478 ratings
[WotC] Resistance Firearms - Assets
File Size
3,569.316 MB
Sep 10, 2017 @ 8:00pm
Oct 8, 2018 @ 1:36pm
8 Change Notes ( view )
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[WotC] Resistance Firearms - Assets

In 1 collection by ∑3245
E3245's Master Mod Collection for War of the Chosen
45 items
IMPORTANT: This is the entire assets to the Resistance Firearms mod. The main module for the weapons to appear in the game is here. Subscribing to this is very important, since it contains the assets to the entire mod.

War of the Chosen version!

This mod is pretty much a weapon module (meaning that it's simply adds the weapons and nothing more), so you can run this with other mods like A Better Advent, and so forth.

If you have issues with this mod or spotted a bug, please report it in the Bug Report Thread. If you want to provide feedback, whether its good or bad, then post in the General Feedback Thread.
If you are thinking of downvoting this mod, please provide feedback first, so I know what I should improve on/did wrong.

  • 64 weapons! 29 returing weapons, 5 previously released weapons that now have new models, and 32 new weapons (Some of them are a surprise!).
  • Redone from scratch! (Corrected textures, better vertex normals and smoothing)
  • Weapon animations! (Check the pistols, MWR LMGs and M14 rifle!)
  • More modular weapons!
  • Remastered weapon firing sounds!
  • Modular templates system, which you can edit all aspects of any weapon.


  • None so far.


  • DTZxPorter for creating Wraith Archon - A Call of Duty Model Exporter.

  • Activision/Infinity Ward/Raven Software/Sledgehammer Games for publishing/developing Call of Duty: Infinite Warfare, Modern Warfare Remastered and 3, and Advanced Warfare respectively.
  • Millenia for letting me use his weapons from Weapons of the New Millenia mod for Fallout: New Vegas.
  • The other authors who made the 3d models for WotNM:
    • cR45h [R870]
    • EdgeStylez [WA2000]
    • Freefall [1911]
    • ImBrokeRU [EOTech, RU556, L96A1]
    • Kimono [92FS]
    • Maxivz [G36K]
    • SAM61 [Bakes]
    • Sarvs [AUG, PKM]
    • Soldier11 [Jackhammer]
    • Tenoyl[DBAL]
    • Toasty Fresh [Desert Eagle]
    • Paul68Rageous [VSS]
  • Stoy79 for his AKs and AR15s weapon pack, also for Fallout: New Vegas.
  • pizzadesu for the Elcan M145 scope. LICENSE[creativecommons.org].
  • r_populik for the Beta C-Mag model. LICENSE[creativecommons.org].

  • Activision/Infinity Ward/Raven Software.
  • Navarro. LICENSE[creativecommons.org].
  • Magmacow. LICENSE[creativecommons.org].

  • E3245 for porting, rigging, animating, texturing, and assembling all weapons.


You are free to utilize the assets from this mod for your own gameplay/balance mods. If you do decide to use the assets, please credit the above authors/companies.
However, You are NOT allowed to do the following:
  • Upload this elsewhere without my permission.
  • Steal and/or take credit (Code/Assets/Misc).
  • Make any sort of profit off of this.
  • Port to another game (Only applies to Millenia's weapons, the others are fine).


Release Version 2.000 (1 Year Anniversary Update):
  • Added the R3KT, UMP45, M21 'All Ghillie Up' variant, and the VSS Vintorez!
  • Added several new attachments for several weapons: M82A1, R700, M40A3, and others!
  • Replaced the ugly Screendoor glass with the OG version.
  • Other minor fixes.
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Frozium Mar 20 @ 7:30pm 
Jee, my loading times are already long enough as it is...
Cato Heresy Mar 19 @ 12:14pm 
@Frozium: Increases individual mission load & post-clean up times fairly significantly for me. Just done some testing.

Early/New game: From 8 seconds to 25+
Mid game onwards: From 20 seconds to 60+

Makes sense as the engine has to scan the entire mod for assets to generate.

This mod is wonderful and I have played many campaigns with it, but I am going to drop it for now since my load order is heavy enough.
Frozium Mar 12 @ 6:36pm 
This mod seems pretty big. Does it affect performance heavily?
Cannon Fodder Dec 26, 2018 @ 6:08pm 
@Delta-118 it coexists. You can still use vanilla weapons.
Delta-118 Dec 15, 2018 @ 1:45pm 
does this remove the vanilla weapons, or just coexist with them?
The Big Red 1 Oct 28, 2018 @ 4:19pm 
i am unable to construct and recieve the "higher" tier versions of the weapons (eg. magnetic and plasma) and am still stuck with the T1 conventional guns even when the option to build them in the ini file is switched "on"
∑3245  [author] Oct 8, 2018 @ 1:36pm 
That should be fixed now.
zerth Oct 8, 2018 @ 6:51am 
Intervention is bugged after update. It uses m21 model without a barrel
Just checked its ini file and found this line:
CVWPdata_T1_GameArchetype = "XZ_Data.Archetype.WP_M21"

changed it to "XZ_Data.Archetype.WP_M200" and everything is fine again.
Reaper version is ok btw.

Everything else is fine, so i cant confirm reports below. New added weapons are visible and working fine.
Matanza_ECU Oct 8, 2018 @ 6:34am 
@[SuperSlav] Kurwa, Same for me. new added weapons are invisible.
[SuperSlav] Kurwa Oct 8, 2018 @ 1:09am 
I am having issues with models being invisible. I first started to just sue the updated mod with an old save, then when the models failed to appear and their icon is a multicoloured "IMG", I redownloaded both files and started a new game from scratch making sure the old versions were not present. Still the issue persists. It is only occuring with the new weapons of the 2.0 patch. The Sniper rifles with the scope switch around is working fine. Not sure where to post this so posting in both mods comment sections.