XCOM 2
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Long War Laser Pack - WotC (unofficial)
   
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331.570 MB
Sep 2, 2017 @ 4:55pm
Sep 2, 2017 @ 4:57pm
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Long War Laser Pack - WotC (unofficial)

Description
By Pavonis Interactiver; rekajiggered for WotC by NStriker.

If Pavonis ever updates the official mod, use that instead.

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http://www.pavonisinteractive.com

To play:
Check the LW_LaserPack mod in the launcher.

This mod adds a pulsed laser tier of weaponry, situated between Magnetic and Beam (Plasma) weapons on the tech tree. They generally do one additional point of damage relative to Magentic weapons, or a 50% chance of one point of damage more for laser pistols.

The basic Pulse Laser technology requires having researched Elerium technology to unlock. Advanced Pulse Lasers requires basic Pulse Laser technology to unlock. Plasma (Beam) weapons now require Advanced Pulse Lasers technology to unlock. This will have the effect of delaying plasma tier weapons because of extra research time. ***I've kept the cost of lasers as it was in pre-WotC. With reduced magnetic and beam costs, lasers are now halfway between for resources.

This includes a Pulse Laser SMG, the Pulse Stengun, which will only be playable if you also have Long War Studios' SMG mod installed.

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----------------- CREDITS --------------------
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Lead Artist: Chris "CapnBubs" Mansell -- Twitter: @CapnBubs
Contributing Artist: Robert Bakos
2D Artist: Dana Henderson -- http://www.danaillustration.com/
Concept Artist: James C.L. Karlson
Programming: Rachel Norman
Design Lead: John Lumpkin

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----------------PERMISSIONS------------------
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Free for noncommercial use: Modders are free to incorporate any code or other assets from this mod in their own, provided credit is given to Long War Studios in the appropriate places in mod releases.
Popular Discussions View All (2)
0
Sep 15, 2024 @ 2:08am
Fix No Friendly Name
OtoshiGami
0
Apr 7, 2023 @ 7:58am
RUSSIAN TRANSLATION
OmG RoNIKS
116 Comments
☥¤§ÑîGHTMÃRɧ¤☥ Apr 27 @ 3:30pm 
i've herd this mod makes your modded and standard guns dissapear after this research in lasers in completed.
Listochek Apr 16 @ 7:46am 
My laser weapons don't work proparly. Mag for weapons missing, and i can't shoot. (Also, info menu does not show how much this weapons hit)
PatientLandBeaver Aug 30, 2024 @ 1:40am 
Great mod. The only issue is the laser shotgun effects really tank the fps, I play at locked 120 and it suddenly drops to 30 fps whenever the laser effects are displayed. :(
richieandjane Apr 8, 2024 @ 4:21pm 
Does this add laser weapons for the WOTC resistance factions? Because if it does they aren't showing up for me.
attiladuran123 Mar 7, 2024 @ 8:09am 
Can anybody help me solve this ?

https://paste.pics/QHTIK

i dont know what is causing this ( but every weapons works fine , i just got the missing error )
MarcBurn Jan 30, 2024 @ 7:12pm 
Someone please, please make a Strategy Overhaul Bridge for this. I want the Prototype Armory to stop throwing me errors. The Bridge builder mod instructions are terribly obtuse. There should be an detailed instruction video or something for numb-skulls like me.
zin Apr 29, 2023 @ 11:23am 
I buy the pulse weapons, but they don’t show up in my inventory!
I don’t have Iridar’s Five Tier Weapon Overhaul mod.

However, I do use Weapon and Item Overhaul. Any help is much appreciated!
ProjectXa3 Feb 16, 2023 @ 10:42pm 
Hey, halfway through my first playthrough with this stuff and rummaging around in the .ini, wondering how and when this laser sword, psiamp, gremlin, and grenade launcher come in? Is that the "Plasma (Beam) weapons" you mentioned?
Poet Nov 8, 2022 @ 10:24am 
If the laser weapons are not showing up in inventory, you likely have one of iridar or someone else`s laser mod conflicting.
mumhustlar Sep 23, 2021 @ 5:28am 
Can this be used with Coilguns for War of the Chosen mod to create 2 extra tiers, eg Mag > Laser > Coil > Plasma? If so how would you set that up so that Laser research unlocks Coil, and Coil unlocks Plasma tier?