XCOM 2
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[WotC] Resistance Firearms - Assets
 
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3,569.316 MB
Sep 10, 2017 @ 8:00pm
Oct 8 @ 1:36pm
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[WotC] Resistance Firearms - Assets

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In 1 collection by ∑3245
E3245's Master Mod Collection for War of the Chosen
30 items
Description
IMPORTANT: This is the entire assets to the Resistance Firearms mod. The main module for the weapons to appear in the game is here. Subscribing to this is very important, since it contains the assets to the entire mod.

War of the Chosen version!

This mod is pretty much a weapon module (meaning that it's simply adds the weapons and nothing more), so you can run this with other mods like A Better Advent, and so forth.

If you have issues with this mod or spotted a bug, please report it in the Bug Report Thread. If you want to provide feedback, whether its good or bad, then post in the General Feedback Thread.
If you are thinking of downvoting this mod, please provide feedback first, so I know what I should improve on/did wrong.

FEATURES
  • 64 weapons! 29 returing weapons, 5 previously released weapons that now have new models, and 32 new weapons (Some of them are a surprise!).
  • Redone from scratch! (Corrected textures, better vertex normals and smoothing)
  • Weapon animations! (Check the pistols, MWR LMGs and M14 rifle!)
  • More modular weapons!
  • Remastered weapon firing sounds!
  • Modular templates system, which you can edit all aspects of any weapon.

COMPATIBILITY

KNOWN ISSUES
  • None so far.

CREDITS

Tools:
  • DTZxPorter for creating Wraith Archon - A Call of Duty Model Exporter.

Model/Textures:
  • Activision/Infinity Ward/Raven Software/Sledgehammer Games for publishing/developing Call of Duty: Infinite Warfare, Modern Warfare Remastered and 3, and Advanced Warfare respectively.
  • Millenia for letting me use his weapons from Weapons of the New Millenia mod for Fallout: New Vegas.
  • The other authors who made the 3d models for WotNM:
    • cR45h [R870]
    • EdgeStylez [WA2000]
    • Freefall [1911]
    • ImBrokeRU [EOTech, RU556, L96A1]
    • Kimono [92FS]
    • Maxivz [G36K]
    • SAM61 [Bakes]
    • Sarvs [AUG, PKM]
    • Soldier11 [Jackhammer]
    • Tenoyl[DBAL]
    • Toasty Fresh [Desert Eagle]
    • Paul68Rageous [VSS]
  • Stoy79 for his AKs and AR15s weapon pack, also for Fallout: New Vegas.
  • pizzadesu for the Elcan M145 scope. LICENSE[creativecommons.org].
  • r_populik for the Beta C-Mag model. LICENSE[creativecommons.org].

Sounds:
  • Activision/Infinity Ward/Raven Software.
  • Navarro. LICENSE[creativecommons.org].
  • Magmacow. LICENSE[creativecommons.org].

Rigging/Animations/Assembly:
  • E3245 for porting, rigging, animating, texturing, and assembling all weapons.

PERMISSIONS

You are free to utilize the assets from this mod for your own gameplay/balance mods. If you do decide to use the assets, please credit the above authors/companies.
However, You are NOT allowed to do the following:
  • Upload this elsewhere without my permission.
  • Steal and/or take credit (Code/Assets/Misc).
  • Make any sort of profit off of this.
  • Port to another game (Only applies to Millenia's weapons, the others are fine).

LOG

Release Version 2.000 (1 Year Anniversary Update):
  • Added the R3KT, UMP45, M21 'All Ghillie Up' variant, and the VSS Vintorez!
  • Added several new attachments for several weapons: M82A1, R700, M40A3, and others!
  • Replaced the ugly Screendoor glass with the OG version.
  • Other minor fixes.
< >
155 Comments
Delta-118 7 hours ago 
question
does this remove the vanilla weapons, or just coexist with them?
The Big Red 1 Oct 28 @ 4:19pm 
i am unable to construct and recieve the "higher" tier versions of the weapons (eg. magnetic and plasma) and am still stuck with the T1 conventional guns even when the option to build them in the ini file is switched "on"
∑3245  [author] Oct 8 @ 1:36pm 
@zerth
That should be fixed now.
zerth Oct 8 @ 6:51am 
Intervention is bugged after update. It uses m21 model without a barrel
Just checked its ini file and found this line:
CVWPdata_T1_GameArchetype = "XZ_Data.Archetype.WP_M21"

changed it to "XZ_Data.Archetype.WP_M200" and everything is fine again.
Reaper version is ok btw.

Everything else is fine, so i cant confirm reports below. New added weapons are visible and working fine.
Matanza_ECU Oct 8 @ 6:34am 
@[SuperSlav] Kurwa, Same for me. new added weapons are invisible.
[SuperSlav] Kurwa Oct 8 @ 1:09am 
I am having issues with models being invisible. I first started to just sue the updated mod with an old save, then when the models failed to appear and their icon is a multicoloured "IMG", I redownloaded both files and started a new game from scratch making sure the old versions were not present. Still the issue persists. It is only occuring with the new weapons of the 2.0 patch. The Sniper rifles with the scope switch around is working fine. Not sure where to post this so posting in both mods comment sections.
Arkhorail Sep 23 @ 5:17am 
Hi ! 2 things :
1. A big great thank you for these hi quality weapons !
2. Do you think it's possible to have this big baby (even for spark ?) : https://www.youtube.com/watch?v=QNRMEKxpDXg
Anyway, keep up the good work !
BlitzFromBehind® Sep 17 @ 2:46pm 
Can't even see the IW weapons.
lordleowulf Sep 12 @ 5:32am 
I used this mod for a bit and liked the variety of weapons. What turned me off was that many of the weapons didn't show up in the UPGRADE EQUIPMENT screen, and the game kept assigning a different weapon to my soldiers every time they came back from a covert operation, but without the upgrades. With so many weapon options to choose from, keeping track of it all got really annoying.
neIVIesis Sep 11 @ 1:08pm 
I've been playing with this mod for a while, and in one hand I really appreciate the visual variety that all these weapons provide, along with the unique sounds for each.

On the other hand, I wish they were as modular as the vanilla weapons. I understand the modder has limited resources and is unable to create custom models for each weapon attachment. But perhaps the solution is to disable attachments that don't show up for the weapon, this way each weapon only supports attachments that are seen, and we avoid "invisible" attachments.

My other concern – and this is neat picking – is that the stocks on several weapons clip when resting on the right arm of soldiers. Vanilla weapons have very short stocks, which avoids this issue. I suppose I can disable these particular weapons to avoid a minor eye sore.

Other than that, many of the weapons work flawlessly and are a joy to use.Thanks for your hard work.