386 ratings
[WotC] Resistance Firearms - Assets
File Size
3,196.137 MB
Sep 10, 2017 @ 8:00pm
Nov 10, 2017 @ 1:17pm
6 Change Notes ( view )
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[WotC] Resistance Firearms - Assets

In 1 collection by ∑3245
E3245's Master Mod Collection for War of the Chosen
29 items
IMPORTANT: This is the entire assets to the Resistance Firearms mod. The main module for the weapons to appear in the game is here. Subscribing to this is very important, since it contains the assets to the entire mod.

War of the Chosen version!

This mod is pretty much a weapon module (meaning that it's simply adds the weapons and nothing more), so you can run this with other mods like A Better Advent, and so forth.

If you have issues with this mod or spotted a bug, please report it in the Bug Report Thread. If you want to provide feedback, whether its good or bad, then post in the General Feedback Thread.
If you are thinking of downvoting this mod, please provide feedback first, so I know what I should improve on/did wrong.

  • 60 weapons! 29 returing weapons, 5 previously released weapons that now have new models, and 27 new weapons (Some of them are a surprise!).
  • Redone from scratch! (Corrected textures, better vertex normals and smoothing)
  • Weapon animations! (Check the pistols, MWR LMGs and M14 rifle!)
  • More modular weapons!
  • Remastered weapon firing sounds!
  • Modular templates system, which you can edit all aspects of any weapon.


  • None so far.


  • DTZxPorter for creating Wraith Archon - A Call of Duty Model Exporter.

  • Activision/Infinity Ward/Raven Software/Sledgehammer Games for publishing/developing Call of Duty: Infinite Warfare, Modern Warfare Remastered and 3, and Advanced Warfare respectively.
  • Millenia for letting me use his weapons from Weapons of the New Millenia mod for Fallout: New Vegas.
  • The other authors who made the 3d models for WotNM:
    • cR45h [R870]
    • EdgeStylez [WA2000]
    • Freefall [1911]
    • ImBrokeRU [EOTech, RU556, L96A1]
    • Kimono [92FS]
    • Maxivz [G36K]
    • SAM61 [Bakes]
    • Sarvs [AUG, PKM]
    • Soldier11 [Jackhammer]
    • Tenoyl[DBAL]
    • Toasty Fresh [Desert Eagle]
  • Stoy79 for his AKs and AR15s weapon pack, also for Fallout: New Vegas.
  • pizzadesu for the Elcan M145 scope. LICENSE[creativecommons.org].
  • r_populik for the Beta C-Mag model. LICENSE[creativecommons.org].

  • Activision/Infinity Ward/Raven Software.
  • Navarro. LICENSE[creativecommons.org].
  • Magmacow. LICENSE[creativecommons.org].

  • E3245 for porting, rigging, animating, texturing, and assembling all weapons.


You are free to utilize the assets from this mod for your own gameplay/balance mods. If you do decide to use the assets, please credit the above authors/companies.
However, You are NOT allowed to do the following:
  • Upload this elsewhere without my permission.
  • Steal and/or take credit (Code/Assets/Misc).
  • Make any sort of profit off of this.
  • Port to another game (Only applies to Millenia's weapons, the others are fine).


Release Version 1.100
    • Normal maps for the scope lens.
    • New UnitWeapon_M Material.
    • MWR weapons use specular color maps now.
    • Fixed an issue where the M14 Battleworn rifle had bad smoothing.
    • Proper PBR:Microsurface/Roughness implementation for the IW weapons and attachments: NV4, R3K, EBR-800, ERAD, Glocks, Oni, Rack-9, VPR, Widowmaker!
    • Fixed some glossy IW weapons!
    • Under the hood material fixes and consolidation.
    • Fixed the left_hand bone on the M1014.
    • Various other fixes.
  • MISC
    • Renamed IW_NV4.upk to IW_NV4_00_Main.upk, in anticipation of the new NV4 variants.
    • Renamed IW_EBR800.upk to IW_EBR800_00_Main.upk, in anticipation of the new EBR-800 variants.
    • Renamed IW_Rack9.upk to IW_Rack9_00_Main.upk, in anticipation of the Rack-9 Smoothbore variant.
    • Renamed MWR_M40A3.upk to MWR_M40A3_00_Main.upk, in anticipation of the M40A3 attachment variants.
    • Renamed MWR_R700.upk to MWR_R700_00_Main.upk, in anticipation of R700 attachment variants.
    • Renamed MWR_M82A1.upk to MWR_M82A1_00_Main.upk, in anticipation of the M82A1 attachment variants.

Release Version 1.021
  • Reduced the volume of the R3K, ERAD, and EBR800 firing sounds.
  • Fixed an issue where the R3K's sound wasn't affected by the SFX slider.
  • Adjusted the R3K's fire rate to properly fire 3 round bursts.

Release Version 1.020
  • AUG and R3K now use the Skirmisher's Bullpup animations (Firing, Reloading).
  • Jackhammer now uses the bullpups reload animation.
  • M1014 now uses different firing animations.
  • Better machine pistol firing animations.
  • Various other fixes.

Release Version 1.010
  • The EBR-800 and ERAD weapons have been redone. Now the model is complete on both sides.

Release Version 1.001
  • Increased the volume of the firing sound for the M82.

Release Version 1.000
  • Initial Release.
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BlitzFromBehind® Sep 17 @ 2:46pm 
Can't even see the IW weapons.
lordleowulf Sep 12 @ 5:32am 
I used this mod for a bit and liked the variety of weapons. What turned me off was that many of the weapons didn't show up in the UPGRADE EQUIPMENT screen, and the game kept assigning a different weapon to my soldiers every time they came back from a covert operation, but without the upgrades. With so many weapon options to choose from, keeping track of it all got really annoying.
neIVIesis Sep 11 @ 1:08pm 
I've been playing with this mod for a while, and in one hand I really appreciate the visual variety that all these weapons provide, along with the unique sounds for each.

On the other hand, I wish they were as modular as the vanilla weapons. I understand the modder has limited resources and is unable to create custom models for each weapon attachment. But perhaps the solution is to disable attachments that don't show up for the weapon, this way each weapon only supports attachments that are seen, and we avoid "invisible" attachments.

My other concern – and this is neat picking – is that the stocks on several weapons clip when resting on the right arm of soldiers. Vanilla weapons have very short stocks, which avoids this issue. I suppose I can disable these particular weapons to avoid a minor eye sore.

Other than that, many of the weapons work flawlessly and are a joy to use.Thanks for your hard work.
R97R Sep 10 @ 4:06am 
Ah, my mistake, the last time I used it they had the 4k tetxures (I think). Never noticed they were 2k now.
∑3245  [author] Sep 8 @ 12:25pm 
Well the thing is, XCom 2's weapons use 2048x2048 textures as well, like this mod. Originally they were at 4096x4096 but I sized them down to 2048x2048.

I'm just not motivated enough to have to go through and release a second low-res version, and maintain that version whenever I release the next update or so.
R97R Sep 8 @ 11:46am 
Would it be possible to create a version of this mod with lower resolution textures? As far as I'm aware, most of the weapons are from first person games, and therefore the textures are at a higher resolution than necessary for them to look good in XCOM 2.

In addition to reducing the size of the file, this might also reduce the effect this mod can have on load times.
The Worm Loves Me Aug 7 @ 7:45am 
@Tadpoleon yes it will
Tadpoleon Jul 24 @ 1:51pm 
Here's my question; I really love these weapons and it diversifies squads really well, but I'm worried that once I get into late game, I'll be forced to intentionally use worse weapons if I want to keep the look. Do they scale up with weapon tiers, or do I only get to use them early game before they become useless?
The_Hermannator May 20 @ 11:12am 
how come there is no FAL?
DBL May 4 @ 5:22am 
Very nice mod with the severe exception that very few weapons neither look good with attatchments but also dosen't even have any models on most attactchments. For this reason I had to abandon this mod.