RimWorld

RimWorld

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Medical IVs
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
58.103 MB
Jun 27, 2018 @ 11:25am
Oct 23, 2022 @ 8:00am
24 Change Notes ( view )

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Medical IVs

Description
Description
Medical IV's aims to further improve your healthcare quality by adding IV drips (Intraveneous Therapy). So far the mod adds 6 different IVs; a blood transfusion that reduces a colonist's bleed rate, a nutritional drip which pauses an immobile colonist's food need, a painkiller drip which numbs all of a colonist's pain, an antibiotic drip which improves a colonist's blood filtration and thus their immunity gain speed, an anesthetic drip which keeps a pawn in a medically induced coma and finally a glitterworld drip that combines the functionality of the painkiller, antibiotic and blood drip. Additionally, each drip will provide boosts to both medical tend quality and surgery success chance when placed adjacent to a hospital bed.

How to Use
All of the IVs will function when placed adjacent to any bed or sleeping spot. They will provide the health benefits to all pawns that are in a bed and directly above, below, left or right of the IV but not if they're diagonal from it. The 6 drips are based on the Vitals Monitor and as such each machine should be placed adjacent to any hospital bed for the medical offsets to work - this means that tend quality and other bed quality benefits will only work for hospital beds.

Compatibility
- Should work with everything!
- Check out Zynmex's mod Hospital Extended here. It ties in nicely with this mod!

Supported Versions
Currently supports:
  • 1.0
  • 1.1
  • 1.2
  • 1.3
  • 1.4

Common FAQ
Can I make suggestions? Sure. As a matter of fact, I encourage it! I'd like to push my abilities whilst making the game as fun as possible.

Is there an impact on performance? Nope! It only updates every 80 ticks -- you should be absolutely fine as long as you don't have thousands of the IV drips on the map :)

Is it safe to add to existing saves? Yes, it should be absolutely fine to add to existing saves. Nothing has been edited, removed or changed that's related to Rimworld or any other mod.

How about removing it? I imagine it wouldn't cause significant issues but obviously be cautious of the fact that placing down objects and then removing the mod associated with those objects could be problematic. It's always best to remove the objects first before uninstalling.

Permissions? Don't reupload it anywhere and don't blatantly copy the code - feel free to make patches and compatibility edits (if needed).

How do I get blood bags? You can get blood bags by either drawing blood from colonists/prisoners or by growing bloodleaf, crushing it into a powder and then synthesising it into blood bags at a drug lab.

Known Issues
- Colonist's who are in extreme pain that causes them to become downed will sometimes get out of bed if they are under the influence of the painkiller drip. Once the effect wears off they will become downed again FIXED!

Changes
RimWorld 1.4 update (Rebalance)

- Updated to RimWorld 1.4
- Fixed the bug where colonists with painshock would be downed as soon as they stopped being treated by the Glitterworld IV (causing an infinite loop of downed -> rescue -> get up -> repeat)
- Improved the descriptions of many items
- Renamed 'IV Painkillers' to just 'Painkillers'
- Renamed 'IV Antibiotics' to just 'Antibiotics'
- Cleaned up the code
- Fixed a bunch of typos
- Significant rebalancing:
- Research cost has INCREASED across the board
- Power consumption has been DECREASED across the board
- Halved the market value of painkillers and antibiotics
- Balanced the ingredient cost of building each IV stand
- Glitterworld IV is now 'Ultra' tech level

A rebalance was needed to better incentivise the use of the refuelable IV stands over the electrical ones. With the increased research and ingredient cost, the electrical stands are now powerful late-game luxuries more inline with 'Spacer' technology as opposed to cheaty, unlimited versions of the default IVs you could unlock pretty quickly.

Feedback on these changes is welcome!

Special Thanks
-Kotobuki Mugi on Steam for the amazing artwork and suggestions.
-ilikegoodfood on Steam and the Ludeon forums for his BleedRate hediff code.

- Powered by Harmony and HugsLib

Support
If you like or use my mods, consider buying me a coffee on ko-fi. It'll speed up the delivery of updates, any future mods I've got planned and generally motivate me to make more!

[ko-fi.com]
Popular Discussions View All (4)
53
May 5, 2023 @ 4:15pm
PINNED: Issue Reporting
kyoukopan
51
Feb 7, 2024 @ 2:01am
PINNED: Suggestions
kyoukopan
0
Aug 10, 2023 @ 12:32pm
Painkiller issues
HotdogMoisturiser
370 Comments
Cantaloupe The Clown May 11 @ 7:56pm 
I made a fork of this mod for biotech that changes blood to hemogen packs, as well as changing some other things I didn't like about it (link here)
Kittenofdoom Jan 15 @ 11:01am 
1.5
StormRaven Aug 14, 2024 @ 1:45pm 
Please update
TracerFoxTEK May 17, 2024 @ 7:39am 
@pookage Just grab the mod Blood to Hemogen, or make your own recipe with 'Make Anything Craftable'.
Pookage May 17, 2024 @ 5:15am 
Could someone update this so that bloodstem gives haemogen packs instead of blood packs? That way you could make a vegetarian sanguaphage!
El Tiqui-Tiqui May 16, 2024 @ 7:52am 
miss you
Angrysquirrel May 10, 2024 @ 7:12pm 
1.5?
iSanti1015 May 10, 2024 @ 11:57am 
1.5 pls
Syna May 9, 2024 @ 3:20pm 
1.5 Please good sir