment oiler
Type 075 landing helicopter dock
Type 072 landing ship
Type 056 corvette
The Dark Sandwich Sep 29 @ 10:41am 
The AI now either only fire 1 anti-ship missile at the enemy fleet and then never fire another, or they dont fire any anti-ship missiles at all. How do I fix this?
Devastator  [author] Sep 9 @ 1:48pm 
I dont see a big engine change will come in Arma3 to break it up totally
andrew Sep 9 @ 8:44am 
sad that this mod is discontinued how long do you think it will work for
Predator Aug 7 @ 7:01pm 
@Devastator
Hi dude. I got an issue with HAFM mod.
Sometime after serverl hours of the game server have FPS drop to 1 if is spawn any ship or submarie of HAFM.
And as soon as this ship or submarine is destroyed, the FPS returns to normal.

Maybe you know where is a root of evil? Where i should to search? Maybe HAFM CORE scripts?