XCOM 2
85 ratings
[Old] [WotC] Laser Weapons - Magnetic Tier Replacer
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
209.246 KB
Jan 6, 2018 @ 8:04am
Jan 15, 2018 @ 5:10pm
4 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
[Old] [WotC] Laser Weapons - Magnetic Tier Replacer

Description
There's a new version!: https://steamcommunity.com/sharedfiles/filedetails/1929061963

Replaces the Mag Rifle, Mag Pistol, Gauss Rifle, Shard Gun and Mag Cannon with Pavonis Interactive's Laser weapons and edits the descriptions to fit them into the game's lore and story.

This mod is a patch for NStriker's port of LW2's Laser Pack to War of the Chosen and requires it. It disables the new Laser tier and replaces the vanilla Tier 2 instead. I've only changed the appearance and descriptions of the T2 weapons so any other ini or mod added changes to T2 you might have shouldn't be affected.

CREDITS
Pavonis Interactive for making the awesome laser guns in the first place.
NStriker for porting them to War of the Chosen.
robojumper for the Laser Tier Disabler for vanilla XCOM 2, the code of which I used to remove the laser tier.
36 Comments
Lago  [author] Dec 5, 2019 @ 7:41am 
With the renewed interest in these old mods, I've uploaded a new version that uses the more robust Weapon Skin Replacer by Iridar. https://steamcommunity.com/sharedfiles/filedetails/1929061963
Lago  [author] Oct 7, 2018 @ 12:52pm 
I'm unlikely to try and get it working myself, I think it'd require rebuilding the mod from the ground up. But anyone else is welcome to have a crack at it.
endersblade Oct 7, 2018 @ 11:21am 
Good point. What about the Coil Guns version of this though?
Lago  [author] Oct 7, 2018 @ 7:42am 
The method I used I only ever got to work on vanilla weapons: I never managed to edit the SMGs.

As for having another go at it, I'm not sure it'd be worth it now. Official laser weapons come out in two days and I'd be surprised if Primary Pistols doesn't add support for them in short order.
endersblade Oct 6, 2018 @ 2:47pm 
So saying I find the entity, is this something I can change via .ini files or does it require the mod kit? Or can I ask a favor and can you look into it? :-)
Lago  [author] Oct 6, 2018 @ 11:28am 
This mod only overwrites the vanilla weapon entities. I'd assume the primary pistol is a custom weapon entity.
endersblade Oct 6, 2018 @ 11:18am 
Having a bit of an issue and I'm pulling my hair out trying to figure what's causing it. I'm using Primary Secondaries and the Dual Wield Pistols mod. The secondary pistol upgrades to laser, but the primary upgrades to mag. It doesn't seem to be pulling the proper image/model/etc. Any idea as to what I need to do to fix this, or what might be causing this?
Cato May 27, 2018 @ 5:06pm 
Retina-searing visuals - I love it! Thanks for the patch. :ethereal:

https://steamcommunity.com/sharedfiles/filedetails/?id=1396569850
HavocLordX May 15, 2018 @ 3:20am 
Beautiful. lasers and coilguns for me.
Lago  [author] Jan 15, 2018 @ 5:47pm 
@MrCloista: You'd need to make a new mod with the same source code. T3 laser's been requested a few times and it's pretty easy to do so I put one together. http://steamcommunity.com/sharedfiles/filedetails/?id=1271019474

@Emerd Schwerznger: This mod might be what you're after: https://steamcommunity.com/sharedfiles/filedetails/?id=1267164077