Space Engineers

Space Engineers

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Rich HUD Master
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Type: Mod
File Size
Posted
Updated
26.667 MB
Jan 10, 2020 @ 8:26pm
Jun 4 @ 2:14am
72 Change Notes ( view )

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Rich HUD Master

Description
This is not a mod. This is the master module of the Rich HUD Framework: a set of shared tools made to help modders create custom GUI. It's not strictly necessary for you to subscribe to this. If you have a mod that uses this, then it should be loaded automatically.

Introduction:
This is a framework for creating custom retained-mode GUI in Space Engineers workshop mods using the billboards supplied by the mod API. It's nothing fancy, but it has most of the basic functionality you'd expect from a UI framework: UI layering, configurable keybinds, windowing, and a decent library of common UI elements. For more information, see the readme[github.com] for the Client module and the example mod[github.com].

Discord:
If you have questions, feel free to message me on Discord at DarkHelmet#8946. I'm on Keen's Discord[discord.com], but I'm not usually in chat. Either ping me or PM me.
Popular Discussions View All (3)
9
Jul 25 @ 2:43am
List of Mod's for Rich HUD Master
dRuPpI
106 Comments
VUL7UR3 Jul 23 @ 1:03pm 
Same here. Last update to this mod screwed something up.
Shaquille Oatmeal Jun 29 @ 4:10pm 
this mod causes my cursor to flicker on the screen even when im not in a menu, also moving around when i look around, ive tried everything i can think of.
FEEÐBACK Nov 8, 2024 @ 3:50am 
Any chance to add an option to change UI size to fix issues on economy screen store contracts screen and faction creation on 32:9 (5120x1440) ? :/
HawkyHawk Oct 24, 2024 @ 12:19pm 
Update, said bug has been encountered when disconnecting any grid w. merge blocks.
HawkyHawk Oct 23, 2024 @ 8:30am 
@Dark Helmet

Currently, this mod will cause a bug when a "pseudo" connected merge block is connected.
The error occurs, when a projected small grid contains a merge block which is turned off, facing a another merge block upon which it is printed. When the merge block from the small grid blueprint is toggled on, an error "Missing blueprint" or similar will be spammed to the client.

The error can be avoided by saving blueprints with merge blocks on, but thought it might be nice if it was fixable. I believe the new update changed some file destinations?

Thanks for the mod btw, cool stuff
ForkSamurai Oct 14, 2024 @ 11:53pm 
I keep changing the values but they keep resetting. Can Some one give me some insight please?
Clockwork The Painfully Ok Oct 14, 2024 @ 11:47pm 
looks like the latest patch borked something?

getting this error

2024-10-15 13:46:10.820 - Thread: 1 -> Exception occurred: VRage.Game.ModAPI.ModCrashedException: Mod crashed! ---> System.Exception: Types of ApiModule cannot be instantiated before RichHudClient is initialized.
at RichHudFramework.Client.RichHudClient.ApiModule`1..ctor(ApiModuleTypes componentType, Boolean runOnServer, Boolean runOnClient)
at RichHudFramework.UI.Client.BindManager..ctor()
at RichHudFramework.UI.Client.BindManager.Init()
at RichHudFramework.UI.Client.BindManager.get_Instance()
at RichHudFramework.UI.Client.BindManager.GetBindGroup(String name)
at Sprays.Math0424.SpraysMod.UnloadData()
at Sandbox.Game.World.MySession.UnloadDataComponents(Boolean beforeLoadWorld)
--- End of inner exception stack trace ---
at Sandbox.Game.World.MySession.UnloadDataComponents(Boolean beforeLoadWorld)
at Sandbox.Game.World.MySession.Unload()
at Sandbox.Game.World.MySessionLoader.Unload()
✨Neru (the yellow one)✨ Jul 7, 2024 @ 2:19pm 
funny, broke my game cant connect to any online instances
Palric May 1, 2024 @ 3:10pm 
So how do I access it? Tried everything in the comments, also deleted it and let it reinstall but still not wirking; any tips?
daheque16 Mar 12, 2024 @ 2:06am 
I don't understand very well, what is it for? what is your function?