RimWorld

RimWorld

4,561 ratings
A RimWorld of Magic
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
117.264 MB
Nov 14, 2017 @ 4:11pm
Mar 3 @ 11:56am
339 Change Notes ( view )

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A RimWorld of Magic

In 1 collection by Torann
A RimWorld of Magic - Minimal Collection
7 items
Description
Supports RimWorld versions 1.0 - 1.4

This mod adds classes with unique abilities.
RimWorld of Magic adds over 35 unique classes with even more available in class add-on packs. Each class has a set of unique abilities and fills specific roles (healer, offensive caster, utility, etc) and each class has a unique development tree to improve their abilities as they level up their class.

Check out the wiki for tons of additional info and details about the mod:
https://rwom.fandom.com/wiki/RimWorld_of_Magic_Wiki

Additional features include unique apparel/equipment options, gem crafting and enchantments, magical buildings such as portals, arcane forges and more. Challenge your newfound power against new, deadly events. Unique research tree that opens up a diverse set of improvements for the colony, including learning how to animate Golems. A to top it off, a new "magic" faction that is known to deal in many powerful artifacts.

To add to the challenge, AI classes are able to use abilities.

Mod options are also included that allow you to tailor many mod related features such AI difficulty, how common mages/fighters are, and how fast mages develop.

The mod can be added to an existing save, but works and plays best when starting with a new game.

Self installed .zip file or older versions can be found here: http://www.moddb.com/mods/tmagic
Suggestions, recommendations, and comments are welcome
More details can be found here: https://ludeon.com/forums/index.php?topic=37161.0
Mod Discord channel: https://discord.gg/gFYfA6r

This mod has been updated for 1.0, for those that wish to continue a game on an older version, you can find archived version releases here https://www.moddb.com/mods/tmagic/downloads/
Download and extract the mod into your rimworld mods directory
GitHub link: https://github.com/TorannD

All mod versions can be found on moddb.

**You must have Hugslib and Jecstools loaded before this mod for it to work!**

Contributors:
(中文翻译) Available in Chinese courtesy of KuanKuan
(Español) Available in Spanish courtesy of Caferino

Felinoel - Wiki
DrMrEd - Elemental Art
SihvMan - writable scrolls and books
Draegon - Wand Art
Diannetea - Poppi Art
Angry Wizard - UI Icons
Trisscar - Gemcutting workbench, Succubus wings
Crustypeanut - raw magicyte, class icons, and world icon art
Rebelrot(AvP) - Staff of the Defender, Staff of Blazing Power, and magic wands Art https://www.patreon.com/Rebelrot
ZE - Testing
Bendigeidfran - Various sound effects
Kasmex Forever - Royal Armor Art, World icons, books and scrolls, Thrumbo weapons, various spell effects
Control Assuming Director - Minion Art
Kolton - Optimization

Like the mod? Consider showing your appreciation by buying me a coffee! https://ko-fi.com/torann
Popular Discussions View All (360)
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Apr 9 @ 6:16pm
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PINNED: What Class Next!? Cast your vote!
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6,570 Comments
Bearzapt34 2 hours ago 
can't wait for the update, also there's a new mod called "the Profaned" by BotchJob i would LOVE compatibility for those necromancer playthroughs
ItsBB 2 hours ago 
PLEASE 1.5
Marianojoey 4 hours ago 
I'm eager to rise my own ghouls. The new DLC is every Lich's wet dream. :D
Spitz the Sheikah 7 hours ago 
I MUST play a playthrough of paladins and clerics fighting endless hordes of ghouls. Gotta have fire mages to burn through the flesh beasts. And if I don't have warriors and monks guarding my containment facilities, then what's even the point am I right?
Gregor Eisenhorn 8 hours ago 
I'm confident that Torann will update the mod sooner or later but it usually takes a bit longer compared to other mods given its intrinsic complexity.

Might be a week or two, who knows, but for past DLCs it was the same. It probably also depends on what he intends to do with Necromancers and the new ghouls and undead.

I still believe this is the single best DLC/Mod that was ever made for this game, so yeah, being patient is not easy.
Tae.Kucing 10 hours ago 
any news this mod getting 1.5?
RecentEye7 11 hours ago 
Have we got confirmation that this mod is getting an update to 1.5? It has become synonymous with core rimworld for me so I can't check out anomaly till it does
KelTuze 13 hours ago 
game crash
Rome Rome 15 hours ago 
1.5!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Visoth 18 hours ago 
I can't wait to bring my Necromancer into Anomaly. Godspeed Torann!