Arma 3
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HAFM NAVY Core & Weapons part
   
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Data Type: Mod
Mod Type: Boat, Character, Weapon
File Size
Posted
Updated
25.249 MB
Sep 26, 2018 @ 9:01am
Feb 7, 2020 @ 4:48am
17 Change Notes ( view )

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HAFM NAVY Core & Weapons part

In 1 collection by Aplion
HAFM NAVY (Ships & Submarines) Collection
4 items
Description
A requirement for HAFM submarines and Ships mods (not to be downloaded individually).

Current version 2.0

Main MOD (Ships) : https://steamcommunity.com/sharedfiles/filedetails/?id=1118982882

Operations manual (also included) external link: https://www.dropbox.com/s/91fgrmrry38rjhi/Naval%20Weapon%20Systems.pdf?dl=0

HAFM NAVY Collection : https://steamcommunity.com/sharedfiles/filedetails/?id=1543583710

Copyright 2018 [Aplion, Devastator_cm] This item is not authorized for re-uploading on Steam, except by its own authors.
Popular Discussions View All (1)
17
Apr 8, 2021 @ 7:39pm
PINNED: Suggestions
Aplion
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176 Comments
Aplion  [author] May 6 @ 11:41am 
@^2Jared ... I will but you can also find it into modfolder ..
^2Jared May 6 @ 10:32am 
Manual is deleted. Can you please download it again
Hello how reload ammo submarine is ship ?
Glitch Mob Apr 19 @ 4:47am 
Would appreciate if you can add some ships&Submarines of PLA.
El Phanton Feb 9 @ 9:41am 
I asked a couple months ago via chat if you could make it work for @exile.
The only thing that needed to be done was to have different key names.
Well time to unsubscribe because i simply cant use it.
Devastator  [author] Dec 8, 2021 @ 11:41pm 
does it recognizes normal boats?
Mopit Dec 8, 2021 @ 4:20pm 
I am trying to build a sector control map on the signed version of MSKE2017. I have a 300 meter zone in the ocean. The problem I have is the zone does not recognize the player until the avatar exits the ship or sub. How can I make the zone register the ship's presence?
liwocom Jul 6, 2021 @ 4:41am 
It is better for the missile to hit 100 to 150 kilometers.
Aplion  [author] Dec 23, 2020 @ 10:25am 
@四级防了解一下 ... wrong mod ... this is NAVY mod and the error you got is probably from my ground units mod ... I'll fix that anyway.