RimWorld

RimWorld

5,212 ratings
A RimWorld of Magic
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
116.337 MB
Nov 14, 2017 @ 4:11pm
Aug 24 @ 9:55am
363 Change Notes ( view )

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A RimWorld of Magic

In 1 collection by Torann
A RimWorld of Magic - Minimal Collection
7 items
Description
Supports RimWorld versions 1.0 - 1.6

This mod adds classes with unique abilities.
RimWorld of Magic adds over 35 unique classes with even more available in class add-on packs. Each class has a set of unique abilities and fills specific roles (healer, offensive caster, utility, etc) and each class has a unique development tree to improve their abilities as they level up their class.

Check out the wiki for tons of additional info and details about the mod:
https://rwom.fandom.com/wiki/RimWorld_of_Magic_Wiki

Additional features include unique apparel/equipment options, gem crafting and enchantments, magical buildings such as portals, arcane forges and more. Challenge your newfound power against new, deadly events. Unique research tree that opens up a diverse set of improvements for the colony, including learning how to animate Golems. A to top it off, a new "magic" faction that is known to deal in many powerful artifacts.

To add to the challenge, AI classes are able to use abilities.

Mod options are also included that allow you to tailor many mod related features such AI difficulty, how common mages/fighters are, and how fast mages develop.

The mod can be added to an existing save, but works and plays best when starting with a new game.

Self installed .zip file or older versions can be found here: http://www.moddb.com/mods/tmagic
Suggestions, recommendations, and comments are welcome
More details can be found here: https://ludeon.com/forums/index.php?topic=37161.0
Mod Discord channel: https://discord.gg/gFYfA6r

This mod has been updated for 1.0, for those that wish to continue a game on an older version, you can find archived version releases here https://www.moddb.com/mods/tmagic/downloads/
Download and extract the mod into your rimworld mods directory
GitHub link: https://github.com/TorannD

All mod versions can be found on moddb.

**You must have Hugslib and Jecstools loaded before this mod for it to work!**

Contributors:
(中文翻译) Available in Chinese courtesy of KuanKuan
(Español) Available in Spanish courtesy of Caferino

Felinoel - Wiki
DrMrEd - Elemental Art
SihvMan - writable scrolls and books
Draegon - Wand Art
Diannetea - Poppi Art
Angry Wizard - UI Icons
Trisscar - Gemcutting workbench, Succubus wings
Crustypeanut - raw magicyte, class icons, and world icon art
Rebelrot(AvP) - Staff of the Defender, Staff of Blazing Power, and magic wands Art https://www.patreon.com/Rebelrot
ZE - Testing
Bendigeidfran - Various sound effects
Kasmex Forever - Royal Armor Art, World icons, books and scrolls, Thrumbo weapons, various spell effects
Control Assuming Director - Minion Art
Kolton - Optimization

Like the mod? Consider showing your appreciation by buying me a coffee! https://ko-fi.com/torann
Popular Discussions View All (409)
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7,243 Comments
verarticus 4 hours ago 
Yeah Elemental Assaults do randomly seem to be spitting out hundreds of elementals. Not all the time, but most of the time.
commandermerik 5 hours ago 
Just got that Elemental Assault bug that TerraSleet got. The initial wave was normal. The second spit out dozens of elementals when it had no business doing so.

Here's the log if it helps any. https://gist.github.com/HugsLibRecordKeeper/8081efb026fa7bdf348ef9ac3194c986
Light Tim Aug 28 @ 1:57am 
I found a workaround. As long as the portals are on the same orbit level (ground/ground or orbit/orbit), the portals can be linked, and then they work even if the gravship moves.
Light Tim Aug 28 @ 12:12am 
To be clear, I made a second colony on an abandoned station via a shuttle, And made a portal on both my grav ship and the station. My arcane power mage can cast gateway (which also doesn't like working between orbit and ground), and there is nothing that seems to stop the process by itself.
Light Tim Aug 28 @ 12:05am 
Portals between orbit and planet cannot be connected
Jordan Davis Aug 25 @ 2:43pm 
my character who is immune to age related issues died got a artery blockage from the aging magic which does not make sense because hes supposed to be immune
Ignician Aug 25 @ 12:19am 
there has to be a mod that i have in my mod list that is causing an issue where pawns cant instantly die. its the same with the android mod where self destruct doesnt really work, but now im starting to suspect its not an isolated case with that mod seeing a similar effect trying to dismiss undead.
Ignician Aug 25 @ 12:16am 
Anyone knows what causes Dismiss Undead to just break? Trying to dismiss a skeleton and doing so just causes it to barf up blood thjat never stops. must be one of my pawn mods, im suspecting the forgotten realms one, but just need to make sure.
Gortunga ツ Aug 24 @ 5:48pm 
The woodsman ability Animal Bond is currently bugged; if you try to bond with an animal from vanilla or the dlcs it will crash the game.
Tux Aug 24 @ 5:01pm 
Hello, I just ran into a bug where when i loaded into my saved game my Skeletons that i have raised have turned back into living normal pawns. this happens even after raising them again.