Portal 2

Portal 2

Preliminary Focus - Part One
18 Comments
Petutski Jun 7, 2015 @ 5:36pm 
Very nice! Thanks!
wildgoosespeeder Jul 17, 2014 @ 10:01pm 
That's a weird way to drop a cube...
ZAEROS Mar 20, 2014 @ 12:19pm 
Most beautiful stairs Ive seen on any map, Rest of map looks great too.Puzzle not too difficult, Enjoyed, Thank you.
Le Petit Mort Nov 24, 2013 @ 7:18pm 
Pros:
• New props deftly blend Portal 1 and Portal 2 's aesthetics;

Cons:
• The cube-dropper is pretty funky, though;
stormsend Oct 17, 2013 @ 10:54pm 
Cool
Portalnerd  [author] Sep 30, 2013 @ 4:51pm 
Hello, I am taking requests for the next map I make. Please post what map I should make in the discussion below.
http://steamcommunity.com/workshop/filedetails/discussion/180563577/846965882768515699/
Blue Sep 11, 2013 @ 3:47pm 
LOL the ending! :D

inspired from h2f, yes? XD

"EDIT": also really like how the puzzles are extremely easy, so i feel like im running at high speeds through an awsome looking environment. do you mind if i use this style in the future possibly? it's really good, with some minor changes.
Whisper Sep 1, 2013 @ 1:08pm 
are there any cores in this one? I don't see any...
DannyVFilms May 26, 2013 @ 11:55am 
Nice job guys. I haven't looked at this map in a while...It looks fantastic!
BatWing Dec 28, 2012 @ 9:30am 
i miss this being really random...
DannyVFilms Dec 20, 2012 @ 2:13pm 
I like the new version. I didn't know we had a voice actor actively working on the levels. Great work.
Manifest Breastiny Nov 27, 2012 @ 7:48pm 
Hmm, instead of the ramps, why don't you use the 4-panel stairs or something? (the PTI stairs)
Ciirulean Nov 11, 2012 @ 1:33pm 
I got to say the texture you use for these levels make it look very futuristic.
Portalnerd  [author] Nov 11, 2012 @ 7:54am 
Industructable Core Inteligence
John Freechment Nov 11, 2012 @ 7:35am 
What does ICI stand for?
The Sojourner Sep 26, 2012 @ 4:39pm 
Nice job eliminating the trap. I didn't mind the old lighting (now the exit elevator room looks likda weird, like on another one of your maps), although the update to the first chamber (after the wakeup chamber) is cool.
The Sojourner Sep 24, 2012 @ 4:32am 
The player can get helplessly trapped in the area with the cube and buttons. Do you remember what Valve commented on one of their maps regarding cubes and doorways?
Platinummatthew Sep 23, 2012 @ 6:20pm 
very very strange, i here music in the background and i souns creepy, and why is everything purple? i give this a thumbs up