Total War: WARHAMMER II

Total War: WARHAMMER II

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[MOD/DER ON HIATUS] Kraka Drak Norscan Climate Mitigation Expansion for Cataph's Kraka Drak Overhaul
   
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Tags: mod, Overhaul
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Apr 19, 2018 @ 5:44pm
Aug 12, 2018 @ 6:28pm
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[MOD/DER ON HIATUS] Kraka Drak Norscan Climate Mitigation Expansion for Cataph's Kraka Drak Overhaul

Description
[ON HIATUS--will remove hiatus text when actually updated; If you feel inspired, you are of course to make your own version of this mod using as I've mentioned below, but I ask you mention this mod in your description with a link]

This mod essentially improves the fantasy of Kraka Drak RETAKING THE REALMS (in Norsca).

To this end, I've made them more anti-corruption and let you dynamically restore the Norscan Dawi to glory.

Specifically, I did this with a building chain that mitigates the climate maluses of Norsca, which should feel really impactful and good to build (and gives lots of Anti-corruption) but at a high time and economic investment .

If using SFO be sure to check out my personal (unoffical) SFO balance submod for Kraka Drak

COMPATABILITY:
As long as you have the other required mods, it should be compatible with basically everything and is save-compatible.
Should be save-backwards compatible (like my mod). Removing my mods midgame may cause undesired effects (like with most mods--like not being able to continue that game without manually editing the save).

CURRENT FEATURES:
  • A new building Chain for the main settlements in all of Norsca that essentially nulify (or surpass) the maluses caused by the chaotic wasteland climate at the cost of time and lots of money (and a building slot)
    • Nullifies and eventually surpasses the climate penalties
    • "Simulates" colonization (tools, supplies, and dawi dont just spring up out of holes in the ground...)
    • Increases Dwarf RoR Cap by 1 at max lvl Removed since having 11 of each RoR a little too strong. May make it increase Orgi's Blade limit
    • Diplo Bonus with other Dawi; Diplo bonus/penalty with Enemies of Chaos/Chaos Inclined respectively
    • Other Economic Bonuses that help allow Kraka Drak to "build tall" in the Norscan Area
    • Penalty to global recruitment
    • Wardbearer garrison
    • (If you think it is too snowbally and hard to get going as-is be sure to mention so down below!)
  • Unique version of the building chain for Kraka Drak settlement! Mutually Exclusive with Regular one
    • Better general econ. bonuses
    • Increases Dwarf RoR Cap by 2 at max lvl (Doesnt include Orgi, may increase to 3 or have another unique building that gives a little later)
    • Better Diplo Bonus with other Dawi
    • Very good for improving trade
    • Lets Stoneguard and my Rangers (see below) be recruited at lvl 4 of main settlement instead of 5
    • Better Anticorruption
    • No garrison
    • Improves recruit XP of units unique to Kraka Drak (please notify me if I missed one)
  • An Icon on the campaign map (from Cataphs TEB) that lets you see what settlements youll be able to build the chain in (except for Baersonlings Camp...problem is being investigated). Kraka Drak has a unique version of this icon and flavor text.
  • New Unit!: Rangers of the North
    • recruitable at Tier 3 of new building (Bastion of the Beard)
    • Meant to replace quarrelers late game
    • Long ranged, armor piercing, good in melee, low rate of fire, resistant to magic (this may get changed if I add in something extra special for the unit)
    • Added snowflakes compared to the standard ranger unit card (if you want to make a better one feel free)
  • Slight improvements to Kraka Drak Silver Hall (untainted)
  • Slight improvements to the tunnels (growth added)
  • Improvements to the Okin. Mine (some oathgold, walls)
  • Makes Uncorrupted (Insane remover) trigger after 3 turns instead of however vanilla works (I changed the entry from 999 to 3...)
  • Gave +3 increase to Runesmiths for faction lord bonus
  • Gives Forsaken Beserk
  • Renames Aesling Conclave to Kraka Ornsmotek (this isnt the right location, but it's the best option)
  • Renames Winter Pyre to Kraka Dorden


(Some) POTENTIAL FUTURE FEATURES (depending on how I and others feel about them):
  • Continual balance of the building as needed for one reason or another
  • New Legendary Lords connected to their dwarf holds[warhammerfantasy.wikia.com]: Logamir Ulfarson of Kraka Dorden, Haarkon Vikramson of Ravnsvake, Tyr Forsetison of Ornsmotek (probably will be Aesling's Conclave)
  • Buffs to anti-corruption on heroes
  • Province Wide ability for armies
  • Give units chaos attrition immunity while in friendly province
  • Have the Building Chain Unlocked by a Technology
  • (Requires Scripts I think) Only buildable at some level of untainted achieved
  • Nerf Norscan Dwarves outside of Norsca and Mountain Terrain--Cataph has nerfed their suitable climates. Will be watching to see if more changes are needed
  • Garrison to the building and to the Okin. Mine
  • Different Icon; Either provided by someone else or using of the two Eight Peaks landmarks, The Grail Abbey, the Tower of the Enchantress, or Quintex
  • Similar, but Unique Building chain for Hell-Pit
  • Unique version for Kraka Ornsmotek (replaces Aesling's Conclave)
  • Add a unique building to represent Kraka Dorden[warhammerfantasy.wikia.com]--probably at Winter's Pyre
      In Progress Idea:
    • Give Iron, Furs
    • Give recruitment cost reduction
    • Special lvl 5 main settlement, 5 lvls of a unique landmark building
    • Some bonus and/or unique effect regarding norscan allies
    • Bonus to The Forsaken
  • Something unique for Skeggi--possibly connected to Kraka Dorden; Probably involving Treggi Saltbeard


Things I'm pretty sure I cannot do since they require start.pos edits, which makes them incompatible with the faction unlocker:
  • Make Kraka Drak have 2 more building slots--May make a very restricted submod later to address this
  • Make Kraka Drak not start with 3 corruption from local populace

In order to play as Kraka Drak you need Cataph's Kraka Drak Overhaul, which in turn requires Crynsos' faction unlocker and the Community Modding Framework.


You may also wish to try the Runic Forge Mod

Feedback on balance, bugs, and new ideas to implement are appreciated.
Requests for a version of the mod with fewer changes will be considered. Leave a comment below with your idea!

Thanks to Cataph and others on the C&C Modding Den for their help in troubleshooting.

If there is significant demand for a version with less changes I may release one, otherwise my attitude is if you don't like a specific part of the mod, just self regulate and don't use that part.

(Formatting done using steam's help)
Popular Discussions View All (6)
7
Jun 29, 2018 @ 9:24pm
Unique Buildings for Kraka Drak, Hell Pit; What would you like to see?
Chesschamp09
4
Jul 8, 2018 @ 11:22am
PINNED: Official Bug List
Chesschamp09
3
Nov 27, 2018 @ 11:45pm
PINNED: Forsaken Update for the Kraka Dorden Expansion: Your opinions and ideas wanted!
Chesschamp09
69 Comments
Cardenalet May 22, 2021 @ 1:27am 
I'm sorry i read after your text! thank you for all!
Cardenalet May 22, 2021 @ 1:25am 
Hello, i love this mod!!!! but is not posible buid these buildings wen i do a confederation playing other dwarf faction. I thing is more proper to the lore if is only posible build these buildings in a special territories in the north that had previously in the lore been dwarf bastions befoore the chaos invasión or the afliction age.
I don't know if is posible do this.
Chesschamp09  [author] Feb 10, 2021 @ 4:28pm 
Sorry everyone, I havent really been into the Warhammer scene for more than a week (if that) at a time for the past couple years (life, work, other games--you know the drill).

If I actually end up being really into the game again, I would expect that theres a reasonable chance I'll update this mod because I will be much more likely to be motivated to do so, and I'll be more familiar with how the mod scene has changed.

The good news, is it appears Cataph has had some similar ideas or perhaps even inspiration and has updated his base Kraka Drak mod with what I would describe as a more tame (and balanced probably) version of some of the things this mod sought to do (i.e. reclamation of a couple of dwarf holds, which removes the climate penalties).

I've updated the title and description with a disclaimer so people dont click on a sleeping mod and it will be more obvious to the enthused when its awake again.
Jazz Aug 29, 2020 @ 10:23am 
In case anybody else was curious also, I liked what this mod does and tried it out using Mixu's and it seems to work ok thus far, haven't gotten terribly far into a campaign yet, but it boots and doesn't crash. I'm not using Crynsos Unlocker nor CMF, my game crashed when I tried with those. Also I'm using a decent chunk of other mods and even though it's not been updated recently it seems to play nice at the moment.
Fantastic Mr. Fox Apr 6, 2020 @ 1:21pm 
This looks really cool, would be awesome to have it updated
Alex Feb 15, 2020 @ 11:56am 
What's SFO you're talking about? Something I need to install for this?
Lyssiar Sep 10, 2019 @ 8:06am 
have we a chance to see an update ?
The Cats Pajamas Aug 4, 2019 @ 5:11am 
Should we give up hope on an update?
Chesschamp09  [author] Feb 22, 2019 @ 11:26pm 
Hmm. I'll look to see if that is causing any conflict
Fenris Feb 22, 2019 @ 4:59pm 
Base Kraka Drak mod notes says they recently updated their climate data. That might be a cause.