Space Engineers

Space Engineers

732 ratings
Relative Top Speed
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Type: Mod
File Size
Posted
Updated
107.029 KB
Apr 12, 2018 @ 4:01pm
Apr 13, 2023 @ 8:12pm
85 Change Notes ( view )

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Relative Top Speed

Description
Features
- User defined speed limits
- Control the speed of individual ships based on mass and acceleration
- Change configuration on the fly (no need to restart)
- Multiplayer ready

Description
Imagine you are in a fighter chasing down an enemy ship. You are closing the gap but just before you get in range they hit 100m/s. Then there's this awkward feeling of hopelessness as you both drift into oblivion. By introducing Cruise speed, a soft speed limit based on mass, and Boost, bonus potential speed based on ship acceleration, this mod defines simple, intuitive, ship classes.

The Nit and Grit
Speed Limit: This is the speed limit implemented in Space Engineers (set to 140m/s by default)

Cruise Speed: This is the maximum speed that the current grid can maintain without continuous acceleration. Cruise speed is determined purely off of grid mass and is calculated on a slight curve giving better results the lighter the ship is.

Boost: beyond cruise speed a resistance force is applied to the grid. A grids boost speed can be calculated like this.
Max Boost = Cruise speed + [acceleration / resistance multiplier]

Ignore Grids Without Thrust: setting this to true will stop all resistance forces on grids that have no thrusters on them. This is to allow gravity cannons and such to still be effective.

Chat Commands
/rts help - lists commands
/rts config - shows maximum and minimum values for grids
/rts hud - displays useful numbers when in cockpit (use this when building)

Default Settings
- Speed Limit: 140 - Ignore Grids Without Thrust: true - Ignore Grids Without Cockpit: false Large Grid - Min Cruise: 60 - Mid Cruise: 80 - Max Cruise: 110 - Mass at Min Cruise: 8M - Mass at Mid Cruise: 5M - Mass at Max Cruise: 200,000 - Resistance Multiplier: 1.5 Small Grid - Min Cruise: 90 - Mid Cruise: 95 - Max Cruise: 115 - Mass at Min Cruise: 400,000 - Mass at Mid Cruise: 300,000 - Mass at Max Cruise: 10,000 - Resistance Multiplier: 1.0

Configuration

There is an API for any modders looking to get speed information about ships. To access it just unzip this mod and copy the RtsApi.cs file into your project.

To configure general default settings for all worlds go to:
%AppData%/Roaming/SpaceEngineers/Storage/1259618037_rts/RelativeTopSpeed.cfg
or
Torch/Instance/Storage/1259618037_rts/RelativeTopSpeed.cfg

To configure world settings go to:
%AppData%/Roaming/SpaceEngineers/Save/(GameSave)/Storage/1259618037_rts/RelativeTopSpeed.cfg
or
Torch/Instance/Save/(GameSave)/Storage/1259618037_rts/RelativeTopSpeed.cfg

If you need help with setting up your config post your current config and your desired outcome and ill help get you on track.

What you need to think about when configuring the mod. What is the overall speed limit i want? 100m/s 250m/s? What is the most massive ship i expect to see on server? 500k? 8M? 20M?... What is the minimum speed i want my heaviest ships to move? 60m/s? 100m/s 150m/s? How light do i want to force people to build to get max cruise? 200k? 1M? How much head room do i want to leave for boosting? (MaxCruise=WorldSpeedLimit - headroom) Do i want to favor lighter or heavier grids? If not set the mid values to the value between min and max. Finally tune the resistance multiplier to get boost value you want.


Tags
Speed Mod, Speed Limit, High Speed, High Velocity, Higher Velocity, Faster Speed, Fast Speed, Faster Velocity, Go Fast, More Go Go Juice, Go Go Gadget
Popular Discussions View All (8)
56
Jul 11 @ 3:25pm
Config Help
Gauge
4
Nov 3, 2024 @ 9:41am
[UNDOCUMENTED FEATURE] Mod only works correctly with single-grid constructs
Arkil
1
Oct 29, 2024 @ 12:14pm
speed settings :D
NyxEline
662 Comments
HS_DRAGON ✞ Jul 21 @ 6:32pm 
That's fantastic.
But, from the comments, the Mod is broken and Dev. has not yet resolved. I'll activate the notifications and wait :se:
Is there a way to fully remove this mod from a save?

cuz it sadly is breaking one of my ships
AIM-9X Jul 4 @ 10:34pm 
is there a minimum resistance? I wanted to use this mod to create a space drag effect but it appears that 0.1 resistance and 0.001 resistance are effectively the same
Mikilus3 Jul 3 @ 5:35am 
i dont know why, but when i change the number in the file, game doesnt recognize it, i try to do the LOAD command, nothing happen, even if i change the number, when i run CONFIG in game it show default number, maybe im doing something wrong
TheUndone_Crat Jun 16 @ 4:30am 
Works perfectly for me. Commands work perfectly, except for the "load" one? Idek what that is suppose to do anyways Loll

No lag either, speed display works perfectly, I was able to config it as well. Could be something situational to just me as to why it works, who knows. At the very least worth a try for anyone curious
Ellips May 12 @ 2:22am 
When will the mod work correctly?
Jedediah_Weinstein Mar 30 @ 9:27pm 
Yeah, the lag thing I think is an issue too. I started using the Aerodynamic Physics mod, because it can change the top speed too, and the lag problem went away. No rush on fixes, just glad people are aware of it now. Also, FYI, the Aerodynamic Physics mod has problems saving settings too, I think Keen broke something and pretty much every mod that tries to let you save/edit a config is broken...
Rex Mar 29 @ 10:34pm 
should rename the mod to relative top lag
Gauge  [author] Mar 28 @ 7:09pm 
Oh really, damn. I dont have my work environment setup for SE right now. Ill see what i can do in the next few weeks.
Kris Eike Mar 27 @ 3:32pm 
I can confirm what Jedidiah says. No idea how it happened, but it just suddenly stopped working. Currently the mod is broken and should not be used. Its causing a lot of lag and stuttering when used. Shame, because we love it.