Total War: WARHAMMER II

Total War: WARHAMMER II

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Cataph's Southern Realms (TEB) 2.0 (ok for beta too)
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Tags: Mod, Overhaul
File Size
Posted
Updated
42.919 MB
5 Oct, 2017 @ 7:19am
10 Aug @ 1:19pm
204 Change Notes ( view )

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Cataph's Southern Realms (TEB) 2.0 (ok for beta too)

In 1 collection by Cataph
Cataph's stable collection - WH2
50 items
Description
==DO NOT USE the Community Mod Framework (CMF) unless you are also using Crynsos's unlocker. Period.==

Latest news: Dilemmas and characters[www.patreon.com], Spear and Dagger units![www.patreon.com]

||Try it with our Closer to Tabletop overhaul!||

Southern Realms is in the New and Old World! Our beloved mod for WH1 is braving the waves to rob three new continents of their riches explore the New World and its possibilities.

===Mod Awards 2016 - Winner of Best Unit Mod; Runner up for Player's Choice.===



MAIN FEATURES:
- 29 new units across the rosters of Estalia, Tilea, Border Princes, New World Colonies.
- 17 Regiments of Renown and 10 "Regiments of Community" channelling mercenary expertise.
- Three new lord types and 8(9) custom Legendary Lords.
- Two new hero types, generals and captains reskinned, skill trees customized for all characters.
- Custom tech tree built from scratch for all the factions involved.
- Tebuary Cult / Plutocracy mechanic, with 100ish rites, one lord, 10 Companies of Renown aka RoC.
- New building chains and landmarks.
- Dynamic caps on some units, appropriate garrisons.
- Basic 'State troops' reskinned in different styles across these factions.
- New Estalian and mixed NWC namelists.



Full Unit and Heroes list:
Space not found, read it here with short descriptions!

UNIT/BALANCE SYNOPSIS:
These are human factions who don't have easy access to war machines, monsters or living saints. They do their best with combined arms, training, armoured units and a whole array of Regiments of Renown to provide the elites and specialists they need, including a star dragon. All in all, it's NOT built to be an easy gameplay, as opposed to, say, Ikit.

Estalia specializes in tough and versatile veterans (think Conquistadores), Tilea on armoured units, Border Princes on agile irregulars helped by warrior elites. All of them can also count on restricted dwarfen allies.






USE and COMPATIBILITY:
- Some climate edits that may override related reworks.
1. Compatibility:
- The mod is compatible with pretty much everything vanilla-friendly. Balance overhauls need submods. See FAQs for more from our field reporter, or the collection above for examples of what's surely compatible.

2. UNLOCKERS:
You need an unlocker to play: Mixu's or Crynsos's.
- The two unlockers WILL have some differences (FAQs).
- Mod WILL work without unlockers for the AI (minus tech tree and landmarks).
- See first link in FAQs if something's wrong.

LORE AND SOURCES:
All in all, I consider this as lore-friendly as it can go with armies that almost never had official rules. I expanded these factions based on what I could grab of the official lore (mostly pre-6th ed), RPGs, good old improv and historical XVI century stuff, mediating to keep it balanced and interesting.

CREDITS
No claims on Games Workshop content and concepts, or on art used for some unit icons (Perun Tworek[perun-tworek.deviantart.com], Dariusz Bufnal[dariusz-bufnal-imaging-battles.blogspot.com]); cover image adapted from Rocroi, El ultimo tercio by A. Ferrer-Dalmau. War hammer by Loqual on sketchfab[sketchfab.com]. Model was rescaled and downgraded, textures reconstructed.

Special thanks:
- my buddy Dreamlore
- Crynsos's unlocker, Mixu's unlocker and related scripts
- RPFM crowd
- ChaosRobie for the galloper guns, birdmen, paymaster side chests, pavise shields, adaptation of Loqual's war hammer.
- Marthenil for the essential breakthrough behind the morion helmet
- Dontfearme22 for his custom textures for tilean and estalian shields
- Haradrim for the Al Muktar's base
- the afecionados for screenshots and dedication


Don’t forget to provide feedback and rate!

FOLLOW VIA PATREON BLOG![www.patreon.com]
Public posts include content details and chit-chat so no reason to miss on that!
Also, FEEL FREE TO JOIN THE DISCORD SERVER[discord.gg], intimate and growing modding plaza!
Popular Discussions View All (17)
250
18 Aug @ 5:22am
PINNED: F.A.Q.s + Compatibility + Bug Reports
Cataph
6
1 Jul @ 4:01am
Italian Translation Proposal
Sir Draskar
7
28 Jul @ 7:00pm
Glory of Tylos (Skavenblight)
(GeR) Toni
< >
3,025 Comments
alexej 30 Aug @ 12:13am 
@Cataph was problem from Console mod. Adding MOV command - constant movement bonus to general caused problems loading manual combats. Sorry for finding problem here and no slaps this time please :D Finally can play my Border Princess again
Azi_Dahaka12th 29 Aug @ 1:42pm 
ok so when i try to play as the one female lord, it loads up and Estila..or was it tilio..already owns my land and i have no lord...
Nep-Nep 26 Aug @ 5:19pm 
All the people that have problems using Kislev mod, put kislev in the firs place of the mod list.
飞天灵猫 26 Aug @ 4:47pm 
So sad that this and ER: Kislev Reborn don't work together.
Pablets 25 Aug @ 4:07am 
I only run Mixu´s Unlocker, Mixus Lords 1 and 2, and i dont know why i havent got victory conditions now.
alexej 25 Aug @ 1:06am 
It might but I have finished 3 campaigns already with them
CommissarKip 25 Aug @ 12:48am 
maybe your issue IS that you're running 126 mods
alexej 25 Aug @ 12:12am 
But I am running 126 mods atm youll call me crazy 🤣
Cataph  [author] 24 Aug @ 11:10pm 
read the troubleshooting guide, I'm not a clairvoyant.
alexej 24 Aug @ 9:06pm 
I neet to add in previous campaigns I have played lot of manual battles with Southern realms as allied reinforcements or against them without problems