RimWorld

RimWorld

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ReGrowth: Extinct Animals
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
8.127 MB
Oct 24, 2020 @ 10:11am
May 4, 2025 @ 11:09am
21 Change Notes ( view )

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ReGrowth: Extinct Animals

In 2 collections by Helixien
ReGrowth: Biomes of The Rim
7 items
Helixiens Creations
14 items
Description
[ko-fi.com]




You can see all changes in the changelog tab!

Current mod version: 2.1b-Scrat-rev7



Nothing right now, minor bug fixes will come tho.



What is ReGrowth?

ReGrowth is a mod deeply influenced by the philosophy of the Vanilla Expanded Series and the understanding how biomes work, what role they play in your game. Everything added was made to fit or mirror vanilla. From a simple UI texture to a new more complex system,being as performance and vanilla friendly is the main objective we have.

This module adds 11 new extinct animals to Rimworld, brought back to life with the wonders of genetic engineering. It is quite that simple actually. All of them fit perfectly into vanilla Rimworld and will spawn in their respective biomes, but are rarer than normal vanilla animals!
Interesting fact, dinosaur worlds are actually in Rimworlds lore! There is a planet called "Zoutera" that is classified as a Dino-world.

All of these lovely animals have been made as a commission by Erin, who is quite literally the queen of making Rimworld animals. Her work is amazing! Luizi gave some of them a slight touch up for the remastered version.

ReGrowth is designed to be as lightweight as possible, adding the minimum of new code required for its auditions to work.

















These are all the mods we currently support from our end:

  • ReGrowth: Aspen





Q: Can this mod be added to an existing save?
A: Yes it can, but be aware some content like new terrain might require a new save to fully work.

Q: Can this mod be removed from a save?
A: It depends. Technically it can be, but I will not provide support if you do.

Q: Can all of them be tamed?
A: Yes, of course!

Q: Can I disable some of the animals?
A: Yes, you find a section called "Animal Toggles" in the mod settings. There you can disable any animal you want.

Q: Can I use this and "Megafauna"?
A: Yes, both mods work alongside each other just fine.



  • Graphics are made by Erin and Luis.
  • Preview images are created by Oskar Potocki.
  • XML and patches are done by me.
  • C# Code done by Taranchuk. Thanks to erdelf for his help with the weather overlays.
  • Woolly Stego is based on the amazing concept art from Shaun Keenan.
  • Sounds are made by Dendroid.

Rimworld is owned by Tynan Sylvester and he wants you to finally buy his book!

CC BY-NC-ND 4.0[creativecommons.org]

299 Comments
Feb 19 @ 5:58pm 
Are the Otters still absolutely everywhere with a River?
Dec 4, 2025 @ 7:41am 
1.6?
Nov 10, 2025 @ 9:27am 
@The Lost Cake - I guarantee you that any creature that has leaky teats has, at some point in history, had those juices suckled upon by the ever-thirsting beast that is Man.
Helixien  [author]
Nov 10, 2025 @ 3:40am 
@The Lost Cake: On the rim you do what you have to.
Nov 10, 2025 @ 2:03am 
I cannot say that i've ever heard of anyone drinking elephant milk ngl
Nov 9, 2025 @ 1:22pm 
Made an update of this with permission:
https://steamcommunity.com/sharedfiles/filedetails/?id=3602926791
Hope it helps anyone!
Will be compatible with the items integrated into ReGrowth 2.
Helixien  [author]
Nov 5, 2025 @ 5:13am 
Mod is being integrated into ReGrowth 2
Oct 11, 2025 @ 11:57pm 
Where 1.6?
Aug 31, 2025 @ 2:01pm 
1.6?
Aug 26, 2025 @ 7:37am 
I miss you, woolly stegosaurus. And you, woolly rhino, and woolly mammoth. I miss the chirps of the saber tooth squirrel, and the warm feathers of the drak. I yearn for the flocks of dodo, and the graceful herds of synthetions. Yea, I yearn for Regrowth: Extinct Animals in 1.6.