XCOM 2
Extract Corpses WOTC
246 Comments
EvilBob22 Apr 23 @ 9:39pm 
Are you trying to pick up an exploded Advent Purifier? It's known to glitch out when picking up a corpse that no longer has a 3D model. They will fulton out just fine though, that's usually the recommendation. Or, go back a couple pages in the comments to late May 2024 to see some discussions about workarounds.
TaNa Apr 23 @ 7:54pm 
Not sure if it's this mod, but I've been playing XCOM again, and all the bugs I'm encountering are when picking corpses. The game crashed a few times. Solder bug out, and I can't click them anymore or move them while the enemy can still somehow see and kill them. Just lots of problems. I mean its FUN for me to use this MOD but I probably will drop it due to all the glitches (Or maybe next time ill just limit the mod to use certain corpses only)
ShadowDragon8685 Feb 22 @ 11:47am 
Just FYI, there's a world mission to kill an ADVENT general. If you kill the general but not last, Command informs you that you need to kill all the others to prevent ADVENT from recovering the corpse.

I figured, "no problem, ADVENT can't recover the corpse if I FULTON THE GENERAL FIRST!

But the mission didn't see it that way, and counted it as the General escaping. If possible, it would be nice if that were fixed.
EvilBob22 Dec 29, 2024 @ 4:01pm 
You build them in Engineering. If I remember correctly, they are available from the start.
Darkduke Dec 29, 2024 @ 3:44pm 
How do I get the fulton harness?
EvilBob22 Dec 18, 2024 @ 8:11am 
The config doesn't prevent the fulton from being used on friendlies/civilians, it controls whether or not the little circle appears around them when you hover the mouse over the fulton ability.
PoisonClaw Dec 18, 2024 @ 7:57am 
why can I extract civilians, ´VIP and teammates with the Fulton. the ini states that they shouldnt be shown, but they are. T.T
Jeffrey Bosboom Oct 21, 2024 @ 10:51pm 
I completed a campaign with this mod (with the Fulton disabled) with no problems. I even successfully carried a Purifier to evac with a Reaper in Shadow mode (with some UI jank). The extra corpses let me do the Archon autopsy instantly and sold for about ~150 supplies. However, I think this mod was a net negative for me, because running around to pick up corpses at the end of a mission is tedious, and I'm the kind of player who wants to do the optimal thing even if it isn't fun.
Shiro Oct 10, 2024 @ 11:54pm 
thanks
Shiro Oct 10, 2024 @ 2:24am 
Is there an easier way to tell where your soldiers need to stand to pick up the corpses? Taking a few turns to find the right square doesn't play nice with long war's reinforcement timer
EvilBob22 Sep 18, 2024 @ 9:17am 
No, although it is fairly similar.
Dungeon Master Sep 18, 2024 @ 5:49am 
@evilbob22 have you been using this with odds's modlist?
MreeBiPolar Sep 7, 2024 @ 12:25am 
I dunno if it's possible, but tbh, for balance, I'd make the harness a single use (as in, not one charge, but like one-and-gone) item and/or give it a noticeable movement penalty.
Lord_Farsight Aug 31, 2024 @ 8:08am 
Andromedon chassis cannot be extracted, or at least the vanilla andromedon chassis cannot. Requiem chassis and frost andromedon can be extracted (though for the first one, it requires adding them to the config)
Pletter Aug 25, 2024 @ 12:03am 
Bahahaha. I used a stun on an annoying enemy. Then I used a harness to capture it.

SEE YA. TRY MITIGATING THAT DAMAGE.
Void Jun 10, 2024 @ 9:27pm 
Hello I play with LWOTC and used thehttps://gist.github.com/remcoros/ea73f7643861220f8bb6246709228373 to modify my .ini file and i still cant pick up officer corpses. IDK what to do to fix it
Ninjafossil Jun 7, 2024 @ 10:06am 
Even now this might be my favourite mod of all time, certainly for Xcom 2. The thought of kidnapping my enemies and sending them back into the meat grinder has kept me coming back to this game time after time
Drex Jun 5, 2024 @ 11:46pm 
quelqu'un aurais pour le mods adven to tau?
Francis May 28, 2024 @ 7:39pm 
You went out of your way to not just make the extraction ability... but the entire Fulton harness ability WITH animation and ragdoll physics absolutely destroying my sides from laughter?
You deserve more awards for this masterpiece! So have 10 awards on me.
EvilBob22 May 26, 2024 @ 5:49pm 
I don't remember if I tried ttc or not, but that's a good idea. Especially if you are on a cleanup at the end of a mission with no enemies/reinforcements left.
Starfoth The Burgundy Silk Rug May 26, 2024 @ 5:44pm 
At that point you minus well use console ttc to warp them to the furthest square they can run to. If they are under danger of overwatch then maybe do the workaround just to avoid cheating but ttc to the point they run to anyway provides no actual advantage

Err assuming you have console enabled
EvilBob22 May 26, 2024 @ 12:27pm 
Yeah, if I don't have a spare fulton, I almost always leave them behind. In the rare case I really need one, the janky workaround is there, but it takes forever.
Starfoth The Burgundy Silk Rug May 26, 2024 @ 1:10am 
Ahh
I suppose I’ll save my fultons for a purifier if I need them in that case

Still a darn shame
EvilBob22 May 24, 2024 @ 11:49am 
That's a known issue with purifiers, most likely from having their visuals disappear after they explode. I have heard of it happening with non-exploded purifiers, but haven't seen it.

There is a janky workaround:
1. Make sure the person carrying a purifier isn't last to move
2. Move that person (or if they are in the evac zone, extract only them -- don't use evac all), they will run off the world or up into the air
3. Tab to another person
4. Save and reload that save
5. Do any remaining moves
6. Repeat until that person has evaced

Still, the best option is what you said: fulton them out (or leave them behind).
Starfoth The Burgundy Silk Rug May 23, 2024 @ 7:41pm 
It seems to cause problems if you try to pick up purifiers
Fulton on purifiers works fine but game becomes corrupted if you pick them up and try to move
R.I.P*DEATH Apr 15, 2024 @ 12:42am 
HI SO DO THIS ONE WORKS 2024 ?
Mask Mar 1, 2024 @ 10:41am 
I see. Thanks for responding.
EvilBob22 Feb 29, 2024 @ 8:05am 
@Mask that would be a code change, not something in the configs. There are some mods out there that have a config option for turn ending true/false, but it has to be coded that way first.
Mask Feb 29, 2024 @ 3:03am 
What if I want fulton harness to be a free action but turn ending? If I set the action cost to 0, it prevents turn to end unless I manually do it. Can it be something like free axe throw from hunters axe which is free action but not usable if you have no action points?
IpreferSoccer Feb 12, 2024 @ 5:51pm 
Here we go i found he problem mod in question. I had a big mod list and one of the Configs was turning it off.
EvilBob22 Feb 11, 2024 @ 8:31am 
Assuming it's the same as non-LWOTC, you build it in Engineering like medikits or flashbangs.
IpreferSoccer Feb 10, 2024 @ 10:53pm 
Hey i started a LWOTC playthrough how do you get the fulton harness unlocked or turned on in game? I have the item enabled.
EvilBob22 Jan 19, 2024 @ 2:06pm 
Yes, it's the easiest way to capture them.
Mask Jan 19, 2024 @ 10:12am 
I can evac bleeding mocx soldiers with fulton harness right?
Dragon32 Nov 30, 2023 @ 10:30am 
@FURILKA
Ah, OK.
FURILKA Nov 30, 2023 @ 1:04am 
@Dragon32
i tried set "FultonActionCost" param to 0 and 1, but ability still cost both action points, so by some reasons THIS param does not works and i cant realize why, other params works fine, for example: if i change "FultonExtractRange" - range of ability will change
EvilBob22 Nov 29, 2023 @ 1:10pm 
Also, generally speaking, if an ability has 0 AP cost, you still need to have AP available to use it, it just doesn't burn any AP when used. So dashing to a corpse will not let you fulton it out that turn no matter the setting, but you should be able to fulton for free at the start of the next turn (if it's set to 0 cost).
Dragon32 Nov 29, 2023 @ 11:49am 
@FURILKA
Are you trying to decrease it to a free action, 0 cost? Maybe there has to be a positive value in there, does a cost of 2 work?
FURILKA Nov 29, 2023 @ 7:49am 
Is any way to change actions cost for "fulton harness" ability? i tried to change "FultonActionCost" param from XComExtractCorpses.ini file, but it does nothing. Also, "FultonSupplyCost" param works: i change it to 15 or 10 or 5 and supply cost changing. How to change actions cost for ability?
Tal'Raziid Nov 9, 2023 @ 10:11am 
Anyone have a config to allow you to grab LWOTC/Mod Jam -added corpses?
VS-lockon Nov 6, 2023 @ 3:35am 
Maluco Marinero you a god i was up set that i was not getting Corpses in lwotc and now that fix it
EvilBob22 Oct 23, 2023 @ 4:02pm 
@Eoin Lynne There's a mod that changes the fulton harness icon to look more like a harness (along with a few other cosmetic upgrades). It's called "Avenger Dejanker".
Eoin Lynne Oct 17, 2023 @ 3:02pm 
@Dragon32
Ooooooooohhhhhh! I was having trouble finding it because it looks like a medkit.
Dragon32 Oct 17, 2023 @ 10:34am 
@Eoin Lynne
Ask Shen to build one, IIRC.
Eoin Lynne Oct 16, 2023 @ 9:21pm 
How do you get the Fulton Harness?
Yuurei Aug 16, 2023 @ 10:05pm 
las time i had a problem like that it was a problem with the mod list, reinstalacion of this mod i think was MY solucion... i hope is your´s too if not... i think could be some kind of incompatibility with the mod list... check one by one if the problem remain if posible
i recomend the comand console to create the condicions
Gothyc Jul 27, 2023 @ 2:31pm 
Does anyone know if there's a fix for the purifier corpse bug? I've been able to get around it with save/load every turn until I can get the teleporting soldier to evac, but it's really annoying.
zin Apr 27, 2023 @ 12:54pm 
I’d love the ability to see green squares where bodies can be picked up, since the zone is almost never around the actual corpse.
MrMister Feb 16, 2023 @ 2:01am 
Bug report: If you edit the config so the futon only has one charge per mission, then whenever you load a tactical save the futon will always have one charge remaining, even if you had already spent it before saving and loading.