XCOM 2
[Old] [WotC] Laser Weapons - Magnetic Tier Replacer
36 Comments
Lago  [author] Dec 5, 2019 @ 7:41am 
With the renewed interest in these old mods, I've uploaded a new version that uses the more robust Weapon Skin Replacer by Iridar. https://steamcommunity.com/sharedfiles/filedetails/1929061963
Lago  [author] Oct 7, 2018 @ 12:52pm 
I'm unlikely to try and get it working myself, I think it'd require rebuilding the mod from the ground up. But anyone else is welcome to have a crack at it.
endersblade Oct 7, 2018 @ 11:21am 
Good point. What about the Coil Guns version of this though?
Lago  [author] Oct 7, 2018 @ 7:42am 
The method I used I only ever got to work on vanilla weapons: I never managed to edit the SMGs.

As for having another go at it, I'm not sure it'd be worth it now. Official laser weapons come out in two days and I'd be surprised if Primary Pistols doesn't add support for them in short order.
endersblade Oct 6, 2018 @ 2:47pm 
So saying I find the entity, is this something I can change via .ini files or does it require the mod kit? Or can I ask a favor and can you look into it? :-)
Lago  [author] Oct 6, 2018 @ 11:28am 
This mod only overwrites the vanilla weapon entities. I'd assume the primary pistol is a custom weapon entity.
endersblade Oct 6, 2018 @ 11:18am 
Having a bit of an issue and I'm pulling my hair out trying to figure what's causing it. I'm using Primary Secondaries and the Dual Wield Pistols mod. The secondary pistol upgrades to laser, but the primary upgrades to mag. It doesn't seem to be pulling the proper image/model/etc. Any idea as to what I need to do to fix this, or what might be causing this?
Cato May 27, 2018 @ 5:06pm 
Retina-searing visuals - I love it! Thanks for the patch. :ethereal:

https://steamcommunity.com/sharedfiles/filedetails/?id=1396569850
HavocLordX May 15, 2018 @ 3:20am 
Beautiful. lasers and coilguns for me.
Lago  [author] Jan 15, 2018 @ 5:47pm 
@MrCloista: You'd need to make a new mod with the same source code. T3 laser's been requested a few times and it's pretty easy to do so I put one together. http://steamcommunity.com/sharedfiles/filedetails/?id=1271019474

@Emerd Schwerznger: This mod might be what you're after: https://steamcommunity.com/sharedfiles/filedetails/?id=1267164077
MrCloista Jan 14, 2018 @ 3:56pm 
How would I go about making this a Plasma, rather than Mag, tier replacer?
Bearclaw27 Jan 10, 2018 @ 1:25am 
Is there a mod that makes this apply to SMGs?
Theodor Prince テオ Jan 9, 2018 @ 10:05pm 
Maybe somehow merge with this "ETC Weaponry for WotC"
Theodor Prince テオ Jan 9, 2018 @ 10:01pm 
Yea Thunder!
Exactly! I'm also waiting for someone to make 5 layers of all the skyscrapers..
:steamfacepalm::steamhappy:
CHEEEN Jan 9, 2018 @ 6:01pm 
ahh great. mags are visually such shit.
Blazin' Fists Jan 9, 2018 @ 2:44pm 
I just meant being able to choose both as "skins" for tier 2.
Lago  [author] Jan 9, 2018 @ 2:23pm 
Mechanically it changes the appearance of the mag weapons. If you want mag weapons and laser weapons together the original mod this mod is a patch for will do that.
Blazin' Fists Jan 9, 2018 @ 1:54pm 
Does this completely replace the mag weapons, or can I use them side-by-side for cool factor?
Thunder Jan 8, 2018 @ 6:15am 
It would be great to find a way for all 5 weapons to be togheter as 5 tiers, where Plasma is not the last one (unpopular design), the last one should be either the Laser or the Coilgun (depending if somebody wants to go 3projectiles->Plasma->Laser or 2vanilla-projectiles->Laser->Plasma->Coilgun).
Deadput Jan 8, 2018 @ 5:40am 
@GreatOldOne This mod won't change them since Coil and Laser guns don't exist for the factions since Long War was made before the expansion.

I hear that the community attempting to port LW to WOTC are considering making them though so there is a chance that this mod will be updated with them if their made.
GreatOldOne Jan 8, 2018 @ 4:57am 
Looking forward to trying this and the coil gun replacement for plasma. Just one question. How does this mod handle the skirmisher and reaper guns?
Mind Goblin Jan 7, 2018 @ 9:35pm 
I so want coil guns to replace magnetic guns!
Nasarog Jan 7, 2018 @ 5:17am 
If I stayed with 3, I would replace the plasma with the coil guns and keep it all to projectiles.
Lago  [author] Jan 7, 2018 @ 3:37am 
Both are doable although with that many variants it'd properly be worth doing a general version with a config file so people can reskin whichever tier they want.
Kanario97 Jan 7, 2018 @ 2:55am 
I have a request: Can you do a Tier 1 replacer with the magnetic weapons?
With the plasma and magnetic replacers what are in the workshop:
Magnetic - Laser - Coil -----> It would be very good.
Badger Jan 7, 2018 @ 1:37am 
is it a lot of work to do a third alternate where laser replaces plasma and T2 stays as Magnetic??
endersblade Jan 6, 2018 @ 2:16pm 
Dude you freaking ROCK! Thank you SO MUCH!
Aegelweard Jan 6, 2018 @ 1:19pm 
You are a magician, sir!
Elster Jan 6, 2018 @ 11:24am 
Ah, okay then. Thanks for the speedy reply!
Lago  [author] Jan 6, 2018 @ 11:23am 
Unfortunately not. The method I use to overwrite the visuals doesn't seem to work on anything added by other mods.
Elster Jan 6, 2018 @ 11:21am 
If we have the Long War SMG Pack installed, will its magnetic version be replaced with its laser equivalent as well?
Mac Dog64 Jan 6, 2018 @ 11:10am 
Lago is killing it right now:) awesome
Nasarog Jan 6, 2018 @ 10:36am 
Yea, I wish for all 5 actually. I will look at that mod. Thank you. Even if I don't use this, thank you, and good job!!!
Lago  [author] Jan 6, 2018 @ 10:29am 
This turns the XCOM magnetic weapons into laser weapons. If you'd prefer Laser weapons as a tier of their own NStriker's mod (listed as a requirement) will do that.
Nasarog Jan 6, 2018 @ 10:21am 
Interesting, so where do the magnetic weapons fit then?
Nitewolf Jan 6, 2018 @ 8:53am 
Love ya, Lago! Thanks for these 2 mods!