RimWorld

RimWorld

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A RimWorld of Magic
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
109.855 MB
Nov 14, 2017 @ 4:11pm
Jul 6 @ 9:00am
357 Change Notes ( view )

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A RimWorld of Magic

In 1 collection by Torann
A RimWorld of Magic - Minimal Collection
7 items
Description
Supports RimWorld versions 1.0 - 1.5

This mod adds classes with unique abilities.
RimWorld of Magic adds over 35 unique classes with even more available in class add-on packs. Each class has a set of unique abilities and fills specific roles (healer, offensive caster, utility, etc) and each class has a unique development tree to improve their abilities as they level up their class.

Check out the wiki for tons of additional info and details about the mod:
https://rwom.fandom.com/wiki/RimWorld_of_Magic_Wiki

Additional features include unique apparel/equipment options, gem crafting and enchantments, magical buildings such as portals, arcane forges and more. Challenge your newfound power against new, deadly events. Unique research tree that opens up a diverse set of improvements for the colony, including learning how to animate Golems. A to top it off, a new "magic" faction that is known to deal in many powerful artifacts.

To add to the challenge, AI classes are able to use abilities.

Mod options are also included that allow you to tailor many mod related features such AI difficulty, how common mages/fighters are, and how fast mages develop.

The mod can be added to an existing save, but works and plays best when starting with a new game.

Self installed .zip file or older versions can be found here: http://www.moddb.com/mods/tmagic
Suggestions, recommendations, and comments are welcome
More details can be found here: https://ludeon.com/forums/index.php?topic=37161.0
Mod Discord channel: https://discord.gg/gFYfA6r

This mod has been updated for 1.0, for those that wish to continue a game on an older version, you can find archived version releases here https://www.moddb.com/mods/tmagic/downloads/
Download and extract the mod into your rimworld mods directory
GitHub link: https://github.com/TorannD

All mod versions can be found on moddb.

**You must have Hugslib and Jecstools loaded before this mod for it to work!**

Contributors:
(中文翻译) Available in Chinese courtesy of KuanKuan
(Español) Available in Spanish courtesy of Caferino

Felinoel - Wiki
DrMrEd - Elemental Art
SihvMan - writable scrolls and books
Draegon - Wand Art
Diannetea - Poppi Art
Angry Wizard - UI Icons
Trisscar - Gemcutting workbench, Succubus wings
Crustypeanut - raw magicyte, class icons, and world icon art
Rebelrot(AvP) - Staff of the Defender, Staff of Blazing Power, and magic wands Art https://www.patreon.com/Rebelrot
ZE - Testing
Bendigeidfran - Various sound effects
Kasmex Forever - Royal Armor Art, World icons, books and scrolls, Thrumbo weapons, various spell effects
Control Assuming Director - Minion Art
Kolton - Optimization

Like the mod? Consider showing your appreciation by buying me a coffee! https://ko-fi.com/torann
Popular Discussions View All (380)
2,100
Jul 23 @ 7:21pm
Bug Reports
...in the basement
897
1
Jun 9 @ 6:40am
PINNED: What Class Next!? Cast your vote!
Torann
4
Jul 21 @ 7:15am
Difficulty with world generation
clovercalliber
6,808 Comments
Spoinky Yonky 3 hours ago 
Found a bug, using the "Raise Undead" power of a necromancer fully heals all your colonists in the speal's area of effect, both undead and alive, aswell as raising te undead
Winter 21 hours ago 
@shorething In the colonist's Magic tab, hover the mouse cursor over the Mana Gain in the upper-left corner. You should get a pop-up tooltip that lists everything affecting the pawn's mana gain and loss.
shorething Jul 25 @ 2:39pm 
Sometimes my colonists mana drains entirely to 0, no mana drain or any ability at play from what I can tell, why is this?
Winter Jul 22 @ 1:23pm 
@Zylvar My previous colony in 1.5 had a necromancer, mostly to use zombies for hauling and cleaning.
Zylvar Jul 22 @ 11:53am 
Did someone play necromant at 1,5 ?
Winter Jul 20 @ 6:39pm 
@FunkWolfie Traders will sometimes have a few, and towns from this mod's faction should have a selection as well. With research, you can create scrolls that will give a random class.
FunkWolfie Jul 20 @ 6:09pm 
how do you get a book
Firesparq Jul 18 @ 1:26am 
Hey, if I would like to make it so Undead can gain skill experience, where is that being handled in your code?
Neo Jul 17 @ 2:05pm 
hmmmm well then im stuck with my arcana /shaman multiclass mage who can only use shaman skills :D
Winter Jul 17 @ 11:42am 
@Neo A colonist that already has a class will be unable to successfully read a class book.