RimWorld
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A RimWorld of Magic
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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109.737 MB
14 листоп. 2017 о 16:11
27 трав. о 12:25
Змін 348 ( перегляд )

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A RimWorld of Magic

В колекціях (1) автора Torann
A RimWorld of Magic - Minimal Collection
Предметів: 7
Опис
Supports RimWorld versions 1.0 - 1.5

This mod adds classes with unique abilities.
RimWorld of Magic adds over 35 unique classes with even more available in class add-on packs. Each class has a set of unique abilities and fills specific roles (healer, offensive caster, utility, etc) and each class has a unique development tree to improve their abilities as they level up their class.

Check out the wiki for tons of additional info and details about the mod:
https://rwom.fandom.com/wiki/RimWorld_of_Magic_Wiki

Additional features include unique apparel/equipment options, gem crafting and enchantments, magical buildings such as portals, arcane forges and more. Challenge your newfound power against new, deadly events. Unique research tree that opens up a diverse set of improvements for the colony, including learning how to animate Golems. A to top it off, a new "magic" faction that is known to deal in many powerful artifacts.

To add to the challenge, AI classes are able to use abilities.

Mod options are also included that allow you to tailor many mod related features such AI difficulty, how common mages/fighters are, and how fast mages develop.

The mod can be added to an existing save, but works and plays best when starting with a new game.

Self installed .zip file or older versions can be found here: http://www.moddb.com/mods/tmagic
Suggestions, recommendations, and comments are welcome
More details can be found here: https://ludeon.com/forums/index.php?topic=37161.0
Mod Discord channel: https://discord.gg/gFYfA6r

This mod has been updated for 1.0, for those that wish to continue a game on an older version, you can find archived version releases here https://www.moddb.com/mods/tmagic/downloads/
Download and extract the mod into your rimworld mods directory
GitHub link: https://github.com/TorannD

All mod versions can be found on moddb.

**You must have Hugslib and Jecstools loaded before this mod for it to work!**

Contributors:
(中文翻译) Available in Chinese courtesy of KuanKuan
(Español) Available in Spanish courtesy of Caferino

Felinoel - Wiki
DrMrEd - Elemental Art
SihvMan - writable scrolls and books
Draegon - Wand Art
Diannetea - Poppi Art
Angry Wizard - UI Icons
Trisscar - Gemcutting workbench, Succubus wings
Crustypeanut - raw magicyte, class icons, and world icon art
Rebelrot(AvP) - Staff of the Defender, Staff of Blazing Power, and magic wands Art https://www.patreon.com/Rebelrot
ZE - Testing
Bendigeidfran - Various sound effects
Kasmex Forever - Royal Armor Art, World icons, books and scrolls, Thrumbo weapons, various spell effects
Control Assuming Director - Minion Art
Kolton - Optimization

Like the mod? Consider showing your appreciation by buying me a coffee! https://ko-fi.com/torann
Популярні обговорення Переглянути всі (372)
2,064
17 год. тому
Bug Reports
...in the basement
896
1
26 трав. о 11:30
ЗАКРІПЛЕНО: What Class Next!? Cast your vote!
Torann
126
9 берез. о 6:32
ЗАКРІПЛЕНО: Ideology
Torann
Коментарів: 6 736
Cosokabe 20 год. тому 
i am kind confused about the paladin skill called "holy wrath" it says when you upgrade the redemtion upgrade point that at level 2: Allies are healed for a small amount and at level 1 it says that they get invunerability temporarly but niether is true my pawn get injured in the effect radius of it(from the holy wrath itself) is there a tranlation problem maybe or did i misunderstand sth?
Drahal 29 трав. о 20:36 
To anyone who changes the traits on character editor and the magic/might tab is empty: I just found out that if you save and reload, the spells and the skill tree will reload properly :)
brigand 29 трав. о 20:03 
is it possible to just get the clothes/apparel of this mod only?
👁 29 трав. о 14:44 
I think 90% of the bugs with this are just from JecsTools not working.

I noticed this with other JecsTools mods, sometimes components would just shut down and needed a reload to get them working again.
漆黑之梦 29 трав. о 1:58 
@Torann
When can we not dependency on JecsTools, its performance is too bad
Amoeba 28 трав. о 4:02 
@Torann Sorry, it works very well. I just found out that the issue was caused by unexpected conflicts between two other mods
Bowen 27 трав. о 18:33 
I'm hesitant to comment on the traders as I don't know if my issues are the same but my log has some similarities to Gesyutaruto{JP}s in that is shows an issue with the animals. No animals, no stock. No stock, no interaction as there's nothing to trade. But settlements aren't generating stock in my game either. Don't know about ships yet.. hopefully tonight. I would point out that all of my factions are non-vanilla and I couldn't say if my issues have anything to do with this mod. I just find it interesting to find others having issues.
CommunistBoba 27 трав. о 10:18 
@Torann I'm testing out the golems right now, they aren't super "active" in hauling things. I've unchecked all my pawns to hauling so that the rock golem can do its simple tasks and it hardly ever hauls, just wanders and hauls maybe once every 30 seconds.

Take my tests with a grain of salt because I'm not sure if thats "broken" its my first itme using the golems from this mod lol. Just testing out all the spells.
Torann  [автор] 27 трав. о 4:03 
@Amoeba
What about golems is not functioning?

@Gesyutaruto{JP} @RoboGerbil
I haven't been able to reproduce any errors when trading (via walk in trader, comms trader, or settlement trader) for normal factions or the magic faction.
Amoeba 26 трав. о 19:42 
After the update on the 25th, it seems that the golems is no longer functioning properly