RimWorld

RimWorld

4,664 ratings
A RimWorld of Magic
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
109.515 MB
Nov 14, 2017 @ 4:11pm
May 13 @ 12:30pm
344 Change Notes ( view )

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A RimWorld of Magic

In 1 collection by Torann
A RimWorld of Magic - Minimal Collection
7 items
Description
Supports RimWorld versions 1.0 - 1.5

This mod adds classes with unique abilities.
RimWorld of Magic adds over 35 unique classes with even more available in class add-on packs. Each class has a set of unique abilities and fills specific roles (healer, offensive caster, utility, etc) and each class has a unique development tree to improve their abilities as they level up their class.

Check out the wiki for tons of additional info and details about the mod:
https://rwom.fandom.com/wiki/RimWorld_of_Magic_Wiki

Additional features include unique apparel/equipment options, gem crafting and enchantments, magical buildings such as portals, arcane forges and more. Challenge your newfound power against new, deadly events. Unique research tree that opens up a diverse set of improvements for the colony, including learning how to animate Golems. A to top it off, a new "magic" faction that is known to deal in many powerful artifacts.

To add to the challenge, AI classes are able to use abilities.

Mod options are also included that allow you to tailor many mod related features such AI difficulty, how common mages/fighters are, and how fast mages develop.

The mod can be added to an existing save, but works and plays best when starting with a new game.

Self installed .zip file or older versions can be found here: http://www.moddb.com/mods/tmagic
Suggestions, recommendations, and comments are welcome
More details can be found here: https://ludeon.com/forums/index.php?topic=37161.0
Mod Discord channel: https://discord.gg/gFYfA6r

This mod has been updated for 1.0, for those that wish to continue a game on an older version, you can find archived version releases here https://www.moddb.com/mods/tmagic/downloads/
Download and extract the mod into your rimworld mods directory
GitHub link: https://github.com/TorannD

All mod versions can be found on moddb.

**You must have Hugslib and Jecstools loaded before this mod for it to work!**

Contributors:
(中文翻译) Available in Chinese courtesy of KuanKuan
(Español) Available in Spanish courtesy of Caferino

Felinoel - Wiki
DrMrEd - Elemental Art
SihvMan - writable scrolls and books
Draegon - Wand Art
Diannetea - Poppi Art
Angry Wizard - UI Icons
Trisscar - Gemcutting workbench, Succubus wings
Crustypeanut - raw magicyte, class icons, and world icon art
Rebelrot(AvP) - Staff of the Defender, Staff of Blazing Power, and magic wands Art https://www.patreon.com/Rebelrot
ZE - Testing
Bendigeidfran - Various sound effects
Kasmex Forever - Royal Armor Art, World icons, books and scrolls, Thrumbo weapons, various spell effects
Control Assuming Director - Minion Art
Kolton - Optimization

Like the mod? Consider showing your appreciation by buying me a coffee! https://ko-fi.com/torann
Popular Discussions View All (369)
2,056
May 11 @ 1:27pm
Bug Reports
...in the basement
897
1
Apr 11 @ 6:35pm
PINNED: What Class Next!? Cast your vote!
Torann
126
Mar 9 @ 6:32am
PINNED: Ideology
Torann
6,713 Comments
Franz 4 hours ago 
Where do you construct the low level golems like straw/wood and is there a certain tech you need? I can't locate them in the research tree anywhere.
Atots 7 hours ago 
I Have a problem to use it in a multiplayer session. Most of the time my mates desync and i cant use spells because the game tells me i click out of range. Have anyone a solution
Bittersalt 17 hours ago 
Very interesting mod that fits very well with my medieval concept play.
but I had to give up on this mod because goddamn jecstool reduces ticks by almost 200 in early game..
the jecstool should be abandoned.
Ren 18 hours ago 
@FlauraTheTankGirl @Kyrox It WAS planned, if in the works I'm not sure, and may still be, but their had been mention of that in the discord sometime ago (maybe a year now at this point) so not sure if it's still planned/being worked on but you could check their discord and ask there, haven't checked it myself for a long time.
Kyrox 18 hours ago 
Yeah, JecTools needs to be surgically removed from this for this to be considered worth using in my opinion.
FiauraTheTankGirl 21 hours ago 
is there a rewrite or a version where JecTools has been removed? I saw someone from Mr Samuel Streamer's Discord saying that was underway but here it still requires JecTools and I am very hesitant to use JecTools due to the problems of heavily modding a game (270+ Mods for my Rim Fantasy Setting for instance) and putting in JecTools as I find it causes more problems with stability than I can reasonably deal with. (Currently strangely, extremely stable except Animal Gear and Giddy Up mods).
大吉嶺の紅茶戰車道 May 13 @ 7:29pm 
@Torann
Got it, thank u.
Torann  [author] May 13 @ 12:36pm 
@ИмпульсСчастья
Mixing/multi classes has never been a supported capability, do at your own risk.
What are these huge orb of souls bugs?
Torann  [author] May 13 @ 12:34pm 
@Владимир С
Xenotypes are removed from undead now; recent update.
Torann  [author] May 13 @ 12:32pm 
@大吉嶺の紅茶戰車道
Pawns have to have the gifted trait, but also an inspiration to become a mage class. You also need a void seeker from the Magic Ideo.