Arma 3
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HAFM NAVY Core & Weapons part - (discontinued)
   
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Data Type: Mod
Mod Type: Boat, Character, Weapon
文件大小
发表于
更新日期
26.476 MB
2018 年 9 月 26 日 上午 9:01
2020 年 2 月 7 日 上午 4:48
17 项改动说明 ( 查看 )

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HAFM NAVY Core & Weapons part - (discontinued)

在 Aplion 的 1 个合集中
HAFM NAVY (Ships & Submarines) Collection
4 件物品
描述
A requirement for HAFM submarines and Ships mods (not to be downloaded individually).

Current version 2.0

Main MOD (Ships) : https://steamcommunity.com/sharedfiles/filedetails/?id=1118982882

Operations manual (also included) external link: https://www.dropbox.com/s/91fgrmrry38rjhi/Naval%20Weapon%20Systems.pdf?dl=0

HAFM NAVY Collection : https://steamcommunity.com/sharedfiles/filedetails/?id=1543583710

Copyright 2018 [Aplion, Devastator_cm] This item is not authorized for re-uploading on Steam, except by its own authors.
热门讨论 查看全部(1)
17
2021 年 4 月 8 日 下午 7:39
置顶: Suggestions
Aplion
194 条留言
xtankkiller 4 月 5 日 下午 12:12 
Indeed, Arma 3 maps are not that big but i made my test on Stratis, i placed my ship at the farest end of the map which is [-50000,-50000,0] ( just to simulate a naval task force entering an ennemy territory) and Stratis military base was already 75km away. Your scripts have been well enough coded so the missile doesn't get lost so i think a timeToLive of 3600s would be a good idea.
Gotcha, no unofficial release. But are you really sure ? I don't intend to re-upload your mods, i just intend to make a mod to modify some scripts such as the missile launch systems, the radars ( i'd like to separate sea radar and air radar) and add some more systems...
Devastator  [作者] 4 月 5 日 上午 4:27 
Arma maps are still not that big yet so we tried to adjust the values to adapt it to reality of arma.
Unofficial releases are not allowed and we tried to remove them from steam by reporting them
xtankkiller 4 月 4 日 下午 11:24 
I'd like to suggest to increase the timeToLive value for the scalpel and the tomahawk. These cruise missiles are supposed to have a range of 1000km, yet, i can't reach a target at 75km distance. I followed the missile with a camera and it autodestruct itself before reaching the target. The missile is suppose to reach the target in 7m45 but for a weird reason, it looses an enormous amount of time uring the first 15km an in the end, the missile takes more than 15 min to reach the target. I'm working on a new multiserver military roleplay framework and i will need your ships an submarines. I will make my own script because i need more settings on the missiles an i need to be able to launch a missible from a server to another. I may release an unofficial update of your mod.
Shepard-Commander 2023 年 10 月 3 日 上午 10:19 
Ships not showing up on Zeus menu, or after placing them in Eden editor when loading up a server
Aplion  [作者] 2023 年 10 月 2 日 上午 1:50 
@fibaloon ... you was lucky ... some other guys reported that their oven start to work and a car battery dried. Seriously .. nothing between a mod and what happened to you. Discontinued means that the authors will not support the mod on that version any more.
fibaloon 2023 年 10 月 1 日 下午 8:16 
I should've listened when I read "(discontinued)," starting the game with this mod loaded made my computer bluescreen and start installing Windows 11 unprompted
Spindriftmoa 2023 年 8 月 22 日 下午 12:45 
@Hawk Our server has no issue so I am not sure what is going on with you, mod may be corrupted.
Hawk 2023 年 5 月 5 日 上午 10:11 
Hi! I'm trying to get this mod to work for my Arma server however none of the ships are appearing in the Zeus menu, I've added it to the initiation line as well as installed it both client and serverside but none of the ships are showing up.
Devastator  [作者] 2023 年 4 月 30 日 上午 10:18 
what is not working anymore exactly?
Armata_555 2023 年 4 月 30 日 上午 8:59 
This mode had the best cruise missiles in the entire Arma 3 game. I've never seen cruise missile better done than in this mod. Its really sad that it is not available anymore.
Does anyone know how to get it?
I would be interasted even in purchasing it for myself.