XCOM 2
843 ratings
Extract Corpses WOTC
2
3
3
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
665.966 KB
Sep 23, 2017 @ 7:35pm
Sep 29, 2017 @ 2:12pm
3 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Extract Corpses WOTC

Description
Carry Corpses out of the battlefield so you can secure bodies even when forced to evacuate by the mission.

If you wanna get your MGS on, you can also deploy a configurable Fulton Harness for extracting corpses and friendlies.




Configuration is done via XComExtractCorpses.ini:

[ExtractCorpsesWOTC.ExtractCorpses_Item_FultonHarness]
FultonItemEnabled=true
FultonCharges=2
FultonSupplyCost=35
FultonBlackMarketCost=15

[ExtractCorpsesWOTC.ExtractCorpses_Ability_DeployFultonHarness]
FultonExtractRange=288
FultonActionCost=1

; enemy character templates and groups from other mods can be added here,
; so you can carry them too
[ExtractCorpsesWOTC.ExtractCorpses_EnableCarrying]
+CarryableCharacterGroups="AdventCaptain"
+CarryableCharacterGroups="AdventMEC"
+CarryableCharacterGroups="AdventTrooper"
+CarryableCharacterGroups="Sectoid"
+CarryableCharacterGroups="AdventPsiWitch"
+CarryableCharacterGroups="AdventShieldBearer"
+CarryableCharacterGroups="AdventStunLancer"
+CarryableCharacterGroups="Andromedon"
+CarryableCharacterGroups="Archon"
+CarryableCharacterGroups="Berserker"
+CarryableCharacterGroups="Faceless"
+CarryableCharacterGroups="Muton"
+CarryableCharacterGroups="Viper"
+CarryableCharacterTemplates="Sectoid"

[ExtractCorpsesWOTC.ExtractCorpses_X2AbilityPassiveAOE_ShowFultonRadii]
bShowFriendlyUnits=false
bShowCivilians=false
Popular Discussions View All (15)
8
2
Jan 8 @ 7:14am
LWOTC, ABA, Bio Division, Frost Legion, MOCX, Raider Faction, Hutt Cartel, Nightsisters and more
ExitSign
7
2
Oct 11, 2023 @ 9:10am
LWOTC + ABA no duplicate
Noire
5
1
May 22, 2024 @ 8:52pm
Added enemy mods + allies unknown
N O r
251 Comments
david.kahil1 Jun 24 @ 5:14pm 
does it destory the balance of a LWOTC game if you use this because i am getting wrecked on these full salvage missions
EvilBob22 Jun 3 @ 9:47am 
The group names work better, but you usually have to look at the unit creation code to find it (usually something like "CharTemplate.CharacterGroupName = 'AdventTrooper';" in a file named X2Character_<something>.uc).

But, using template names can be done without looking at code. Look in the localization file and do a search for the name in game. You should find a line like " strCharacterName="ADVENT Trooper" " and a line above it like "[AdvTrooperM1 X2CharacterTemplate]". That "AdvTrooperM1" is the template name.

Using your lost example, you'll find:
[TheLost X2CharacterTemplate]
strCharacterName="Lost"

[TheLostHP2 X2CharacterTemplate]
strCharacterName="Lost"

[TheLostHP3 X2CharacterTemplate]
strCharacterName="Lost"

etc.

So their template names are "TheLost", "TheLostHP2", "TheLostHP3", etc.
Jurao Jun 3 @ 12:30am 
So you told us where to paste the templates, but where do we find the names? For example where do I find the config name for The Lost?
Melty May 28 @ 8:50am 
Is there a way to add a button that show the area around corpses without having the fulton? Im using the preview corpses works really bad
Cleo May 27 @ 12:24pm 
So little note for anyone who does this. Don't extract a live berserker queen, you don't get her corpse😭
EvilBob22 Apr 23 @ 9:39pm 
Are you trying to pick up an exploded Advent Purifier? It's known to glitch out when picking up a corpse that no longer has a 3D model. They will fulton out just fine though, that's usually the recommendation. Or, go back a couple pages in the comments to late May 2024 to see some discussions about workarounds.
TaNa Apr 23 @ 7:54pm 
Not sure if it's this mod, but I've been playing XCOM again, and all the bugs I'm encountering are when picking corpses. The game crashed a few times. Solder bug out, and I can't click them anymore or move them while the enemy can still somehow see and kill them. Just lots of problems. I mean its FUN for me to use this MOD but I probably will drop it due to all the glitches (Or maybe next time ill just limit the mod to use certain corpses only)
ShadowDragon8685 Feb 22 @ 11:47am 
Just FYI, there's a world mission to kill an ADVENT general. If you kill the general but not last, Command informs you that you need to kill all the others to prevent ADVENT from recovering the corpse.

I figured, "no problem, ADVENT can't recover the corpse if I FULTON THE GENERAL FIRST!

But the mission didn't see it that way, and counted it as the General escaping. If possible, it would be nice if that were fixed.
EvilBob22 Dec 29, 2024 @ 4:01pm 
You build them in Engineering. If I remember correctly, they are available from the start.
Darkduke Dec 29, 2024 @ 3:44pm 
How do I get the fulton harness?