Total War: WARHAMMER II

Total War: WARHAMMER II

[MOD/DER ON HIATUS] Kraka Drak Norscan Climate Mitigation Expansion for Cataph's Kraka Drak Overhaul
69 Comments
Cardenalet May 22, 2021 @ 1:27am 
I'm sorry i read after your text! thank you for all!
Cardenalet May 22, 2021 @ 1:25am 
Hello, i love this mod!!!! but is not posible buid these buildings wen i do a confederation playing other dwarf faction. I thing is more proper to the lore if is only posible build these buildings in a special territories in the north that had previously in the lore been dwarf bastions befoore the chaos invasión or the afliction age.
I don't know if is posible do this.
Chesschamp09  [author] Feb 10, 2021 @ 4:28pm 
Sorry everyone, I havent really been into the Warhammer scene for more than a week (if that) at a time for the past couple years (life, work, other games--you know the drill).

If I actually end up being really into the game again, I would expect that theres a reasonable chance I'll update this mod because I will be much more likely to be motivated to do so, and I'll be more familiar with how the mod scene has changed.

The good news, is it appears Cataph has had some similar ideas or perhaps even inspiration and has updated his base Kraka Drak mod with what I would describe as a more tame (and balanced probably) version of some of the things this mod sought to do (i.e. reclamation of a couple of dwarf holds, which removes the climate penalties).

I've updated the title and description with a disclaimer so people dont click on a sleeping mod and it will be more obvious to the enthused when its awake again.
Jazz Aug 29, 2020 @ 10:23am 
In case anybody else was curious also, I liked what this mod does and tried it out using Mixu's and it seems to work ok thus far, haven't gotten terribly far into a campaign yet, but it boots and doesn't crash. I'm not using Crynsos Unlocker nor CMF, my game crashed when I tried with those. Also I'm using a decent chunk of other mods and even though it's not been updated recently it seems to play nice at the moment.
Fantastic Mr. Fox Apr 6, 2020 @ 1:21pm 
This looks really cool, would be awesome to have it updated
Alex Feb 15, 2020 @ 11:56am 
What's SFO you're talking about? Something I need to install for this?
Lyssiar Sep 10, 2019 @ 8:06am 
have we a chance to see an update ?
The Cats Pajamas Aug 4, 2019 @ 5:11am 
Should we give up hope on an update?
Chesschamp09  [author] Feb 22, 2019 @ 11:26pm 
Hmm. I'll look to see if that is causing any conflict
Fenris Feb 22, 2019 @ 4:59pm 
Base Kraka Drak mod notes says they recently updated their climate data. That might be a cause.
Apieli Feb 20, 2019 @ 3:49am 
So is the fact that the mod manager says it's out of date false?
Chesschamp09  [author] Feb 17, 2019 @ 6:11pm 
That's weird I was working on it just yesterday and it wasn't crashing for me (well, after I made the new content I'm working on behave correctly). Let me know what mods you were using just in case?
Sand Cat Feb 17, 2019 @ 2:45pm 
Plz update! Crashes on startup
Altan Jan 19, 2019 @ 11:17am 
Any news on an update ?
KEKSE!!! Dec 27, 2018 @ 11:47am 
I think, it changes nothing at the moment. Please look into it. I would realy like to use the mod.
Hexatorium Nov 27, 2018 @ 11:44pm 
Thank you!
Chesschamp09  [author] Nov 27, 2018 @ 8:15pm 
I'll try to get one out in the next week or two, depending on various circumstances . If things go well I may even finish off the Kraka Dorden 1.0 update and release that as well!
Hexatorium Nov 26, 2018 @ 9:05am 
Update?
Chesschamp09  [author] Sep 15, 2018 @ 10:15am 
Yea the settling logic part of the AI I dont know off-hand where it is or how it works. The Climate types that are good for them are much easier to change, though I havent done so since I wanted to make a sense of progress. They should be the same as whatever Cataph has them set to.
MightyMumakil Sep 14, 2018 @ 10:08pm 
ok, it just bugged me when I played kislev that the dwarfs had to settle mostly unsuitable territory, so this should help, thanks.
Chesschamp09  [author] Sep 14, 2018 @ 5:08pm 
My buildings are "rated" pretty highly so the AI should always build them if I have it set right. My new unit is also rated in the top tier but not the very top--so they should replace quarellers if they have the money but still have melee troops I believe. Not sure how the confederation AI work with Kraka Drak but I've not changed that at all, nor the faction leader "personality"
MightyMumakil Sep 13, 2018 @ 10:10pm 
What affect dose this have on the aI playing the dwarfs?
Chesschamp09  [author] Jul 16, 2018 @ 2:03pm 
Very slowly. The plan atm is to release the inital Kraka Dorden stuff and evaluate from there. To begin with I think its just going to be the new buildings--and anything else necessary for them. From there, a new experimental unit, maybe a new tech, and the Lord will be added in relation to the hold (not necessarily in that order).
James Stone Jul 16, 2018 @ 8:48am 
So, how's the progress for LLs?
Chesschamp09  [author] Jun 24, 2018 @ 12:02am 
Also were you able to build the 1st level of that building chain anywhere without crashing? Or is it only specifically those provinces that didnt work and the others did work?
Chesschamp09  [author] Jun 23, 2018 @ 11:59pm 
Ive pushed out a change that may fix the issue if its caused by just my mod and not some mod-mod conflict. Let me know if anything changes for you (and what other mods youre using!)
Chesschamp09  [author] Jun 23, 2018 @ 9:58pm 
huh thats odd. what other mods are you using?
SecretSgtAdams Jun 23, 2018 @ 9:15pm 
Ran into a bit of an issue regarding the "Seal the Wards" building chain. When waiting for the countdown of the third-tier 'Cleanse the Corruption' building in Kraka Drak, Kraka Omsmotek and Baersonling's Camp, the progression goes smoothly, but towards the end of the turn my game crashes whenever the building is actually finished in either of these three capitals. However, the alternate version for Kraka Drak, the Althing chain, is able to finish it's construction and performs as intended. All in all, I appreciate the efforts this mod takes in purifying Norsca, just wanted to write this and see if anyone else was having issues not utilitizing this mod to its utmost ability.
dreadedladie Jun 22, 2018 @ 10:25am 
This mod is great, I can't wait 'til Faction Unlocker updates so the Dark Elfs can get the Kharibdyss as I love fighting the giant monsters in the frozen north with badass little Dwarfs.
Chesschamp09  [author] Jun 18, 2018 @ 11:53am 
All right most of the technical issues are out of the way now I think. Turns out the 2nd way was also long and tedious too. The good news is all I have to do is fully design the buildings and the new Kraka Dorden (v1) will be ready. I may release the changes to existing stuff sooner.
dreadedladie Jun 17, 2018 @ 8:27am 
Totally respect that
Chesschamp09  [author] Jun 16, 2018 @ 8:50pm 
So the good news is I *think* that what I want to do will be possible, the bad news is both of the ways that I can probably do it will make the new version of the mod tricky to made old-save compatible (if I can do it at all). The other bad news is one way is extremely long and tedious to do and has high potential for me ruining things by accident, and the other will leave a visual artefact in the build menu. Right now im going for the 2nd option.
dreadedladie Jun 16, 2018 @ 3:49pm 
Can't wait for it :)
Chesschamp09  [author] Jun 15, 2018 @ 1:54pm 
So in the next couple days I'll release a patch with some tweaks to various things (most major thing is how the tooltip of the existing building works--rebalance to go with it). It may also contain STAGE 1 of my Kraka Dorden Rework (minus the LL) and may contain the unique hero from Kraka Ravnsvake.
Chesschamp09  [author] Jun 13, 2018 @ 11:22am 
Oops. West*. East of Aesling is where Kraka Drak and all the holds are. And yea theres other locations to the west that might be interesting to give something unique to. I may need to rename my mod tho lol
dreadedladie Jun 13, 2018 @ 1:53am 
Sounds great, Skeggi is actually such an unconventional place for Kraka Drak to try to take over, but it's fun to have landmarks like that to make certain faraway locations more strategic. Also I'm sure since what I've seen so far is good that you'll be able to 'wing it' eventually with the stuff east of the Aesling. There are some cool opportunities to play up the colonizing angle further afield (especially for resources). Really like the idea of giving Kraka Drak more of a reason to conquer Norsca instead of just razing it all.
Chesschamp09  [author] Jun 12, 2018 @ 3:43pm 
But now that u mention it, maybe ill do something for Skeggi, since dwarves helped the norscans explore and get that
Chesschamp09  [author] Jun 12, 2018 @ 3:31pm 
I have some things in the works (3 new legendary lords/heroes and at least 1 new building), but there is precious little in the lore, and none that I can find for land east of Aesling's conclave. For that stuff further afield ill just have to make stuff up if i want to do anything there
dreadedladie Jun 11, 2018 @ 11:33pm 
Thanks a ton for this mod, I really dig the name changes and the additional flavour it adds to Kraka Drak. Really dig the idea of "reclaiming" lost Dwarf holds amongst the hostile north. Anything else you can add as far as lore friendly or semi-lore friendly landmarks further into Norsca would be awesome.
Chesschamp09  [author] Jun 1, 2018 @ 10:00am 
If it is post-patch, SFO had to delete half their tables to make their mod stable and wont be returned to normal form for a coupe weeks.
Chesschamp09  [author] May 31, 2018 @ 9:52am 
what other mods are you using? and did you test it pre or post norsca patch?
arabeschi.caleidoscopici May 31, 2018 @ 4:04am 
Yep, i've found crashes with your patch sadly =/
Chesschamp09  [author] May 30, 2018 @ 10:55am 
If you want to try out SFO again you should try out my SFO compatability patch for this and tell me if you find any issues
arabeschi.caleidoscopici May 30, 2018 @ 10:49am 
Yep, since with sfo i've found some issues while playing with cataph's mods
Chesschamp09  [author] May 29, 2018 @ 3:42pm 
good to hear. Im guessing that is one of the overhaul mods?
arabeschi.caleidoscopici May 28, 2018 @ 6:43pm 
Very interesting anyway =) for me it's compatible with choice&consequence
Dr. Oz The Great And Powerful May 15, 2018 @ 9:40pm 
Sjeng v/d Nedam of the Landmarks of the Old World mod said contact him if you want some help creating custom icons for your buildings. His priorities are on the Landmark mod now, but he is willing to help.
Dr. Oz The Great And Powerful May 8, 2018 @ 6:18pm 
+Cesschamp09 Oop. I'm sorry, I thought this was the SFO version, but never the less, I think the balancing here is fine for both SFO and vanilla.
Chesschamp09  [author] May 8, 2018 @ 3:49pm 
On a side notes, if youd like to remove the extra RoR for personal use you just need to go into the building_effects_junction_tables of the mod and delete any instances of the "kraka_dwf_ror" effect (should be only 2 of them).
Chesschamp09  [author] May 8, 2018 @ 3:46pm 
The balance for this mod (used alone with Cataphs Kraka Drak) is (supposed) to be just largely for vanilla, where my other linked submod changes things about my mod and Cataphs mod to be more appropriate for SFO (in my opinion). As for your proposed changes, I've limited the RoR to just Kraka Drak (11 did seem a bit silly) and havent changed Orgi's blades maximum at present (but may in the future). Icon wise, I will probably go see if theyre interested in making an icon for the buildings and make a decision based off of that.