RimWorld

RimWorld

ReGrowth 2
2,321 Comments
xuanxuan 17 hours ago 
进入巨坑就会出现错误
xuanxuan 17 hours ago 
error
xuanxuan 17 hours ago 
System.IndexOutOfRangeException: Index was outside the bounds of the array.
Albedo~ Oct 17 @ 9:28pm 
I'm having issues with tree perspective either casting a massive shadow for a little fern or my pawns hair and such clipping through the tree (Medieval Overhaul in the dark forest + Regrowth, wasn't happening till I switched from my normal game to medieval)
Iceobeasty Oct 17 @ 9:43am 
Is anyone else having an issue of deserts spawning next to tundras or cold biomes too far south?
Helixien  [author] Oct 17 @ 4:17am 
Thanks! :)
Balin Oct 17 @ 4:16am 
agreed and congratulations for creating this mod <3 and happy birthday to regrowth :D
Helixien  [author] Oct 17 @ 4:15am 
Time flies!
Regrowth for 5 years... WOW:slimetabby:
Mocho Oct 17 @ 12:38am 
5th anniversary
Pholith Oct 16 @ 7:42am 
Hi
I found an incompatibiloty with Layered athomosphere mod, the map beautification appear on the other's mod's Luna, and it looks glitched
Also thanks for this amazing mod :)
Bazalisk Oct 15 @ 4:49pm 
Do we know what the new name of the old RG_TemperateGrassland biome is now?
QuailActinium Oct 14 @ 10:38pm 
Dear author, I found that your mod contains texture of DLC Odyssey biome of World Map Beautification Project.However you hadn't patch them,which makes Odyssey's biome shows in vanilla on world map.I tried to copy World Map Beautification Project (Continued)'s Odyssey patch in your mod,then it works fine.Could you added the patch in your mod officially?That will be very nice.//please forgive my language mistakes. I am not native English user.
sunshadow Oct 13 @ 7:10pm 
hiya ! i've been using regrowth 1 (and now 2) for a good while but i've always had one singular complaint. that being with the ores. i really like the immersiveness of them being part of their host rock but sometimes its really hard to see them without the search function. i was wondering if im not the only one who's said such and also wondering if y'all (mod team) were considering changing the texture slightly to make them more visible? (ex: putting the ore graphic on top of the tile as well as the sides)

of course, i understand that life takes a lot out of us all, and that it might not be something y'all were worried about, but im curious nonetheless. thanks ! <3
Danik Oct 13 @ 1:25am 
I have a silly question: Does this included FX Vapor, FX Splashes and FX Smoke in it? It seems that in the settings it has Vapor that consider the outdoor temperature. If it does have the FX effects included, I can unsubscribe from the individual mods then?

Thanks!
Helixien  [author] Oct 13 @ 1:18am 
Yes the fix is me finding the time to make snow variations for all of them. Which is not very likely atm.
Qutach Oct 12 @ 9:03pm 
Hello, looks like trees variants added by this mods are not getting covered by snow during winter, is it possible to fix it?
veoba Oct 12 @ 10:03am 
@Helixien
I want to ask - should i disable smart farming if i use this mod?
Helixien  [author] Oct 12 @ 2:32am 
Real life does not give me the time needed to update or work on my mods at the moment. Once it does, wasteland will be back of course.
tyriael_soban Oct 11 @ 10:08pm 
Well poop, no more extra biomes for now?
I don't get wastelands so i guess they're just something that could be added back in later?
Flynt Oct 6 @ 8:18pm 
Anyone else having issues with the "Make Camp" using the Odyssey default system where the camp remains for 30 days, rendering the tile unusable / unreturnable?

I'm presuming it's a load order or mod conflict thing, as it worked for a few saves then just... stopped working for me.
inunticol Oct 3 @ 11:04am 
How can i disable rain particles completely? I get desync in multiplayer when it rains
Camping_Zone Oct 3 @ 5:57am 
Does the bathing area take into account the temperature in the new odyssey hot springs? im getting a -12 numbing cold debuff from pawns bathing on them.
stuka Oct 3 @ 2:37am 
How do I get rid of the cold fog effect in my freezer rooms please
Phooenix Oct 1 @ 3:54am 
I think splitting the mod into subparts would be better, i really want the biome things but i can't because everything else is bundled together with small kind of unrelated mods that is incompatible with my current mods. Why not just make one big mod that just adds alot of biomes?
Da Wyrm Sep 29 @ 5:19pm 
this is so cool ur so cool
TurtleShroom Sep 29 @ 12:35pm 
What happened to the Hot Springs? I loved seeing those in various Biomes. I even wrote Patches to add it.
Zaire82 Sep 27 @ 5:09am 
@Northward Bound
There is an option.
It's in mod settings and as a small icon in the bottom-right when in map view.
Northward Bound Sep 27 @ 3:37am 
id really like an option to turn off the planet reskin. many other biome mods are incompitable with the new textures. those new biomes are displayed atop your features. you cannot see mountains at all in those biomes for example.
DanZinagri Sep 26 @ 11:49pm 
@Hugalafutro seeing this as well, tried changing the load order but that didn't work either. tried disabling some of the new textures in regrowth as well but no luck.
And digging around the XML didn't really reveal anything to me that stuck out so i assume it might be something else clashing.
So i guess for now i'm just gonna have to deal with weird purple-x meteor events.
TurtleShroom Sep 25 @ 5:40pm 
What is the WORKERCLASS for the Biomes made with this Mod?

I tried it with " <workerClass>BiomesKit.UniversalBiomeWorker</workerClass> ," but that caused ALL Biome tile Textures to fail, and then broke World Generation itself.
kingrevolucion12 Sep 24 @ 3:24pm 
Is the pollution biome integrated here or is it separate?
Hugalafutro Sep 24 @ 5:05am 
Hi, I don't want to have to install Discord for a simple error, with Alpha Biomes installed Onyxglass meteor textures are purple with cross (mined chunks look ok), on Alpha Biomes page author said probably incompatibility with Regrowth. I'm not trying to blame either mod, just want to find the root cause. Thank you!
Paterfamilias Sep 23 @ 6:32am 
The Priority component of the integrated Smart Farming mod doesn't seem to be working. My pawns are not respecting the Priority setting when selecting what grow zones to plant first.
PAMPERS Sep 22 @ 4:19pm 
for me personally this mod is like going from d2 to d2r , its unplayable without it , epicecho you can disable the texture override by deleting the texture from the mod folder its not hard
carnespecter Sep 22 @ 3:11pm 
also missing seems to be population amount and river density among a few other options
carnespecter Sep 22 @ 1:21pm 
is there any way to see biome multipliers and offsets in map creation?
EpicEcho Sep 22 @ 5:16am 
This mod changes the base game Volcanic rock texture, and I can't seem to disable it using your mod settings or Cherry picker. Any way we could get this as an option?
PAMPERS Sep 19 @ 2:25pm 
from mod settings you can easily turn smart farming off
Vragerr Sep 19 @ 10:47am 
Did you include in your mod Smart Farming ? if yes, does need turn off Smart farming when using Regrowth ?
BigBrother Sep 15 @ 3:31pm 
thanks for such a great mod, I concur with @Captain Ahab
Captain Ahab Sep 14 @ 8:02pm 
The 1.6 version of Medieval Overhaul no longer has the Ancient Forest biome, so this mod's patch for that is logging a red error.
PAMPERS Sep 14 @ 4:36pm 
Thanks for this mod
oldnewone Sep 12 @ 5:26am 
is it safe to ignore when i have mods adding new minables?
Exception from long event: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 56F5A8D5]
at ReGrowthCore.Map_FinalizeInit_Patch+<>c__DisplayClass1_0.<ProcessMap>g__RecolorMineables|4 () [0x00062] in <da8ea4a2dfba445ea6dd7a107abed78f>:0
at ReGrowthCore.Map_FinalizeInit_Patch+<>c__DisplayClass1_0.<ProcessMap>b__0 () [0x00000] in <da8ea4a2dfba445ea6dd7a107abed78f>:0
at Verse.LongEventHandler.UpdateCurrentSynchronousEvent (System.Boolean& sceneChanged) [0x0001d] in <24d25868955f4df08b02c73b55f389fe>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch2 (Verse.Root)
Verse.Root_Play:Update ()
Mythophile Sep 11 @ 5:40am 
ANyone tried this with Nature's Pretty Sweet mod?
2_Modray Sep 9 @ 3:58pm 
Is camps getting raided after 3 days this mod's doing or vanilla behavior? It seems odd to me that sites of interest give you upwards of 8 days but camps only 3.
Skywatcher68 Sep 9 @ 2:16pm 
Desert Grass can be planted but it won't spawn.
Skywatcher68 Sep 9 @ 2:07pm 
RG2 apparently is not compatible with Desert Grass ( https://steamcommunity.com/sharedfiles/filedetails/?id=2979806505 ). Wild grass is supposed to spawn in Arid Shrublands, Deserts, and Extreme Deserts; I tried a desert and no grass spawned.
Skywatcher68 Sep 9 @ 2:04pm 
@Decayedwrath: that's a known issue. Try having Steam validate your game files.
Decayedwrath Sep 9 @ 3:42am 
howdy i got this weird line that said could not find regrowth core and the line of error was red