RimWorld

RimWorld

ReGrowth 2
2,280 Comments
give me games on GoG 1 hour ago 
Thanks for this mod
oldnewone Sep 12 @ 5:26am 
is it safe to ignore when i have mods adding new minables?
Exception from long event: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 56F5A8D5]
at ReGrowthCore.Map_FinalizeInit_Patch+<>c__DisplayClass1_0.<ProcessMap>g__RecolorMineables|4 () [0x00062] in <da8ea4a2dfba445ea6dd7a107abed78f>:0
at ReGrowthCore.Map_FinalizeInit_Patch+<>c__DisplayClass1_0.<ProcessMap>b__0 () [0x00000] in <da8ea4a2dfba445ea6dd7a107abed78f>:0
at Verse.LongEventHandler.UpdateCurrentSynchronousEvent (System.Boolean& sceneChanged) [0x0001d] in <24d25868955f4df08b02c73b55f389fe>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch2 (Verse.Root)
Verse.Root_Play:Update ()
Mythophile Sep 11 @ 5:40am 
ANyone tried this with Nature's Pretty Sweet mod?
2_Modray Sep 9 @ 3:58pm 
Is camps getting raided after 3 days this mod's doing or vanilla behavior? It seems odd to me that sites of interest give you upwards of 8 days but camps only 3.
Skywatcher68 Sep 9 @ 2:16pm 
Desert Grass can be planted but it won't spawn.
Skywatcher68 Sep 9 @ 2:07pm 
RG2 apparently is not compatible with Desert Grass ( https://steamcommunity.com/sharedfiles/filedetails/?id=2979806505 ). Wild grass is supposed to spawn in Arid Shrublands, Deserts, and Extreme Deserts; I tried a desert and no grass spawned.
Skywatcher68 Sep 9 @ 2:04pm 
@Decayedwrath: that's a known issue. Try having Steam validate your game files.
Decayedwrath Sep 9 @ 3:42am 
howdy i got this weird line that said could not find regrowth core and the line of error was red
KawwaK Sep 9 @ 2:42am 
Why this mod adds so many things already present in 1.6 base game? Camps, swiming, lava, grasslands... are they improved versions?
Between that and all the non-stop bug reports...
qux Sep 8 @ 11:27am 
Still this bug : Could not load Texture2D at 'WorldMaterials/BiomesKit/IceSheet/Hills/Mountains' in any active mod or in base resources.
-=GoW=-Dennis Sep 8 @ 11:10am 
Thanks for fixing the issues! (The WMBP addons can now be used without Noxilie patches)

World Map Enhanced seemed to work fine in my try, at least it didn't throw errors.
Noxilie Sep 8 @ 10:27am 
Yep, made a thing to solve the problem below for myself

https://steamcommunity.com/sharedfiles/filedetails/?id=3564688259

You are welcome ^_^
-=GoW=-Dennis Sep 8 @ 5:09am 
ReGrowth 2 - in opposite to ReGrowth 1 and WMBP (Continued) - seems to be incompatible with prior WMBP addons. Given those are unlikely to get updated, usage of both mods might be required for anyone wanting those addons (like me), which seems to work so far despite incompatibility notice.

Addons:
https://steamcommunity.com/sharedfiles/filedetails/?id=2382822044
https://steamcommunity.com/sharedfiles/filedetails/?id=2380940681

About 1000 errors like this: "Could not resolve cross-reference to RimWorld.BiomeDef named <somebiome>"

A few dozen errors like this: "Exception loading def from file Biomes_FeraliskInfestedJungle.xml: System.ArgumentException: Could not find type named BiomesKit.BiomesKitControls from node <li Class="BiomesKit.BiomesKitControls">"

Full log with WMBP and no errors: https://gist.github.com/D3nnis3n/df06266508fae191d526f0ee420ce12a

Full log with ReGrowth 2 and errors:
https://gist.github.com/D3nnis3n/9ec9c97a5b7f7685309c84fcfcc3bb81
girk Sep 7 @ 11:43pm 
hope you could improve the world map retexture, i would love the to see your version of mountains on rivers and roads.
bean Sep 7 @ 9:11pm 
The pretty trees are back! I was shocked cus I literally closed my game for an hour and then boom trees but I was missing them so much! Thank you :D
cactus angel Sep 7 @ 7:31pm 
bro what did you do to my world map :skull:
Balthazad Sep 7 @ 2:22pm 
dear lord, that default:on "beautification" just shocked the shit out of me!
thank god someone could quickly tell me that it was regrowth2 and had options for disabling it.
Zaire82 Sep 7 @ 12:07pm 
Had to delete the folder to get it to reinstall properly. Others having the errors on load should do this.
saidis Sep 7 @ 11:25am 
If you have converted the image file format, you will need to do it again after this MOD update, and then you can enter the game and save the file normally.
decisione determinata Sep 7 @ 11:03am 
[20:49:28] Could notfind a type named ReGrowthCore BiomesKitWorldLayer
1 [20:49:29] [ReGrowth 2] Patch operation ModSettingsFramework PatchOperationModOption(count-1, lastFailedOperation=Verse PatchOperationReolacei/Defs/ThineDefl@Name = "ChunkBase"V/eraohicData/texPath1)
- RG RockChunksTextures failed of an object
[20:49:38] Exception in ConfigErrors() of Surface: System.NullReferenceException: Object reference not set to an instance Ref 808603801
Miles Sep 7 @ 10:04am 
Tried resubbing and verifying game files, here's what I'm seeing on launch:

[ReGrowth 2] Patch operation ModSettingsFramework.PatchOperationModOption(count=16, lastFailedOperation=Verse.PatchOperationAddModExtension(/Defs/BiomeDef[defName="DankPyon_AncientForest"])) - RG_WorldMapBeautificationProject failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2260097569\1.6\Patches\_ModSettings\Toggleable-Patches.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
-=GoW=-Dennis Sep 7 @ 9:47am 
You can also try to verify files in Steam, that should bring all mods to their latest up-to-date state as well.
Rossalk Sep 7 @ 9:16am 
I use your mod in a long list of mods. I did what you said about unsubscribing and resubscribing, but it didn't work. When I try to create the planet, it won't let me proceed or load my game.
Vodus Blackrazor Sep 7 @ 8:19am 
@Helixien That fixed it, I appreciate you!
Helixien  [author] Sep 7 @ 7:55am 
@Vodus Blackrazor: Unsub, resub and try again. Rimworld crashed when I tried to update the mod, I fear it created a broken copy before I updated it again.
Vodus Blackrazor Sep 7 @ 7:53am 
Attempting to load my savegame this morning from the previous night caused a crash, this was the most recently updated mod. Anyone else experiencing this?
hongbin.wen Sep 7 @ 7:53am 
NICE THANK YOU
Rukio Sep 7 @ 3:36am 
Anyone know how well ReGrowth 2 runs with the multiplayer mod?
Blazer Sep 6 @ 9:30pm 
@SmurfAlert

Cheers for that =3
SmurfAlert Sep 5 @ 8:34am 
@Blazer https://steamcommunity.com/sharedfiles/filedetails/?id=3266720501&searchtext=world+map+beautification

If you mean the beautification then this mod is doing it for 1.6.
Deggial Sep 5 @ 5:33am 
@VitaKaninen: Are you sure those 'cuteyfied' Thrumbos are part of this mod? They are not really in Helixien's style and I don't recognise them either. Or maybe I disabled them in the mod options (if this is possible) because I don't particularly like them.
Nef Sep 5 @ 2:55am 
Is there a way to just use this for the textures without changing up all the biomes and stuff?
Blazer Sep 5 @ 12:47am 
Any update on the World map stuff? i remember it was going to be added shortly after the 1.6 update but it doesn't seem to be yet
RedHeadedStepchild99 Sep 4 @ 4:02pm 
All of the mods that set grass to give hay when harvested/cut (Wild Plants Give Hay, Grass is Still Hay, Worthless Plants) do not work when Regrowth 2 is also installed. I've tested them all. This means I'll be planting a lot of hay grass, I guess, since I'm not willing to give up the textures.
VitaKaninen Sep 4 @ 2:10am 
Half of my thrumbos are born with the new texture, and half of them are born with the old texture.
Here are my latest Thrumbos in the order they were born from left to right: https://imgur.com/a/eQ3QgPN
KawwaK Sep 4 @ 12:53am 
Why this mod adds so many things already present in 1.6 base game? Camps, swiming, lava... are they improved versions maybe?
Hikistnyaicu Sep 2 @ 8:28pm 
Compatible with alpha biomes?
BlackLight Sep 2 @ 2:53am 
Smart Farming features doesnt seem to work... idk what mod has compatbility issue...
Loseruser359 Sep 1 @ 3:02am 
Can boomalope and Neruolope crossbreed? I do believe they added that in 1.6 if I am mistaken
Helixien  [author] Aug 31 @ 12:38pm 
@Blackthorn: What isnt working for you?
Blackthorn Aug 31 @ 12:15pm 
none of the other features work, they just break stuff. this needed another 6 months in the oven. no idea why you decided to outscope this whole project into oblivion. what a mess.
cactus angel Aug 31 @ 10:09am 
your white willow tree looks like it belongs in RJW. Please remove it I can't stop laughing at it.
QOMRADEQUEER Aug 29 @ 4:14pm 
The Drizzle weather doesn't appear to animate. It's a little funny tbh.
give me games on GoG Aug 29 @ 11:51am 
All Regrowth mods combined my dream come true , game is unplayable without this mods its like going from D2R back to D2
Skywatcher68 Aug 29 @ 9:48am 
Actually, none of the trees from Nature's Pretty Sweet work with perspective trees. Those big redwoods are just more noticeable.
ttyet Aug 29 @ 8:25am 
Hi Helixien! So happy you integrated Smart Farming. I have 2 suggestions for Smart Farming in mind for a long long time,
1. can you make smart farming to be able to set default farming policy in mod settings?
2. when selecting multiple growing zones, there is a button (f) to set all zones to the same farming policy, but what it actually do is just to apply a click on all zones. like, if you have one zone at "on" and another at "smart", when you click that button, the "on" one will be changed to "smart", but the "smart" one will be changed to "force", which makes the feature partly broke.
Skywatcher68 Aug 29 @ 7:05am 
I have the new Nature's Pretty Sweet by Mlie and noticed perspective trees doesn't work on the redwoods. Would it be possible to fix that?
Helixien  [author] Aug 29 @ 4:39am 
Thanks!
Mac Aug 29 @ 1:12am 
As someone with an extensive, vanilla retex mod I feel your pain.
Helixien  [author] Aug 29 @ 1:08am 
Will take time tho, it will be a lot of work