RimWorld

RimWorld

ReGrowth: Core
1,693 Comments
miliyx Jun 15 @ 1:27am 
Could you add Alpha Biomes support for WMBP?
Wednesday Jun 13 @ 10:08am 
@LeanWolf 1.6 camp solution is inferior to this one, vanilla is leaving unusuable tiles after leaving camp for example, I hope they keep the camp function from this mod.
LeanWolf Jun 12 @ 2:28pm 
So, the camp functionality got integrated to Oddisey?
Head Jun 11 @ 11:42am 
Grasslands are integrated into the base game now. Awesome to see more biomes!
Alison Jun 11 @ 9:46am 
o7
大大虾 Jun 11 @ 9:43am 
o7
Helixien  [author] Jun 11 @ 9:18am 
There will be no 1.6 update before the official release. Like always, "1.6 when" comments will be deleted and blocked.
Stick God Jun 10 @ 8:44am 
Hey, There's a giant error on the Ice sheet hills on the map, anyone know how to fix it? Could not load UnityEngine.Texture2D at WorldMaterials/BiomesKit/IceSheet/Hills/LargeHills in any active mod or in base resources.
MeinHerzinFlammen Jun 7 @ 12:26pm 
Please make it possible to save the map of the camp when leaving it.
Head May 24 @ 7:26am 
Does anyone else have a issue where the ReGrowth mod settings disappear? It just doesn't show up anymore in the mod settings list
G-gentleman May 23 @ 12:32pm 
Is translation built into the mod?
niko.k.sam May 16 @ 3:38pm 
The patch with RJW seems to be broken. It's giving me missing textures for the humpokus.
Viren May 8 @ 7:16am 
To anyone complaining about using a build from years ago, maybe just update your game?? I don't understand people jesus xD
Head May 2 @ 7:05am 
Added a sorting rule to load this after Medieval 2 and it works fine now.
VitaKaninen Apr 30 @ 2:18pm 
Can you add books for berry and mushroom cultivation? I like to do no-research runs, and only rely upon books to unlock my tech, but books do not exist for those subjects, so I can never unlock them.
Wish Granter Apr 20 @ 5:39pm 
Thank you guys for the great work!
Daevinski Apr 20 @ 8:36am 
Either this mod or one of the ReGrowth addons is not playing well with the new Vanilla Quests Expanded - Cryptoforge in the list. It's something with the ordering rules.

Both mods active together messes with the position of the other mods in the list, which results in red errors at the main menu. It doesn't happen with just one of the mods, though.

I tried RimSort, RimPy and even just the in-game mod manager Auto-Sort, but it doesn't matter.
JoeOwnage Apr 15 @ 7:43am 
@Bronk Hotblast same here
Bronk Hotblast Apr 14 @ 8:08pm 
I am getting a conflict between this mod Vanilla Expanded: Medieval 2
RAD EMERALD Apr 13 @ 6:44am 
HEY, WHERE REGROWTH SAVANNA!
Ostrich Apr 12 @ 11:40am 
could i get a link to the 1.3 version of regrowth? Currently coming back to the game and trouble shooting, my save has the grey screen of death, and have found that this version of regrowth breaks my game upon loading because i only play 1.3.
Sumatris Apr 4 @ 6:35am 
I just noticed that my wind turbines are all but idle during a monsoon despite the tooltip talking about strong winds. Any chance you could do rectify this? Much obliged :-).
0。0 Apr 1 @ 3:28am 
ResearchTabDef need two Tags
<generalTitle></generalTitle>
<generalDescription></generalDescription>
Reidlos Mar 30 @ 9:48am 
The mod options like hot springs fog, what mods work with that? does standalone hotspring?
Nexus Mar 26 @ 6:33pm 
I use WMBP but im thinking of swapping over to this, I was just wondering, is it compatible with alpha biomes? just cause i know WMBP required an add on mod for it and im not sure if this one does as well
Rohzdear Mar 26 @ 5:28am 
I see [WD] Realistic Darkness mentioned in compatibility. Is this compatible with Moonlight/Moonlight Continued also? Which one would you recommend over the other?
Keeper Mar 22 @ 6:26pm 
@El Punto, that worked thank you very much! Medieval 2 does need to be loaded before Regrowth Core.
BigGovernment Mar 22 @ 5:17am 
I can get regrowth and M2 to load together. I don't think that's it.
Pixelly_ Mar 21 @ 8:38pm 
@Brooke, I can't even get a map to generate so I think something with regrowth and medieval screwed it.
El Punto Mar 21 @ 6:37pm 
A patch to add a load rule stating this mod should be loaded after medieval 2 might do the trick.
El Punto Mar 21 @ 6:33pm 
@Keeper I had the same issue. I suspect you're loading "Vanilla Factions Expanded: Medieval 2" after this mod. Try moving that mod above this one in the load order.

This mod is adding an entry to "sowResearchPrerequisites" in Ideology-Plants.xml while the other mod is adding an entirely new "sowResearchPrerequisites" node in PlantsPatch.xml causing the duplicate error if done in that order.
Keeper Mar 21 @ 4:28pm 
@Crucible: It's in relation to a research tech for plants.
Keeper Mar 21 @ 4:28pm 
XML error: Duplicate XML node name sowResearchPrerequisites in this XML block: <plant><fertilityMin>0.01</fertilityMin><fertilitySensitivity>0.15</fertilitySensitivity><growDays>40</growDays><dieIfLeafless>true</dieIfLeafless><harvestYield>8</harvestYield><harvestTag>Standard</harvestTag><harvestedThingDef>VFEM2_RawGlowstool</harvestedThingDef><maxMeshCount>4</maxMeshCount><neverBlightable>true</neverBlightable><visualSizeRange>0.4~0.7</visualSizeRange><topWindExposure>0.05</topWindExposure><wildClusterRadius>3</wildClusterRadius><wildClusterWeight>5</wildClusterWeight><purpose>Food</purpose><pollution>Any</pollution><sowResearchPrerequisites><li>RG_MushroomCultivation</li></sowResearchPrerequisites><immatureGraphicPath>Things/Plant/_Immature/Glowstool_Immature</immatureGraphicPath><sowTags><li>Ground</li><li>Hydroponic</li></sowTags><sowResearchPrerequisites Inherit="False"><li>VFEM2_Alchemy</li></sowResearchPrerequisites></plant>
Brooke Yomotsu Mar 21 @ 8:58am 
for some reason regrowth mods just completely stop any world i generate from generating any sort of trees or plants at all while used with the "Biomes!" series of mods
Crucible Mar 21 @ 8:49am 
@keeper what exactly is the clash with VE Medieval 2?
Keeper Mar 19 @ 12:41am 
Is it possible to get a patch to work with the Vanilla Expanded Medieval 2 mod?
dabeek Mar 18 @ 3:49pm 
@Helixien Does the WMBP code in this mod also cover Alpha Biomes?
dabeek Mar 18 @ 3:49pm 
@HIVEMIND The mod includes it.
UnofficialName Mar 17 @ 4:40pm 
This mod does the same thing as WMBP.
HIVEMIND Mar 16 @ 4:44pm 
why incompatible with beautification map?
Helixien  [author] Mar 12 @ 4:51am 
@Swinfough: As far as I know that is vanilla behaviour.
Swinfough Mar 10 @ 12:46pm 
Although true you can just go to the map border to leave in such case, it means having to manually load all materials and anesthetize any animals you have with you in order to carry them out. Regardless, I'd say 10/10 mod. Recommend to anyone looking at these comments.
Swinfough Mar 10 @ 12:00pm 
great mod, but you are unable to reform a caravan to leave an area if there are hostiles, even if the hostiles are neutral (like insects that spawn in a cave)
nuwaa Mar 9 @ 6:17pm 
I wanted to change the Faction Placement setting in your mod to avoid Medieval Overhaul's Faction from setting up a base in the ice field, but I couldn't figure out which file to change.
I think there used to be such a setting in the Patches folder, but I can't find the appropriate file in any folder.
Could you please tell me the name of the file that should be changed?
Niylark Mar 3 @ 7:39am 
disabling the new world map graphics in settings doesnt actually work... is there anything i can do to fix it? its an accessibility thing for me. i can't easily make out the differences in the terrain graphics and its totally fucking with me
JoeOwnage Mar 2 @ 5:11am 
Does bathing help with heatstroke? Will pawns go to the bathing zone if overheated?
Bitterholz Mar 1 @ 3:06am 
Am currently troubleshooting a few issues regarding CE mod interactions, in between of some errors Ive seen a ReGrowth patch for VRE: Androids fail, Ive never even subbed to it. Now Im wondering what exactly it does to Androids and maybe other races, cuz I was under the impression that biome mods dont really interact with race mods etc. Could you shed some light on this, havent found info elsewhere?
Panthercat64 Feb 26 @ 11:03am 
Ah okay, well thank you for answering honestly...


I'll keep trying over here and see what I'm missing
Helixien  [author] Feb 26 @ 6:52am 
@ Panthercat64: Yes, because I cant just take other peoples and include it without permission. Its also not my job to add support for every biome there is.
Giveth Feb 23 @ 12:52am 
I really like this mod, but I wish there was an option to revert to vanilla soil textures.
Had a hell of a time trying to find out what was changing how the soil looked lol.