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But, using template names can be done without looking at code. Look in the localization file and do a search for the name in game. You should find a line like " strCharacterName="ADVENT Trooper" " and a line above it like "[AdvTrooperM1 X2CharacterTemplate]". That "AdvTrooperM1" is the template name.
Using your lost example, you'll find:
[TheLost X2CharacterTemplate]
strCharacterName="Lost"
[TheLostHP2 X2CharacterTemplate]
strCharacterName="Lost"
[TheLostHP3 X2CharacterTemplate]
strCharacterName="Lost"
etc.
So their template names are "TheLost", "TheLostHP2", "TheLostHP3", etc.
I figured, "no problem, ADVENT can't recover the corpse if I FULTON THE GENERAL FIRST!
But the mission didn't see it that way, and counted it as the General escaping. If possible, it would be nice if that were fixed.