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I figured, "no problem, ADVENT can't recover the corpse if I FULTON THE GENERAL FIRST!
But the mission didn't see it that way, and counted it as the General escaping. If possible, it would be nice if that were fixed.
https://steamcommunity.com/sharedfiles/filedetails/?id=636724652
SEE YA. TRY MITIGATING THAT DAMAGE.
You deserve more awards for this masterpiece! So have 10 awards on me.
Err assuming you have console enabled
I suppose I’ll save my fultons for a purifier if I need them in that case
Still a darn shame
There is a janky workaround:
1. Make sure the person carrying a purifier isn't last to move
2. Move that person (or if they are in the evac zone, extract only them -- don't use evac all), they will run off the world or up into the air
3. Tab to another person
4. Save and reload that save
5. Do any remaining moves
6. Repeat until that person has evaced
Still, the best option is what you said: fulton them out (or leave them behind).
Fulton on purifiers works fine but game becomes corrupted if you pick them up and try to move
Ah, OK.
i tried set "FultonActionCost" param to 0 and 1, but ability still cost both action points, so by some reasons THIS param does not works and i cant realize why, other params works fine, for example: if i change "FultonExtractRange" - range of ability will change
Are you trying to decrease it to a free action, 0 cost? Maybe there has to be a positive value in there, does a cost of 2 work?
Ooooooooohhhhhh! I was having trouble finding it because it looks like a medkit.
Ask Shen to build one, IIRC.
i recomend the comand console to create the condicions