RimWorld

RimWorld

3,542 ratings
ReGrowth 2
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
119.664 MB
Oct 17, 2020 @ 4:49am
Nov 2 @ 1:14am
193 Change Notes ( view )

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ReGrowth 2

In 2 collections by Helixien
ReGrowth: Biomes of The Rim
6 items
Helixiens Creations
14 items
Description
[ko-fi.com]



You can see all changes in the changelog tab!

Current mod version: 5.0.8-Mundi-rev6

Note the current mod page does NOT reflect the content of the 1.6 version! It will be updated in time!


Further refinement.
After the recent updates my attention is now on other modules and mods for the time.


What is ReGrowth?
ReGrowth is a mod deeply influenced by the philosophy of the Vanilla Expanded Series and the understanding how biomes work, what role they play in your game. Everything added was made to fit or mirror vanilla. From a simple UI texture to a new more complex system,being as performance and vanilla friendly as possible is the main objective we have.

This mod is the Core, which is a requirement for all other ReGrowth mods, but don't let yourself be fooled by the name. It in itself also adds a lot of new content to your game.

ReGrowth is designed to be as lightweight as possible, adding the minimum of new code required for its auditions to work.





















If you are a modder and want to know how to make use of ReGrowth: Core features in your own mod, please read our Wiki! (ATM the wiki is WIP, more will be added as time goes on!)

[github.com]
For BiomesKit and World Map Beautification Project modders, you can still follow the steps on the old wiki[github.com]. It will work just fine!


These are all the mods we currently support on our end:
  • Vehicle Framework
  • Vanilla Fishing Expanded
  • Vanilla Furniture Expanded - Architect
  • Vanilla Animals Expanded
  • Vanilla Plants Expanded
  • Vanilla Plants Expanded - Mushrooms
  • Vanilla Psycasts Expanded
  • [WD] Realistic Darkness
  • [WD] Realistic Darkness (Light)
  • RimJobWorld
  • The Joris Experience

These mods have World Map Beautification built in:
  • Medieval Overhaul
  • Outland - Toxic Forest


These mods do not work with ReGrowth: Core, or aren't recommended to be used together.
  • World Map Beautification Project: Core has the same code included. Using both shouldn't break anything, but I can't guarantee it.
  • [FSF] Filth Vanishes With Rain And Time: Core does the same thing.
  • Animated Marshes: Core does the same thing.
  • Herd Migration Revival(revived): Core does the same thing
  • Project Neutrolope: Core does the same thing.
  • Perspective: Ores: Integrated into Core.
  • Perspective: Trees: Integrated into Core.
  • Replantable Special Trees: Core has mod options for the same thing.
  • Set Up Camp by Alias: Maybe it works, maybe it doesn't. Two mods adding the same feature might cause issues, I wouldn't risk it.


Q: Can this mod be added to an existing save?
A: Yes it can be!

Q: Can this mod be removed from a save?
A: It's not recommended, no!

Q: Can I use other mods that do similar changes to the game? (GreenRim, etc.)
A: Probably yes, but I can't guarantee that everything works as it should.

Q: Is this mod part of the Vanilla Expanded Series?
A: No.

Q: Does the mod change Rimworlds balance?
A: Yes, it does change Rimworlds balancing to a degree. Personally I think you wont notice as it, at best, makes the early game a bit easier. The biggest change is to the amount of wood you can have, but then again it's wood.

Q: Are all features available for versions of Rimworld before 1.4?
A: No. With 3.5, we no longer support earlier versions. If you still use 1.3 or earlier, grab the legacy version from GitHub!

Q: Does bathing work with Dubs mods?
A: Yes, last time I checked!

Q: Mod Options don't work!?
A: Make sure to restart the game! Most options require a restart.


  • Textures are made by Sir Van, Elseud, OskarPotocki and my humble self.
  • XML and patches are done by me.
  • C# Code done by Taranchuk and erdelf.
  • Thanks to Owlchemist for allowing me to integrate his mods.
  • Thanks to Odeum for allowing me to integrate his mods.
  • Responsible for the amazing storyteller artwork is the artist Vitalii.
  • Planet background was created with ChatGPT.

Rimworld is owned by Tynan Sylvester.

CC BY-NC-ND 4.0[creativecommons.org]

[discord.gg]
Popular Discussions View All (12)
8
Aug 29 @ 6:53am
World Map Beautification Project, does not work for me.
WiseCog
3
Oct 15 @ 9:25am
After loading svae and unpressing pause DL shows this error
veoba
9
Aug 25 @ 7:16am
Incompatible with Dubs Bad Hygiene
Riddley
2,341 Comments
VitaKaninen 15 hours ago 
I can't get my people to sow in the winter. I have cold sowing turned on in the settings, and the zone is set to force, but the right click dialog does not show up, and my people will not sow.
The Lost Cake Nov 7 @ 10:12pm 
Yea that was a little hyperbole ngl
Helixien  [author] Nov 7 @ 10:11pm 
@The Lost Cake: Most is also not true at all^^ But you couldnt know, because I have yet to update the mod page.
The Lost Cake Nov 7 @ 9:17pm 
@UltraEmailMan No offense but are you like, dumb or something? I'm referring to the fact that most of its features have become obselete since that was written.
Many thanks for your great work🙏
Helixien  [author] Nov 6 @ 2:00am 
New update is in the works and with it I will update the mod page.
UltraEmailMan Nov 5 @ 4:24pm 
@The Lost Cake
You may want to try this mod then: https://steamcommunity.com/sharedfiles/filedetails/?id=2783759086
The Lost Cake Nov 5 @ 11:54am 
Not enabling this on 1.6 because i genuinely don't have the slighest clue what it does any more
VitaKaninen Oct 30 @ 5:56am 
@Helixien, do you think you could make the smart farming feature compatible with Gardens?

It lets you sow multiple crops in the same zone, and it would be nice if they started out planting random things from a list, but then as winter gets nearer, they would only plant shorter lived crops and eventually stop planting at all. Currently, they just ignore smart farming, and will sow anything on the list all year round.
Layer-8-Problem Oct 29 @ 9:43am 
@Shiori have you tried switching the loadorder just to see what happens?