Space Engineers

Space Engineers

354 ratings
Build Colors
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Type: Mod
Mod category: Script, Other
Tags: hud
File Size
Posted
Updated
1.579 MB
Aug 11, 2018 @ 2:38pm
Oct 1, 2024 @ 1:37am
17 Change Notes ( view )

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Build Colors

In 1 collection by 🅂🄸🅂🄺
Sisk's Improvements
2 items
Description
This mod allows you to create customized color sets for building, which can then be easily imported into another world.

🛠︰Color Sets ・────────・・・
To save or load a color set you have to type the listed commands below in your chat box.

Usage: /bc [command] [arguments]

Available commands:
Command
Arguments
Description
save
name
Saves a Color Set with the given name.
load
name
Loads a Color Set with the given name.
remove
name
Removes a Color Set with given name.
generate
generates a random color set. It is not saved, only the color palette is changed
list
Lists all available color sets.
help
Shows a help window with all commands

🛠︰Configs ・──────────・・・
This mod can create two config files.
[OLD can be removed] For servers a settings.xml file is created in your world storage.
Color sets are saved in ColorSets.xml in your global storage:
"%appdata%\SpaceEngineers\Storage\ColorSets.xml"

🛠︰Known issues ・──────・・・
The UI has a problem when naming a color set. Pressing keys bound to game actions triggers those actions instead. For example, pressing 'P' closes the Color-picker Screen. While it's a bit annoying, pressing 'P' again allows you to continue. Unfortunately, I don't know how to fix this issue.

🛠︰Support ・──────────・・・
It would be nice if you could consider supporting me

[ko-fi.com] [patreon.com] [paypal.me]

or join my Discord[discord.gg] if you have suggestions, wishes, or just want to know what else I'm working on. My Discord is new, so there is not much going on yet.
You can also check out my other mods in my Workshop.

🛠︰Github ・───────────・・・
The source for this mod can be found at BuildColors [github.com] and is licensed under MIT [github.com]
You can use my code as you like, just a license and a copyright notice is required, but please do not flood the workshop with copies of this mod.
If you think some features are missing, try to ask first

🛠︰Credits ・──────────・・・
Thanks Dark Helmet for the awesome UI library: Rich HUD Master
Icons used in my mod:
palette [fontawesome.com] icon by Font Awesome [fontawesome.com] is licensed under CC BY 4.0 [fontawesome.com]
121 Comments
Cuteseals2 May 6 @ 11:26am 
odd, no clue why they dont play nice for me :/
🅂🄸🅂🄺  [author] May 5 @ 10:50pm 
I can have both and the UI ist showing up for me
Cuteseals2 May 5 @ 5:37pm 
found the issue, for some reason using the Sprays Mod the menu for selecting color sets stops showing up but the mod still works via chat commands.
Cuteseals2 May 3 @ 8:44am 
yup, tried adding the mod to my world and as a plugin and it doesnt show up, the chat commands work but the interface has just vanished and im unsure why
🅂🄸🅂🄺  [author] May 3 @ 7:43am 
It is still working for me.
Do you run it as a plugin or as a mod? When running as plugin you have to add
Rich Hud Master manually as mod.
Cuteseals2 May 3 @ 7:11am 
is this mod broken? the menu has stopped showing up for me
skadalajara Mar 15 @ 3:44am 
re: weird mouse behavior, I'm experiencing the same thing. The mouse points either a bit above or below the element I'm trying to interact with. RTX2060 Super, 16:9 2560x1440, Vsync off, high settings. Removed and re-downloaded this and Rich HUD to no avail.
Nineveya™ Nov 3, 2024 @ 11:13pm 
I do recommend this mod BUT I wouldn't use it in other then creative. For some reason I took out this mod a while ago and it is still in my game fully for me to use. And maybe I am not finding it or I am not reading 📖 properly but I can't find any where how to exactly use this mod to its fullest potential. If someone can guide me to a guide. 😂 That would be wonderful and in that case ignore the last line. I love the idea for the sets, good job on the mod! Magnifico! 🤌🏽👍🏽

Greetings from the Netherlands 🇳🇱
kurzweilfreak Nov 3, 2024 @ 4:55pm 
I’m playing at regular 16:9, 2560x1440 Full screen windowed. It also does it at 1080, regular full screen, etc. Anything else I can test?
ArcWolf Nov 3, 2024 @ 7:13am 
I'm not sure if this is something that you can fix. But the color values are not saved with enough precision. My use case:

I am using Nanobot Build and repair which has two colors that you can paint a block. 1 for the grinding of a block and one for the Ignore grinding of a block. For this I have assigned the color value of (H)ue 0.0 (S)aturation 64.0 (V)alue 64.0 and for do not grind (H)ue 128.0 (S)aturation 64.0 (V)alue 64.0

I save this to the color set and when I restore them the values are wrong. The dont grind Hue is 0.0 Saturation is 63.8 and the Value is 63.9 additionally the grind color is now H 128.1 S 63.8 V 63.9

That wont work for me because Build and Repair is set for exact values. Also if you look at the other colors in the pallet they also have their decimal places wrongly assigned. Seems that this is a conversion error introduced when going from HSV to RGB.

Thanks for your time reading my report.