Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

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Charlie Don't Surf
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Tags: Map
File Size
Posted
Updated
474.841 MB
Mar 7, 2018 @ 1:13pm
May 12, 2019 @ 6:56pm
9 Change Notes ( view )

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Charlie Don't Surf

Description
Inspired by the famous beach attack scene from Apocalypse Now. This project had many contributors that I would like to thank.

PsychoPigeon - Water Buffalo Models
Nemy - Soda Can Models
Matt - Sand / Beach Materials
waitumus - Prefab Houses and Bridges
shadedancer619 - Boat Models
https://free3d.com/3d-model/boat-of-moana-15082.html
zaurian868 - Surfboard Models
https://free3d.com/3d-model/surfboard-31485.html
Nitronik - Feedback and Support
Bloodmalice - Ideas and Support
SCUM - My Dude
KaiserJohannes - Keeps me Sane

Changelog for May 12, 2019 Update:
Split B into 2 objectives
Map time increased from 22 to 30 mins
Tickets increased to 450 for US 375 for VC
Removed Fixed HMGs and added placeable HMGs
Adjusted the shape of A
Added Custom Loading Movie


Changelog for Mar 7, 2019 Update:
Added 2 mins to the map
Added 50 reinforcements to both teams
Increased capture time for B and C
US Beach spawns now enable after 4 mins
Added Spooky for US
Reduced Artillery Cooldown for both teams
Rebuilt lighting to fix terrain materials rendering improperly
Reduced Spawn delay for both teams
Removed 1 RPG Role

Changelog for Apr 29, 2018 Update:
Recooked to address crashes from 1.07 Update
Addressed Chopper Collision issue at the Beach Helicopter Resupply Point

Changelog for Apr 5, 2018 Update:

Added a third objective between the previous two (Village)
Decreased size of A Objective significantly
Increased time from 16 minutes to 20
Reduced Objective C Capture time slightly
Removed 1 VC Sniper
Increased AA Cooldown by 1 minute
Increased Napalm Cooldown
US Commander can now call in Artillery
Reduced Valkyrie Music Volume


Changelog for Mar 13, 2018 Update:

Addressed Map Balance
Added second beach spawn for US on left side of map
Added a radio on beach
Added an ammo Resupply on the beach
Shifted Spawn Protection for Attackers up on A
Shifted A capzone slightly towards Attackers
Added an additional Combat Pilot Role
Removed an RPG Role
More Cover in and around A
Varied Terrain Relief in and around A
Reduced Tickets for both teams by 100
Chopper Resupply on Beach enables after A is captured
Fixed missing explosion sounds when playing online


Any and all feedback can be shared below, thanks!
96 Comments
marineveteranm4 Oct 20, 2023 @ 4:03pm 
can you add bots support? and could you add PBR boats?
TS2 Mar 27, 2023 @ 1:39am 
The only error that remains on map load is as follows:

[0150.52] Warning: Warning, Failed to compile Material Instance VNTE-CharlieDontSurf.Materials.Custom_Pictures with Base M_VN_MASTER_PBR for platform PC-D3D-SM5, Default Material will be used in game.

Besides that, the loading screen movie does not have to be included in the Packages directory, and also will not play from there. The game only ever checks the ROGame/Movies directory—be it in the Install directory, or a manually created one in the Config directory in the Documents folder—for any load screen movies to play. Otherwise, it fails to work.

If revisiting this map ever comes to mind, consider hosting the loading screen for this map elsewhere, or at minimum including instructions for how to add it to a directory the game can play it from in the description.

Otherwise, good day, and good bye.
Xzas90 Jan 4, 2021 @ 5:28am 
how do I play on this map? Where do I find it?
Silentmist Oct 2, 2019 @ 6:11pm 
hey can we play this on our server 24/7 just this map ?
[PBS] Powerbits May 24, 2019 @ 10:02pm 
Added back to our non campaign server POWERBITS GAMETEAM MIXED 60HZ #2: 145.239.149.56:58601 . If you can lock it for campaign i can add it to the others. Many thanks
NewAgent47 May 19, 2019 @ 5:22pm 
That's a nice grate map! Hope more server can add this map for play. \
nymets1104  [author] Mar 31, 2019 @ 12:31pm 
Thanks for the comments. Will try to get this updated this week with everyone's suggestions.
[FOR] Reason Mar 31, 2019 @ 1:44am 
Great work on the map @NYMets1104! :spazdreaming:

I do have two suggestions, which are:
- Potentially reduce the volume on the music [and] napalm soundbite by ~15-20% per player feedback.
- Add collision to prevent entry-to [or] open the rock-and-foliage near [A] captured in my screenshot below because currently players can get stuck there.
https://steamcommunity.com/sharedfiles/filedetails/?id=1699296960



This map is running on our San Jose, California server.: "[FOR] America #1 - [Map Rotation]"
Our admins support freedom of expression. You'll never be banned for opinions expressed.
KimchiSmash Mar 30, 2019 @ 4:15pm 
Hey Nymets, could you lock the attacker team so I can host this map in Campaign?
Cat_in_the_Hat Mar 17, 2019 @ 12:53am 
Yeah thanks for that but you need to work out how to include it so serverops can download it automatically when they select your map in the Steam Workshop Tool section of the Webadmin. Ask one of the other mappers as I am sure its a simple step that you might be overlooking when setting up your map in the SWS.