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Do you run it as a plugin or as a mod? When running as plugin you have to add
Rich Hud Master manually as mod.
Greetings from the Netherlands 🇳🇱
I am using Nanobot Build and repair which has two colors that you can paint a block. 1 for the grinding of a block and one for the Ignore grinding of a block. For this I have assigned the color value of (H)ue 0.0 (S)aturation 64.0 (V)alue 64.0 and for do not grind (H)ue 128.0 (S)aturation 64.0 (V)alue 64.0
I save this to the color set and when I restore them the values are wrong. The dont grind Hue is 0.0 Saturation is 63.8 and the Value is 63.9 additionally the grind color is now H 128.1 S 63.8 V 63.9
That wont work for me because Build and Repair is set for exact values. Also if you look at the other colors in the pallet they also have their decimal places wrongly assigned. Seems that this is a conversion error introduced when going from HSV to RGB.
Thanks for your time reading my report.
I improved the handling of my color picker, but the other issues are not solvable by me.
* I cannot update the the vanilla/default color picker
* I cannot reduce the delay before my UI is visible in the color picker screen
* I cannot fix the click animation. It is handled by RichHud. I will notify the creator about this. Once fixed, it is also fixed in this mod
* The "save" window is intentionally decoupled by the BuildColors UI/ColorPicker screen because of some other limitations we have when enter a name. There are not the right possibilities with the ModAPI of Space Engineers to handle it how it should be. So I will not fix this unless we get better support for custom UI/input handling.
when a color is "loaded" the colors do not visually update in the original color picker, rather i have to manually click on each one individually or close, reopen the picker
in color selector, if you slide the bar around a visual rubber banding of the slider is visible, if released on one of these rubber bands, it returns to its last position
in color selector, S is linked to V in that WHILE V = 0, S is set to 0 permanently
in color selector, you can manually type anything into the fields, and it stays
in save terminal, if you press esc, it will exit color picker, however the save window is not closed
when clicking any button, it goes bright, but stays bright until the button is clicked off of rather than on release
lastly, the ui often lags behind the opening of the color picker
dm me here, and i will give my discord to you for further details, steam limits comments to 1000 characters. thank you
In one such case, my mod failed to unload properly.
This is now fixed and in such a case the mod should unload as expected
Can you send me your world, tho i can test.
The logs alone do not reflect your described behavior. In logs it looks as if you left the world and then my mod crashed
The function executed where it is crashing is only called in UnloadData which is only called when the world exits. So there has to anything else which would trigger that the exit/crash.
Did you even interact with my mod when the crash happens?
Can you share your world?
Thats stange, it executes code that should only run when mutiplayer is active.
But it crashes when you exit the world right?
Sorry for the comment spam but heres my entire log pastebin limits to 512kb's
https://pastebin.com/3VDH4dvr
Rich HUD Master had an update yesterday and on the 14. Juli i guess one of the updates changed something
231 142 Invalid Expression Term ]