Arma 3
445 ratings
HAFM NAVY Core & Weapons part
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
Mod Type: Boat, Character, Weapon
File Size
Posted
Updated
25.249 MB
Sep 26, 2018 @ 9:01am
Feb 7 @ 4:48am
17 Change Notes ( view )

Subscribe to download
HAFM NAVY Core & Weapons part

In 1 collection by Aplion
HAFM NAVY (Ships & Submarines) Collection
4 items
Description
A requirement for HAFM submarines and Ships mods (not to be downloaded individually).

Current version 2.0

Main MOD (Ships) : https://steamcommunity.com/sharedfiles/filedetails/?id=1118982882

Operations manual (also included) external link: https://www.dropbox.com/s/91fgrmrry38rjhi/Naval%20Weapon%20Systems.pdf?dl=0

HAFM NAVY Collection : https://steamcommunity.com/sharedfiles/filedetails/?id=1543583710

Copyright 2018 [Aplion, Devastator_cm] This item is not authorized for re-uploading on Steam, except by its own authors.
Popular Discussions View All (1)
16
Jun 2, 2019 @ 4:56pm
PINNED: Suggestions
Aplion
< >
165 Comments
✪ DeryuX Jul 19 @ 2:53am 
süper
Devastator  [author] Jun 15 @ 12:25pm 
Florian document is not updated. Fixed text is published only in BI Forum. https://forums.bohemia.net/forums/topic/219506-hafm-navy-ships-v20/?do=findComment&comment=3369690

Update of document will happen when we have a new release in future
FlorianGeyer Jun 15 @ 8:51am 
@Aplion thank you very much, can you please notify him so if he have time he can look into the documentation (i think it needs to be fixed/updated) and if he likes to into my script too?

Thank you for the mod, amazing so far! You should create a github project so we can also submit bugs etc. and track them
Aplion  [author] Jun 15 @ 4:05am 
@FlorianGeyer ... for scripting matters you have to speak with Devastator ... I'm just the modeler :)
FlorianGeyer Jun 14 @ 5:44pm 
Update: I have made a script to control the AI ship cruise missle launch so it can be used for missle to land support, scenery etc. https://pastebin.com/S4AMLi2E feel free to include or do anything you want with it, if you can I'd also like to know why the submarines seems to not respond correctly to the depth command so I can fix that part too
FlorianGeyer Jun 14 @ 2:31pm 
@Aplion i am trying to make a ship fire a cruise missle, I am following your manual and doing:

ship setVariable ["Cruise Waypoints", [0,0,0], true];
["HAFM_CruiseFire", [ship]] call CBA_fnc_serverEvent;

I get an error however:

"23:29:59 Error in expression <tVariable "Cruise Waypoints" select {_x select 1});
private _Target = obj>
23:29:59 Error position: <select 1});
private _Target = obj>
23:29:59 Error Generic error in expression
23:29:59 File \HAFM_Navy_Core\scripts\CruiseMissile_Fire.sqf [HAFM_fnc_CruiseMissile_Fire]..., line 71"

Any clue why it's not working?
The Fabulous Cupcake May 22 @ 10:51am 
I am looking for a script to start a mission with a helicopter attached to a ship.
Does anybody know something ?
MARSHAL Apr 18 @ 7:45am 
It’s a pity that you can’t walk on the ship and that the ship cannot sail directly ...
MARSHAL Apr 18 @ 7:44am 
yes understood
Aplion  [author] Apr 18 @ 3:59am 
@MARSHAL ... please write in English as I can't read in Russian.